Senin, 19 September 2011

Skill Tree Arme

BasicEdit

MageBasic.jpg

Combo AttackEdit

MageCombo.jpg

Magic CircleEdit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: Creates a pentagram-like Circle that travels forward slowly. Although it lacks a lot of damage, its main purpose is to keep enemies at bay

Magic ComboEdit

Required Level: Lv 4
SP: 1
Requires: N/A
Input: Z Z Z Z
Info: A short combo that mixes up magic and melee.

Utilizing ComboEdit

MageDoll.jpg

Magician's DollEdit

Required Level: Lv 28
SP: 2
Requires: N/A
Input: Z
Info: Spawns a dummy that basically acts like an obstacle, blocking paths. It can be destroyed in one hit, though backed up with no absolute cooldown.
Note: Each dummy has is attached to a piece of paper with a random face.

Utilizing comboEdit

MageWave.jpg

Earth WaveEdit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo,
Info: Simply creates a wave that uses massive stunning to a nearby opponent. Note that the user is invulnerable during the animation of the wave.

Fall Recovery AttackEdit

MageNature.jpg

Nature AttackEdit

Required Level: Lv 6
SP: 1
Requires: N/A
Input: Fall Recovery Attack
Info: Simply creates a small aura during a recovery of when one fell. Renders user invincible and knocks down nearby enemies during animation.

CriticalEdit

MageCritical.jpg

Critical Lv 1Edit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply throws a Firebolt to the side.

Critical Lv 2Edit

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: Generates a small aura to deal away with those nearby.

DoubleEdit

MageDouble.jpg

Double Lv 1Edit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply throws a Firebolt to the side.

Double Lv 2Edit

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: Throws off two waves on the side, simply pushing enemies away.

SkillsEdit

White MagicEdit

MageWhite.jpg

1st BarEdit

Mage1stGPW.jpg
MShield2.png
Magic Shield Lv 1
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Creates a minor shield to protect one self from incoming attacks.

MageShield.jpg
Magic Shield Lv 2
Required Level: 22
SP: 2
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Changes include adding a throwable effect, similar to the basic Magic Circle.

Fear2.png
MageFear.jpg
Fear Lv 1
Required Level: 12
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: A special ability that shoots a Tri-Shot. If enemies are impacted, they receive a 1.5x attack debuff. Lasts for 10 seconds.
Extra Info: The Tri-Shot is actually aimable during the casting.

Fear Lv 2
Required Level: 43
SP: 2
Requires: Fear Lv 1
Input: Press Z to charge one MP slot and release.
Info: Decreases Defense instead of Attack.
ShiningArrow.png

Shining Arrow
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a singular, infinite horizontal arrow that pierces the enemies' flesh dealing heavy damage.

WIce.png
Mage1stCashW.jpg
MageWall.jpg
Wall of Ice
Required Level: 32
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Creates a Ice Wall on the side, which acts as obstacles. They take more damage than the usual Magician's Doll.
Extra Info: If one is standing directly ontop where the Wall would be, it would ultimately harm them.
FRing.png

MageRing.jpg
Frost Ring Lv 1
Required Level: 12
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Tosses a ring that cancels HP Regen for a long 15 seconds.
FRing2.png

Frost Ring Lv 2
Required Level: 23
SP: 2
Requires: Frost Ring Lv 1
Input: Press Z to charge one MP slot and release.
Info: Cancels MP Regen instead.

2nd BarEdit

Mage2ndGPW.jpg
RGravity2.png
Reverse Gravity (Land Scamper)
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Summons a large AoE infinite vertical effect that lifts opponents while bringing them down, dealing large damage.

MageGravity.jpg
Gravity Well (Reverse Gravity Lv 2)
Required Level: 24
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Simply adds a small suction ability before lifting targets into the sky.

ITrap.png
MageTrap.jpg
Ice Trap
Required Level: 7
SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Creates a large AoE area of Ice that acts like a mine. Pressing Z right after the summon will cause it to implode instantly. If not, it explodes after 5 seconds.
Athena.png

Athena's Sword
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge one MP slot and release.
Info: Simply doubles the entire party's attack for 30 seconds.

Mage2ndCashW.jpg
IStrike.png
MageIce.jpg
Ice Strike
Required Level: 34
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Creates a large crystalline aura that implodes around the user, creating havoc.

FExplode.png
MagePillar.jpg
Frost Explosion (Ice Circle Lv 1)
Required Level: 14
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Spawns three small grounded explosions that move at high velocity.
FPillar.png

Frost Pillar (Ice Circle Lv 2)
Required Level: 25
SP: 2
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Summons 3 large pillars that explode instantly. Those caught aren't so lucky.
Note: If the enemy is frozen by the pillar but not caught in the blast, they will be unable to break free until 5 seconds.

3rd BarEdit

Cure.png
Mage3rdGPW.jpg
Cure (Magician) Lv 1
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Creates an AoE aura that heals the teammate's health.

MageCure.jpg
Cure (Magician) Lv 2
Required Level: 26
SP: 2
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Healing effects are increased (not at a altered rate like the Alchemist's) while also revitalizing the user as well.
HStrike.png

MageStrike.jpg
Holy Strike
Required Level: 17
SP: 1
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Creates an AoE aura that liberates nearby opponents. Basically its a third bar of the Double Lv 2.
PStriker.png

Penta-Striker
Required Level: 55
SP: 1
Requires: Holy Strike
Input: Press Z to charge three MP slots and release.
Info: Creates another AoE effect with the help of 5 loyal Violet Archmages of the Violet Mage Guild.
Boost.png

Mage3rdCashW.jpg
Boost Heal
Required Level: 11
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Greatly increases the HP Regeneration for 30 seconds.
DivineF.png

MageGod.jpg
Divine Fortitude (Face of Gods)
Required Level: 36
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Summons another AoE effect that acts like a shockwave. Its poses twice as range than the Sentinel's Soul Effect.

GFlame.png
MageGorgos.jpg
Gorgos Flame Lv 1
Required Level: 16
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Spawns a Red Gorgos that stomps the ground while releasing its flame upward before leaving.
GFlame2.png

Gorgos Flame Lv 2
Required Level: 27
SP: 2
Requires: Gorgos Flame Lv 1
Input: Press Z to charge three MP slots and release.
Info: Summons a Red Gorgos that deals flame damage directly infront of its master.

Black MagicEdit

MageBlack.jpg

1st BarEdit

Mage1stGP.jpg
Stone Curse Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a wave that deals petrification.
StoneCurse.png

MageStone.jpg
Stone Curse Lv 2
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Changes include a massive DoT effect during the petrification process at a cost of shorter range; it's harshly difficult to survive regardless of mashing effects.
RingH.png

MageHold.jpg
Ring of Holding Lv 1
Required Level: 13
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a bind ring upon enemies. Remember that they have to be on the ground for it to work.

Ring of Holding Lv 2
Required Level: 33
SP: 2
Requires: Ring of Holding Lv 1
Input: Press Z to charge one MP slot and release.
Info: While throwing the ring, it throws a small orb dealing light damage.
DarkCloud.png

Dark Cloud
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge one MP slot and release.
Info: Simply throws a cloud that deals a Curse effect.

Mage1stCash.jpg
MageAura.jpg
DAura.png
Deliberating Aura (Blood Pest)
Required Level: 33
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a small, homing orb that gains mana while dealing light damage.
Note: Mana is not actually drained from the enemy. Regardless, Mana is still absorbed for the user.

PoF.png
MageFlame.jpg
Fire Shield Lv 1 (Protection from Fire)
Required Level: 6
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: A deadly shield that has a chance to "reflect" 100% of inflicted damage back to the attacker, INCLUDING skills (especially 3rd Bars) and pets. Basically the "Firewall of Death" due to its destructive properties. However, the shield itself is timed for 10 seconds due to balancing purposes.
Extra Info: The reflecting damage INCLUDES Ranged materials, such as Fire Lance. Also, the defensive abilities of the shield is enhanced prior to increasing Vitality.
Note: The Shield has a double edged effect: the user may be petrified, frozen, etc during a skill animation.
PoF2.png

Fire Shield Lv 2
Required Level: 23
SP: 2
Requires: Fire Shield Lv 1
Input: Press Z to charge one MP slot and release.
Info: Allows the use to sacrifice the shield to create three bursts of flame. The shield also stays for 20 seconds.

2nd BarEdit

Mage2ndGP.jpg
Lightning Bolt
Required Level: 0
SP: 0
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Shoots an infinite horizontal range of Lightning, which can be aimed up or down. Mainly used for stunlocking.

EBall.png
Energy Ball Lv 1
Required Level: 8
SP: 1
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Throws a large, massive ball of deadly energy. Its literally uncounterable and highly unavoidable, also the superior form of the Spell Knight's Spinning Circle.

Energy Ball Lv 2
Required Level: 45
SP: 2
Requires: Energy Ball Lv 1
Input: Press Z to charge two MP slots and release.
Info: Throws not one, but three massive balls of energy, literally toasting the enemy.

HomeOfDarkness.png
MageDeath.jpg
Home of Darkness
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws a darkish skull that leaves a Confusion effect.

Mage2ndCash.jpg
CDeath.png
Creeping Death (Foul Death)
Required Level: 35
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws a ghastly-like bomb that infects enemies with a DoT effect. If brought to an enemy or waited out for 10 seconds, it will explode in an AoE fashion.

SStun.png
MageLightning.jpg
Shock Stun Lv 1
Required Level: 8
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws 5 powerful thundershocks infront of the user.

Shock Stun Lv 2 (Lightning Bolt Lv 2)
Required Level: 35
SP: 2
Requires: Shock Stun Lv 1
Input: Press Z to charge two MP slots and release.
Info: Simply put: A Lightning Bolt that deals insane damage; literal enough to just annihilate the entire stage and barely leaving targets alive.

3rd BarEdit

Mage3rdGP.jpg
Meteor
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: A massive, entire-field AoE attack that leaves off powerful, destructive meteors.

SBomb.png
Satellite Bomb Lv 1
Required Level: 17
SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: A frontal AoE effect that throws a single, large flame.

Satellite Bomb Lv 2
Required Level: 37
SP: 2
Requires: Satellite Bomb Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Not one, but three flames are thrown.

Firestorm.jpg
WeDontBelongAdded by WeDontBelong
Fire Storm
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Slams the ground with the staff, causing mass flame to rise up.

Mage3rdCash.jpg
MageDeath2.jpg
LBomb.png
Living Bomb
Required Level: 37
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Basically, the 3rd Bar Version of Creeping Death.

FTouch.png
MageBomb.jpg
Finishing Touch
Required Level: 10
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Simply put: Small Aura = Massive Explosion = Death
BBomb.png

Big Bomb
Required Level: 27
SP: 2
Requires: Finishing Touch
Input: Press Z to charge all 3 MP slots and release.
Info: Throws the staff at a limited range, while preparing a powerful burst.
Note: Not to be confused with the Alchemist's Big Bomb.

SharedEdit

MageShared.jpg

DashEdit

MageDash.jpg

TeleportEdit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → or ← ←
Info: A basic dash that materializes one into antimatter, phasing through projectiles and most solid objects.

Teleport Speed UpEdit

Required Level: Lv 49
SP: 2
Requires: N/A
Input: → → or ← ←
Info: Increases the movement speed while teleporting.
Note: This does not increase the distance, and thus, decreases the invulnerability duration.

Utilizing DashEdit

MageVerticalDash.jpg

Vertical TeleportEdit

Required Level: Lv 11
SP: 2
Requires: N/A
Input: ↓ ↓ or ↑ ↑
Info: While one is able to change into antimatter horizontally, this allows vertical movement.

Utilizing DashEdit

MageTeleportControl.jpg

Teleport ControlEdit

Required Level: Lv 40
SP: 2
Requires: N/A
Input: → → or ← ←
Info: While frontal movement is included, this allows backward.

Special SkillEdit

MageSoul.jpg

Soul SacrificeEdit

Required Level: Lv 30
SP: 3
Requires: N/A
Input: X X
Info: A special ability that converts Health into Mana.

Special SkillEdit

MageMana.jpg

Mental Recovery Lv 1 (Magician's "Berserk")Edit

Required Level: 20
SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: A passive effect that when being struck by numerous Arrows/Kunai, it regains a set amount of Mana.

Mental Recovery Lv 2Edit

Required Level: 42
SP: 2
Requires: Mental Recovery Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Regains more Mana than Lv 1.

Mental Recovery Lv 3Edit

Required Level: 57
SP: 3
Requires: Mental Recovery Lv 2
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Regains more Mana than Lv 2

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