BasicEdit
DancingEdit
Combo AttackEdit
Combo Attack Lv 1
Required Level: Lv 0SP: 0
Requires: N/A
Input: Z Z Z
Info: A 3 hit short combination that simply uses short pushes.
Combo Attack Lv 2
Required Level: Lv 5SP: 1
Requires: N/A
Input: Z Z Z Z
Info: Simply put, the last hit is repeated.
Dash AttackEdit
Dash Attack Lv 1
Required Level: Lv 0SP: 0
Requires: N/A
Input: → → Z
Info: A simple dash that involves a roll and a kick.
Dash Attack Lv 2
Required Level: Lv 18SP: 1
Requires: N/A
Input: → → Z Z Z Z
Info: A sideway spin that utilizes a simple twirl with the discs at the sides. However, repeatively commands may tire out the Dancer (though this can be prevented by switching modes).
Note: Utilizing this move may make it difficult to grab.
CriticalEdit
Critical Lv 1
Required Level: Lv 0SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply a shy-like push.
Critical Lv 2
Required Level: Lv 9SP: 1
Requires: N/A
Input: During Combo, → →
Info: An enhanced attack that utilizes 2 spinny kicks.
FightingEdit
Combo AttackEdit
Combo Attack Lv 1
Required Level: Lv 0SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: A 7 hit attack that utilizes barbaric movements.
Note: It say 4 hit commands, but its actually a miscoding.
Combo Attack Lv 2
Required Level: Lv 7SP: 1
Requires: N/A
Input: Z Z Z Z Z
Info: A 3 hit attack that follows up by a backflip kick.
Combo Attack Lv 3
Required Level: Lv 31SP: 1
Requires: Combo Attack Lv 1
Input: Z Z Z Z Z
Info: A 6 hit attack that utilizes Capoeira-like movements (which includes multiple spins of kickings).
Dash AttackEdit
Dash Attack Lv 1
Required Level: Lv 0SP: 0
Requires: N/A
Input: → → Z
Info: A simple dash that involves a roll and a kick.
Dash Attack Lv 2
Required Level: Lv 22SP: 1
Requires: N/A
Input: → → Z
Info: A trip that lands on the opponent, dealing heavy damage. However, the trip may make the Dancer vulnerable (which of course is canceled by switching modes).
Note: Like Dancing Dash Attack, it makes it hard to grab.
Utilizing ComboEdit
Pounce
Required Level: Lv 40SP: 1
Requires: N/A
Input: During Combo, ↑
Info: A pounce-like attack which is often used to gain the upper advantage over an enemy.
Extra Info: Unlike most combination applications, this one can be served even upon the first hit or no enemy.
CriticalEdit
Critical Lv 1
Required Level: Lv 0SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply a shy-like push.
Critical Lv 2
Required Level: Lv 0SP: 1
Requires: N/A
Input: During Combo, → →
Info: An extra hit is added to the attack.
DoubleEdit
Double Lv 1
Required Level: Lv 0SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply a shy-like push.
Double Lv 34
Required Level: Lv 0SP: 1
Requires: N/A
Input: During Combo, → →
Info: An upper swing is simply provided.
SkillsEdit
DancingEdit
1st BarEdit
Shy-Shy Punch Lv 1
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: A multi-hit attack using a rapid flurry of punches. Despite being "shy", it matches with deadly.
Extra Info: This move can be alternated with the left or right keys.
Shy-Shy Punch Lv 2
Required Level: 19SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Simply adds a little distance between the user and the enemy at the end.
Shy-Shy Punch Lv 3
Required Level: 33SP: 2
Requires: Shy-Shy Punch Lv 2
Input: Press Z to charge one MP slot and release.
Info: The end is connected by an upper hit, which sends a target flying.
Photo Shot
Required Level: 25SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Shoots a stun-ball that paralyzes the enemy for 3 seconds.
Note: This isn't a "bind" skill, more of a "paralytic" effect. Doing so, even enemies can be affected in the air.
Divine Message Lv 1
Required Level: 6SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Spawns a pot a few distance from the user. If anyone touches it, they regain health (Monsters excluded).
Divine Message Lv 2
Required Level: 39SP: 2
Requires: Divine Message Lv 1
Input: Press Z to charge one MP slot and release.
Info: While a healing potion is created, it will inflict damage on enemies who touch it.
Note: Although it says "press Z to change the potion", it actually works both ways (except when an ally touches a poison, it does nothing).
2nd BarEdit
Dance Fever Lv 1
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: For 20 seconds, the attack boost of a nearby team is increased.
Dance Fever Lv 2
Required Level: 21SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Changes include a (slightly) wider area.
Dance Fever Lv 3
Required Level: 25SP: 2
Requires: Dance Fever Lv 2
Input: Press Z to charge two MP slots and release.
Info: Changes the timer to 30 seconds, while adding several fireworks to the display.
Stigma Lv 1
Required Level: 27SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Adds a dance made of devilish tones, while knocking back the foe plus stopping the HP Regen of others for 10 seconds.
Stigma Lv 2
Required Level: 41SP: 2
Requires: Stigma Lv 1
Input: Press Z to charge two MP slots and release.
Info: Now includes a stopping of MP Regen.
Sacred Dance Lv 1
Required Level: 8SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: For 20 seconds, when the entire nearby party is hit by any attack, they will receive MP.
Sacred Dance Lv 2
Required Level: 43SP: 2
Requires: Sacred Dance Lv 1
Input: Press Z to charge two MP slots and release.
Info: Increases the MP Regen than of Lv 1.
3rd BarEdit
Loving You Lv 1
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: For 10 seconds, the HP Regen of a nearby party is increased. It also has base healing (and ressurection) powers.
Loving You Lv 2
Required Level: 23SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Changes the time limit to 15 instead of 10.
Amy Dance
Required Level: 29SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Amy's signature dance that causes beneficial, or deadly effects. Everyone will be warned by an onscreen message.
Effects follow:
- Positive:
- Rapid HP Restoration for 3 seconds. (Restores HP)
- Rapid MP Restoration for 3 seconds. (Restores MP)
- HP Regen Increase for 20 seconds. (Accelerated HP during Buff)
- MP Regen Increase for 20 seconds. (Accelerated MP during Buff)
- Attack Increase for 20 seconds. (Attack Increased during Buff)
- Defense Increase for 20 seconds. (Defense Increased during Buff)
- Vitality Increase for 20 seconds. (Vitality Increased during Buff)
- No MP Loss when Counterattacked for 15 seconds. (No MP Loss when Counterattacked)
- Negative:
- Nothing! (Nothing happened)
- Rapid Drop in HP for 3 seconds. (Rapid Drop in HP)
- Rapid Drop in MP for 3 seconds. (Rapid Drop in MP)
- Unable to regain HP for 10 seconds. (No HP Regain during Buff)
- HP Drop for 10 seconds. (HP Drops during Buff)
- MP Drop for 10 seconds. (MP Drops during Buff)
- Attack Decrease for 10 seconds. (Attack Defense during Buff)
- Defense Decrease for 10 seconds. (Decreases Defense during Buff)
- Vitality Decrease for 10 seconds. (Decreases Vitality during Buff)
Fan Service Lv 1
Required Level: 10SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: An infinite lengthly buff that increases attack, defense, and HP Regen to nearby allies. However, being attacked or movement will cancel the service.
Note: Strangely, the voice actor takes place on Lv 1, but not Lv 2.
Fan Service Lv 2
Required Level: 43SP: 2
Requires: Fan Service Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Effects are greater than previous Lv.
FightingEdit
1st BarEdit
Spinning Counter Lv 1
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Uses a 3-hit uppercut kick followed by a powerful slam to the ground.
Spinning Counter Lv 2
Required Level: 12SP: 2
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Simply adds a spin between the kick and the push. However, since the spin causes too much offset pushing, its meant to be a defensive move.
Reverse Turn
Required Level: 26SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: A 2 hit attack that uses a first hit followed by a twirl which throws a limited ranged disk.
Triple Axel Lv 1
Required Level: 13SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: A simple spin followed by a kick.
Triple Axel Lv 2
Required Level: 42SP: 2
Requires: Triple Axel Lv 1
Input: Press Z to charge one MP slot and release.
Info: Two spins are included, not just one.
2nd BarEdit
Ditzy Rush Lv 1
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: A crazed dash that involves a trip at the end.
Note: Remember that enemies will fall flat on their faces rather than their backs.
Ditzy Rush Lv 2
Required Level: 14SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Unlike Lv 1, it allows a directional change during the rush animation.
Ditzy Rush Lv 3
Required Level: 32SP: 2
Requires: Ditzy Rush Lv 2
Input: Press Z to charge two MP slots and release.
Info: While a directional change is included, the final hit has an extended attack.
Flash Dance
Required Level: 28SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: A multi-hit combo that utilizes several kicks followed by a ground pound. Though performed like Grand Finale, it has no delay.
Spin Combination Lv 1
Required Level: 15SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: An attack that uses a frontal kick followed by a multi-hit twirl.
Spin Combination Lv 2
Required Level: 44SP: 2
Requires: Spin Combination Lv 1
Input: Press Z to charge two MP slots and release.
Info: Changes include an increased range of the first hit.
3rd BarEdit
Grand Finale Lv 1 (Amy Kick)
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: A powerful, yet silly combo involving multiple kicks. It is invaluable as it involves a mass delay per hit.
Grand Finale Lv 2
Required Level: 16SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Uses a powerful, frontal kick, similar to the first hit of Rama's Destroyer of Heaven.
Beauty Mode
Required Level: 30SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: An attack that utilizes a short suction-like ability with an blooming (exploding) rose. It is similar to the Rama's White Monkey Washing Face, except Beauty Mode lacks damage.
Psycho Crash Lv 1
Required Level: 17SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Amy gathers a force of large energy into a powerful Chakrani, and throws a large disk at a frontal path.
Psycho Crash Lv 2
Required Level: 46SP: 2
Requires: Psycho Crash Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Changes include a large pink disk thrown at a semicircular path with increased speed (not damage).
Edit
Special SkillEdit
Lasting Lyrics (Time) Lv 1Edit
Required Level: 30SP: 1
Requires: N/A
Input: Change to Dancing (X)
Info: Changes the timer to 25 seconds.
Lasting Lyrics (Time) Lv 2Edit
Required Level: 36SP: 2
Requires: Lasting Lyrics (Time) Lv 1
Input: Change to Dancing (X)
Info: Changes the timer to 30 seconds.
Special SkillEdit
Lasting Lyrics (Defense) Lv 1Edit
Required Level: 0SP: 0
Requires: N/A
Input: Change to Dancing (X)
Info: While Lasting Lyrics is in play, it simply increases defense to all party members.
Lasting Lyrics (Defense) Lv 2Edit
Required Level: 20SP: 2
Requires: N/A
Input: Change to Dancing (X)
Info: More effective Defense than Lv 1.
Lasting Lyrics (Defense) Lv 3Edit
Required Level: 47SP: 3
Requires: Lasting Lyrics (Defense) Lv 2
Input: Change to Dancing (X)
Info: More effective Defense than Lv 2.
BlessingEdit
Blessing Lv 1Edit
Required Level: 11SP: 1
Requires: N/A
Input: A
Info: Creates a buffed aura that can disable a Cursed, Petrification, or Freezing properties off an Ally. It has chances, and is not 100% effective.
Note: The range of this spell is extremely small; you almost have to be right ontop of someone for its effects to take place.
Blessing Lv 2Edit
Required Level: 24SP: 2
Requires: Blessing Lv 1
Input: A
Info: Chances are more effective than Lv 1.
Blessing Lv 3Edit
Required Level: 45SP: 3
Requires: Blessing Lv 2
Input: A
Info: Chances are more effective than Lv 2.
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