BasicEdit
Combo AttackEdit
Magic CircleEdit
Required Level: Lv 0SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: Creates a pentagram-like Circle that travels forward slowly. Although it lacks a lot of damage, its main purpose is to keep enemies at bay
Magic ComboEdit
Required Level: Lv 4SP: 1
Requires: N/A
Input: Z Z Z Z
Info: A short combo that mixes up magic and melee.
Utilizing ComboEdit
Magician's DollEdit
Required Level: Lv 28SP: 2
Requires: N/A
Input: Z ↓
Info: Spawns a dummy that basically acts like an obstacle, blocking paths. It can be destroyed in one hit, though backed up with no absolute cooldown.
Note: Each dummy has is attached to a piece of paper with a random face.
Utilizing comboEdit
Earth WaveEdit
Required Level: Lv 0SP: 0
Requires: N/A
Input: During Combo, ↑
Info: Simply creates a wave that uses massive stunning to a nearby opponent. Note that the user is invulnerable during the animation of the wave.
Fall Recovery AttackEdit
Nature AttackEdit
Required Level: Lv 6SP: 1
Requires: N/A
Input: Fall Recovery Attack
Info: Simply creates a small aura during a recovery of when one fell. Renders user invincible and knocks down nearby enemies during animation.
CriticalEdit
Critical Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply throws a Firebolt to the side.
Critical Lv 2Edit
Required Level: Lv 8SP: 1
Requires: N/A
Input: During Combo, → →
Info: Generates a small aura to deal away with those nearby.
DoubleEdit
Double Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply throws a Firebolt to the side.
Double Lv 2Edit
Required Level: Lv 8SP: 1
Requires: N/A
Input: During Combo, → →
Info: Throws off two waves on the side, simply pushing enemies away.
SkillsEdit
White MagicEdit
1st BarEdit
Magic Shield Lv 1
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Creates a minor shield to protect one self from incoming attacks.
Magic Shield Lv 2
Required Level: 22SP: 2
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Changes include adding a throwable effect, similar to the basic Magic Circle.
Fear Lv 1
Required Level: 12SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: A special ability that shoots a Tri-Shot. If enemies are impacted, they receive a 1.5x attack debuff. Lasts for 10 seconds.
Extra Info: The Tri-Shot is actually aimable during the casting.
Fear Lv 2
Required Level: 43SP: 2
Requires: Fear Lv 1
Input: Press Z to charge one MP slot and release.
Info: Decreases Defense instead of Attack.
Shining Arrow
Required Level: 11SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a singular, infinite horizontal arrow that pierces the enemies' flesh dealing heavy damage.
Wall of Ice
Required Level: 32SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Creates a Ice Wall on the side, which acts as obstacles. They take more damage than the usual Magician's Doll.
Extra Info: If one is standing directly ontop where the Wall would be, it would ultimately harm them.
Frost Ring Lv 1
Required Level: 12SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Tosses a ring that cancels HP Regen for a long 15 seconds.
Frost Ring Lv 2
Required Level: 23SP: 2
Requires: Frost Ring Lv 1
Input: Press Z to charge one MP slot and release.
Info: Cancels MP Regen instead.
2nd BarEdit
Reverse Gravity (Land Scamper)
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Summons a large AoE infinite vertical effect that lifts opponents while bringing them down, dealing large damage.
Gravity Well (Reverse Gravity Lv 2)
Required Level: 24SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Simply adds a small suction ability before lifting targets into the sky.
Ice Trap
Required Level: 7SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Creates a large AoE area of Ice that acts like a mine. Pressing Z right after the summon will cause it to implode instantly. If not, it explodes after 5 seconds.
Athena's Sword
Required Level: 11SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge one MP slot and release.
Info: Simply doubles the entire party's attack for 30 seconds.
Ice Strike
Required Level: 34SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Creates a large crystalline aura that implodes around the user, creating havoc.
Frost Explosion (Ice Circle Lv 1)
Required Level: 14SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Spawns three small grounded explosions that move at high velocity.
Frost Pillar (Ice Circle Lv 2)
Required Level: 25SP: 2
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Summons 3 large pillars that explode instantly. Those caught aren't so lucky.
Note: If the enemy is frozen by the pillar but not caught in the blast, they will be unable to break free until 5 seconds.
3rd BarEdit
Cure (Magician) Lv 1
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Creates an AoE aura that heals the teammate's health.
Cure (Magician) Lv 2
Required Level: 26SP: 2
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Healing effects are increased (not at a altered rate like the Alchemist's) while also revitalizing the user as well.
Holy Strike
Required Level: 17SP: 1
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Creates an AoE aura that liberates nearby opponents. Basically its a third bar of the Double Lv 2.
Penta-Striker
Required Level: 55SP: 1
Requires: Holy Strike
Input: Press Z to charge three MP slots and release.
Info: Creates another AoE effect with the help of 5 loyal Violet Archmages of the Violet Mage Guild.
Boost Heal
Required Level: 11SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Greatly increases the HP Regeneration for 30 seconds.
Divine Fortitude (Face of Gods)
Required Level: 36SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Summons another AoE effect that acts like a shockwave. Its poses twice as range than the Sentinel's Soul Effect.
Gorgos Flame Lv 1
Required Level: 16SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Spawns a Red Gorgos that stomps the ground while releasing its flame upward before leaving.
Gorgos Flame Lv 2
Required Level: 27SP: 2
Requires: Gorgos Flame Lv 1
Input: Press Z to charge three MP slots and release.
Info: Summons a Red Gorgos that deals flame damage directly infront of its master.
Black MagicEdit
1st BarEdit
Stone Curse Lv 1
Required Level: Lv 0SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a wave that deals petrification.
Stone Curse Lv 2
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Changes include a massive DoT effect during the petrification process at a cost of shorter range; it's harshly difficult to survive regardless of mashing effects.
Ring of Holding Lv 1
Required Level: 13SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a bind ring upon enemies. Remember that they have to be on the ground for it to work.
Ring of Holding Lv 2
Required Level: 33SP: 2
Requires: Ring of Holding Lv 1
Input: Press Z to charge one MP slot and release.
Info: While throwing the ring, it throws a small orb dealing light damage.
Dark Cloud
Required Level: 11SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge one MP slot and release.
Info: Simply throws a cloud that deals a Curse effect.
Deliberating Aura (Blood Pest)
Required Level: 33SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a small, homing orb that gains mana while dealing light damage.
Note: Mana is not actually drained from the enemy. Regardless, Mana is still absorbed for the user.
Fire Shield Lv 1 (Protection from Fire)
Required Level: 6SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: A deadly shield that has a chance to "reflect" 100% of inflicted damage back to the attacker, INCLUDING skills (especially 3rd Bars) and pets. Basically the "Firewall of Death" due to its destructive properties. However, the shield itself is timed for 10 seconds due to balancing purposes.
Extra Info: The reflecting damage INCLUDES Ranged materials, such as Fire Lance. Also, the defensive abilities of the shield is enhanced prior to increasing Vitality.
Note: The Shield has a double edged effect: the user may be petrified, frozen, etc during a skill animation.
Fire Shield Lv 2
Required Level: 23SP: 2
Requires: Fire Shield Lv 1
Input: Press Z to charge one MP slot and release.
Info: Allows the use to sacrifice the shield to create three bursts of flame. The shield also stays for 20 seconds.
2nd BarEdit
Lightning Bolt
Required Level: 0SP: 0
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Shoots an infinite horizontal range of Lightning, which can be aimed up or down. Mainly used for stunlocking.
Energy Ball Lv 1
Required Level: 8SP: 1
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Throws a large, massive ball of deadly energy. Its literally uncounterable and highly unavoidable, also the superior form of the Spell Knight's Spinning Circle.
Energy Ball Lv 2
Required Level: 45SP: 2
Requires: Energy Ball Lv 1
Input: Press Z to charge two MP slots and release.
Info: Throws not one, but three massive balls of energy, literally toasting the enemy.
Home of Darkness
Required Level: 11SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws a darkish skull that leaves a Confusion effect.
Creeping Death (Foul Death)
Required Level: 35SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws a ghastly-like bomb that infects enemies with a DoT effect. If brought to an enemy or waited out for 10 seconds, it will explode in an AoE fashion.
Shock Stun Lv 1
Required Level: 8SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws 5 powerful thundershocks infront of the user.
Shock Stun Lv 2 (Lightning Bolt Lv 2)
Required Level: 35SP: 2
Requires: Shock Stun Lv 1
Input: Press Z to charge two MP slots and release.
Info: Simply put: A Lightning Bolt that deals insane damage; literal enough to just annihilate the entire stage and barely leaving targets alive.
3rd BarEdit
Meteor
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: A massive, entire-field AoE attack that leaves off powerful, destructive meteors.
Satellite Bomb Lv 1
Required Level: 17SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: A frontal AoE effect that throws a single, large flame.
Satellite Bomb Lv 2
Required Level: 37SP: 2
Requires: Satellite Bomb Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Not one, but three flames are thrown.
Fire Storm
Required Level: 11SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Slams the ground with the staff, causing mass flame to rise up.
Living Bomb
Required Level: 37SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Basically, the 3rd Bar Version of Creeping Death.
Finishing Touch
Required Level: 10SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Simply put: Small Aura = Massive Explosion = Death
Big Bomb
Required Level: 27SP: 2
Requires: Finishing Touch
Input: Press Z to charge all 3 MP slots and release.
Info: Throws the staff at a limited range, while preparing a powerful burst.
Note: Not to be confused with the Alchemist's Big Bomb.
Edit
DashEdit
TeleportEdit
Required Level: Lv 0SP: 0
Requires: N/A
Input: → → or ← ←
Info: A basic dash that materializes one into antimatter, phasing through projectiles and most solid objects.
Teleport Speed UpEdit
Required Level: Lv 49SP: 2
Requires: N/A
Input: → → or ← ←
Info: Increases the movement speed while teleporting.
Note: This does not increase the distance, and thus, decreases the invulnerability duration.
Utilizing DashEdit
Vertical TeleportEdit
Required Level: Lv 11SP: 2
Requires: N/A
Input: ↓ ↓ or ↑ ↑
Info: While one is able to change into antimatter horizontally, this allows vertical movement.
Utilizing DashEdit
Teleport ControlEdit
Required Level: Lv 40SP: 2
Requires: N/A
Input: → → or ← ←
Info: While frontal movement is included, this allows backward.
Special SkillEdit
Soul SacrificeEdit
Required Level: Lv 30SP: 3
Requires: N/A
Input: X X
Info: A special ability that converts Health into Mana.
Special SkillEdit
Mental Recovery Lv 1 (Magician's "Berserk")Edit
Required Level: 20SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: A passive effect that when being struck by numerous Arrows/Kunai, it regains a set amount of Mana.
Mental Recovery Lv 2Edit
Required Level: 42SP: 2
Requires: Mental Recovery Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Regains more Mana than Lv 1.
Mental Recovery Lv 3Edit
Required Level: 57SP: 3
Requires: Mental Recovery Lv 2
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Regains more Mana than Lv 2
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