BasicEdit
InvincibilityEdit
Living EasyEdit
Required Level: Lv 42
SP: 3
Requires: N/A
Input: A ↓
Info: The Gladiator sits down on the ground, as the scenery changes to a peaceful-like habitat, entering a phase of tranquility (immunity) for 4 seconds. Afterward, he will get up, and gain a 2 second Super Armor effect. Has a cooldown of 60 seconds. Basically the Gladiator version of the Druid's Nature Shield.
EvasionEdit
Reverse TrampolineEdit
Required Level: Lv 20
SP: 1
Requires: N/A
Input: Z← or →
Info: The Gladiator "senses" a nearby opponent behind him and performs an evading flip during the beginning phase of a combination.
Jump AttackEdit
Jump Attack Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: ↑ Z Z
Info: The Gladiator jumps up, performing a frontal swing and then pulls it back.
Jump Attack Lv 2Edit
Required Level: Lv 14
SP: 1
Requires: N/A
Input: ↑ Z Z
Info: Changes the last hit to swing forward again.
LeapEdit
Required Level: Lv 24
SP: 2
Requires: Jump Attack Lv 2
Input: Before landing on an enemy, ↓ Z
Info: The Gladiator uses a character (friend or foe) as a way to gain momentum and achieve a very high altitude.
Note: Cannot be used simultaneously with Jump Attack Lv 2.
Utilizing ComboEdit
Air Combo Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: During Combo, ↑ Z Z
Info: During the standard Combo, the Gladiator can leap up to attack the enemy and forcefully bring them down.
Air Combo Lv 2Edit
Required Level: Lv 27
SP: 1
Requires: N/A
Input: During Combo, ↑ Z Z
Info: Instead of bringing them down forcefully, the foe will be hit twice in the air.
Double DashEdit
Double DashEdit
Required Level: Lv 30
SP: 1
Requires: N/A
Input: → → →
Info: Adds a double dash effect to gain horizontal speed.
Dash AttackEdit
Dash Attack Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: → → Z Z
Info: Allows the Gladiator to perform a few hits before performing his combination.
Dash Attack Lv 2Edit
Required Level: Lv 35
SP: 1
Requires: N/A
Input: → → Z Z
Info: Alters the attacks by swinging up and then down.
Note: This extension prevents him from doing the combo.
CriticalEdit
Critical Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: During Combo, → →
Info: Jabs the enemies' foot before swinging the sword to them.
Critical Lv 2Edit
Required Level: Lv 33
SP: 2
Requires: N/A
Input: During Combo, → →
Info: Performs a lower sweep before swinging the enemy away.
DoubleEdit
Double Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: During Combo, → →
Info: After the specified combination, the Gladiator will simply swing his blade forward.
Double Lv 2Edit
Required Level: Lv 17
SP: 1
Requires: N/A
Input: During Combo, → →
Info: Instead of swinging forward, he twirls the blade, inflicting more hits.
RageEdit
Note: These effects alter the Rage abilities ONLY for Gladiator.
All effects can be used simultaneously with the Rage Mode while some have their own effects.
It should be noted that all levels will stack over one another. For example, it is possible to use Quiet Rage's Health & Block effects simultaneously.
Left SideEdit
Quiet Rage Lv 1
Required Level: Lv 11
SP: 1
Requires: N/A
Input: Passive
Info: Automatically increases the defensive power of self.
Quiet Rage Lv 2
Required Level: Lv 21
SP: 2
Requires: Quiet Rage Lv 1
Input: A ↑
Info: With a full bar of rage, all of it can be converted to Health.
Note: This cannot be used if the Gladiator has full health.
Quiet Rage Lv 3
Required Level: Lv 39
SP: 3
Requires: Quiet Rage Lv 2
Input: ← or →
Info: Allows blocking effects at the small cost of rage.
Right SideEdit
Mad Rage Lv 1
Required Level: Lv 11
SP: 1
Requires: N/A
Input: Passive Rage
Info: Increases the ability to maintain Rage.
Mad Rage Lv 2
Required Level: Lv 20
SP: 2
Requires: Mad Rage Lv 1
Input: Passive Rage
Info: Increases the ability to absorb more Rage prior to attacking.
Mad Rage Lv 3
Required Level: Lv 41
SP: 3
Requires: Mad Rage Lv 2
Input: Passive Rage
Info: While in rage, all hits are struck twice. Basically more damage to Rage.
SkillsEdit
1st BarEdit
Iron Crusher Lv 1Edit
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Performs a slow hit followed by a heavy slam.
Rage: Adds an upper swing in the middle.
Iron Crusher Lv 2Edit
Required Level: 16
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Adds an uppercut after the powerful slam.
Armor Crasher Lv 1Edit
Required Level: 7SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Quickly impacts with an upper swing.
Rage: Following the upper swing, it adds a frontal strike.
Armor Crasher Lv 2Edit
Required Level: 26
SP: 2
Requires: Armor Crasher Lv 1
Input: Press Z to charge one MP slot and release.
Info: Inflicts two powerful slams before the upper swing.
Mach Strike Lv 1Edit
Required Level: 6SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Performs an upper kick before jabbing forward.
Rage: Quickly performs a leaping kick after the jab.
Mach Strike Lv 2Edit
Required Level: 25
SP: 2
Requires: Mach Strike Lv 1
Input: Press Z to charge one MP slot and release.
Info: Adds a quick slash before kicking and jabbing.
Boomerang Swing Lv 1Edit
Required Level: 15SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Tosses the sword at a limited distance.
Rage: Other than an added damage, no changes.
Note: Despite it being called "Boomerang", the Sword does not fly back to the user.
Boomerang Swing Lv 2Edit
Required Level: 34
SP: 2
Requires: Boomerang Swing Lv 1
Input: Press Z to charge one MP slot and release.
Info: Boomerang stays in one place before vanishing.
2nd BarEdit
Flame Sword Lv 1Edit
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Throws a short wave of dark flames on the ground.
Rage: After throwing the wave, a strong force is impacted on the flame's end.
Flame Sword Lv 2Edit
Required Level: 19
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: After throwing the first wave, it throws a second.
Warning: Lv 2 does not activate instantly, unlike Lv 1.
Ultimate Storm Lv 1Edit
Required Level: 10SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Bursts an aura of fury before swinging an uppercut to the front.
Rage: After swinging the uppercut, the blade brings down another wave of energy.
Ultimate Storm Lv 2Edit
Required Level: 29
SP: 2
Requires: Ultimate Storm Lv 1
Input: Press Z to charge two MP slots and release.
Info: Performs two quick uppercuts instead of one.
Death Knell Lv 1Edit
Required Level: 18SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Performs a quick full spin while unleashing an aura of darkness.
Rage: After spinning, a quick sprout similar to the Fighter's White Flower Technique is performed.
Death Knell Lv 2Edit
Required Level: 37
SP: 2
Requires: Death Knell Lv 1
Input: Press Z to charge two MP slots and release.
Info: Spins twice.
Phantom Rush Lv 1Edit
Required Level: 9SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Rushes forward with an aura of dark energy.
Rage: Performs a burst at the end of the rush.
Phantom Rush Lv 2Edit
Required Level: 28
SP: 2
Requires: Phantom Rush Lv 1
Input: Press Z to charge two MP slots and release.
Info: Greater damage.
3rd BarEdit
Grinding Punisher Lv 1Edit
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Performs two strong, powerful uppercuts.
Rage: The second uppercut has a greater impact.
Grinding Punisher Lv 2Edit
Required Level: 13
SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: After bringing the enemy up with the second hit, the Gladiator will ride back down and slam down to the ground.
Triple Slash Lv 1Edit
Required Level: 23SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Performs three quick bladed flames to the front.
Rage: Throws all the three waves more quickly while the third hit impacts with a force erupting from the ground.
Triple Slash Lv 2Edit
Required Level: 32
SP: 2
Requires: Triple Slash Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: In the second hit, the Gladiator will leap up and leap down for the third hit.
Mortal Impact Lv 1Edit
Required Level: 12SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Summons a deadly tornado around the Gladiator, tossing enemies about.
Rage: No noticeable changes.
Mortal Impact Lv 2Edit
Required Level: 40
SP: 2
Requires: Mortal Impact Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Creates a ball of dark energy, absorbing nearby enemies, before summoning the tornado.
Mocking Blade Lv 1 (Honoring Gesture)Edit
Required Level: 22SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Awakens a fury deep within the Gladiator's heart, unleashing a powerful aura. While this aura is in play, he deals constant damage to nearby opponents with immunity to enemies' attacks and stuns, but is unable to dash, run, or attack during the time. The Aura lasts for 5 seconds.
Rage: No noticeable changes.
Note: Despite that Mocking Blade makes the Gladiator immune to stuns, he is, however, not invulnerable to launcher-type attacks, Reflect item, and grabs. Regardless of these effects, the damage received during Mocking Blade is drastically reduced.
Mocking Blade Lv 2Edit
Required Level: 31
SP: 2
Requires: Mocking Blade Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Enhances the time of Mocking Blade to 8 seconds.
Edit
DefenseEdit
Defense Lv 1Edit
Required Level: 8
SP: 1
Requires: N/A
Input: Z or ↑ Z
Info: Cuts a projectile with a single slice.
Defense Lv 2Edit
Required Level: 38
SP: 2
Requires: Defense Lv 1
Input: Prior to being struck by Arrows/Kunai, ← or →
Info: When an Arrow Defense has been initiated, Sieghart reflects all other impacted projectiles with ease. He is still capable of slicing projectiles.
BerserkerEdit
Berserker Lv 1Edit
Required Level: 5SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: A passive effect that when being struck by numerous Arrows/Kunai, it will cause a knockup effect to nearby enemies.
Berserker Lv 2Edit
Required Level: 36
SP: 2
Requires: Berseker Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Adds a 3 second Super Armor effect prior to being invoked.
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