Sabtu, 05 Februari 2011

Grand Chase Amy Job


Dancer

Weapon: Chakrani

Obtained: Base Job (Quest required, see below).

Job-Specific Quotes:

* "Hi! I'm Amy!"
* "Everybody wants you to give in to me!"
* "Lalalalala!"
* "Wow, you're so weak!"
* "Hm, does it hurt? Does it?"
* "Ugh... You wont get away with this!"
* "Ow... Did you just hit a girl?!"
* "Maybe next time, we`ll be friends!"
* "One, two, three, ding ding ding, GET UP!"
* "That hurts..."

Contents
[hide]

* 1 Dancer Characteristics
o 1.1 Unlocking Dancer
* 2 Dancer Skills
o 2.1 General
o 2.2 Dancing Mode
o 2.3 Fighting Mode
* 3 Guides for Dancer
* 4 Dancer Videos

Dancer Characteristics

Amy practices two different styles of martial arts: fight and dance. One is a pure fighting form while the other aims to raise the spirits of comrades. Both fighting styles rely on fast movements and her whirling chakrani. Her dance mode is based on boosting the morale of her comrades. With her dances she calls down magical powers to increase the strength and health of her compatriots. Despite her dancing and sweet demeanor, she'll crush anyone who gets in the way of her goal.
Unlocking Dancer

Note: To unlock Amy with her GP mission, it is strongly recommended that you have a character around level 40~50 or above as lower levels will struggle to do this mission effectively.

GP Mission

"Ever hear about the Oracle of Xenia Continent? She is a lovely and talented dancer yet she fights impressively, as young as she may be. To impress her, you'll have to defeat many foes. But that shouldn't be a problem for you!"
- Bard of Xenia -

* Cost: 30,000 Game Points, the in-game currency of Grand Chase

Octus' Fang - Defeat Octus at the Xenia Border at ☆☆☆ and collect 5 of his fangs. (0/5)
Lenasien's Claws - Defeat Lenasien at the Xenia Border at ☆☆☆ and collect 5 of his claws. (0/5)
Fragments of Vanessa's Armor - Defeat Vanessa inside the Temple of Cuatal and collect 15 fragments of her armor. (0/15)
Samsara's Rings - Defeat Samsara inside the Temple of Cuatal at ☆☆☆ and collect 15 of his rings. (0/15)
Evidence of Amy - Regardless of the dungeon or PvP mode, be victorious and collect 50 pieces of evidence pointing towards Amy's existence. (0/50)

Cash Mission

"Ever hear about the Oracle of Xenia Continent? She is a lovely and talented dancer yet she fights impressively, as young as she may be. It is most certain she loves precious stones, so try winning her over with 1 gem."
- Bard of Xenia -

* Cost: 9,800 Ntreev Cash; currency converted from real money at 1$:1000 points

Acquire 1 gem. Buy a gem for 1000 GP in the academy tab of the in-game store (0/1)
Dancer Skills
General

The Dancer class can double-jump and double air-dash in both Fighting Mode and Dancing Mode.

The Dancer can perform the Chakrani Toss by jumping and pressing down+attack while in the air. This can hit several enemies if they are clumped together. Pressing the attack key a second time while still in the air triggers a diving attack which launches enemies away from the impact point.

In both modes, Dancer has a basic 3-hit knockback running attack that can be upgraded to allow different dash techniques.

* To hit three times, don't mash the attack button. Press it once to trigger the first two attacks, then again for the knockback kick.

Dancer can perform the Power Recharge Dance (commonly known as "MP Dance"), a skill that restores MP to surrounding allies. To use it, simply press the Taunt key while in Dancing Mode.

* Remember that it does not affect the user; only allies.

When switching from Fighting Mode to Dancing Mode, the skill Lasting Lyric is triggered, a magical effect which slightly raises the Defense of Amy and her allies.

* Amy can only switch modes when she is up and fighting. If she is knocked down, or in the teleporter, she cannot change modes.

Dancing Mode

In Dancing Mode, the Dancer can perform up to 4 hits (3 + double-attack) in a normal-attack combo, restoring slightly more MP per hit than in Fighting Mode. Her double-attack/critical hit launches light enemies away from her.

Lv. 1 - Shy Shy Punch

Dancer's 1st grade dance move, Amy covers her face and unleashes a furious storm of punches.

* Causes light damage to a single enemy or closely-packed group of enemies. Best used as a defensive attack to knock enemies down so that Amy can escape.
* Extremely chainable. Charging and releasing the skill just before Amy says "Punch!" will cancel the knockback hit.
* This skill has some delay during the final punch, so in PvP its possible for the user to grab another player right after this skill.

Lv. 2 - Dance Fever

Dancer's 2nd grade dance move is intended to improve morale. It increases Amy's attack as well as that of her friends.

* This skill provides a 10% boost to Attack for 20 seconds, affecting all allies within range and the Dancer herself.
* Range is limited to roughly halfway to the edge of the screen on either side of the Dancer.
* An ideal usage time would be right after a room change in a dungeon. Teammates should be warned of its imminent use however, so that they don't run out of range before it's charged and released.


Lv. 3 - Loving You
Loving You

Dancer's 3rd grade dance move is a dance that recovers her and her friends' HP.

* This skill instantly restores a small amount of HP, and continues to slowly restore it for 10 seconds.
* Range is the same as Dance Fever.
* It's possible to revive other players with this. If so, they will recover with 50% of their maximum HP (PvP only).

Fighting Mode

In Fighting Mode, the Dancer can perform up to 9 hits (8 + double-attack) in a normal-attack combo, restoring slightly less MP per hit than in Dancing Mode. Her double-attack/critical hit launches light enemies away from her.

Lv. 1 - Spinning Counter

Dancer's 1st grade fighting attack launches her foes with a triple axel, then lands a combo attack to bring them down with great force.

* Amy kicks three times, knocking launchable enemies into the air, then delivers a strong downward strike, causing a small AoE burst.
* A good follow-up to a 2-hit running attack.
* Useful for situations where Amy is trapped, as she is invulnerable for the duration for the skill, it has good forward range, and any enemies struck are knocked down.
* Due to the strength of the downward strike, enemies struck by it may be forcibly "phased" through the platform that they are standing on, as if they had pressed their Down button. This can mean instant death in PvP stages such as Gorge of Oath.

Lv. 2 - Ditzy Rush

Dancer's 2nd grade fighting attack delivers rushing blows to an enemy. Because she starts flailing aimlessly without even looking at what's in front of her, Amy's powerful rush skill makes her look clumsy, but she actually causes a lot of damage.

* Amy rushes forward, delivering four strong attacks before falling down.
* Maximum range is the distance to the edge of the screen.
o However, only enemies within melee range will be hit with all four attacks.
* Be careful of enemies that might be waiting at the end of the attack line, as Amy is immobilized briefly when she falls down.
o A good way around this is to use a lv. 1 skill directly after she falls down.

Lv. 3 - Grand Finale

Dancer's 3rd grade fighting rush combo is a series of powerful kicks that connect to cause a large amount of damage.

* Amy rushes forward causing a small purple AoE burst, followed by a long string of kicks, and finally kicks the enemy into the air and dives downwards with a final, powerful kick to end the skill.
* It can be very difficult to use this skill in combat if you have allies, as they will often knock an enemy away before the final hit. Try to reserve this attack for solo runs or stationary bosses.
* Every time this skill hits, it will cause massive delay onto the next attack.
* Amy is essentially invincible for the full duration of this skill.
o Because of this, this attack can be useful against enemies with Super Armor, however there is the possibility that Amy will "phase" through an enemy as it tries to attack her, causing her to waste most of the skill on empty air.



Muse

Weapon: Violin

Obtained: 2nd Job (Quest required; see below)

Level Required: 20 or above

Job-Specific Quotes:

* "You know I'm cute!"
* "Eh? Just stay down!"

Contents
[hide]

* 1 Muse Characteristics
* 2 Obtaining Muse
o 2.1 Worn-Out Muse Mission (GP)
o 2.2 Muse Mission (Cash)
* 3 Muse Skills
o 3.1 General
o 3.2 Performance Mode
o 3.3 Fighting Mode
* 4 Guides for Muse

Muse Characteristics

Muses wield specially built violins for use as instruments and weapons. The sound waves that emanate from a Muse's violin are so powerful that a well trained Muse can use them as an offensive force! When used as a weapon in close quarters, the sturdy Muse's Violin is very effective at doling out pain despite its fragile appearance. By playing the "Melody of War" the opponents' ability to concentrate becomes weaker while the morale of allies gets boosted. When weakened by a Muse's melody, enemies will fall like leaves caught in a gale. As a melee fighter, the Muse utilizes the strength and lightness of her violin to her advantage. She is able to quickly close gaps and swing the versatile instrument with destructive force. Muses have an inherent ability to dodge at high speeds allowing them to avoid all their enemies' attacks while in mid-air. It is the mysterious power of the Muse's Violin that gives her such skills.
Obtaining Muse
Worn-Out Muse Mission (GP)

Cost: 4,800 Game Points, the in-game currency of Grand Chase

"Dear child! Are you ready to dominate over evil and send a message of hope? If so, then gather fragments of the Muse's Violin and bring them to me. My strength, my will, I will give it all to you so that you can save the world from evil."
- Angel Violin -

* Violin Fragments - Collect 300 Violin Fragments from the monsters that have gathered between the Marsh of Oblivion and Gaikoz's Castle. (0/300)
* Gaikoz Swords - Gather 10 Gaikoz's Swords by defeating Gaikoz in Gaikoz's Castle. Difficulty ☆☆☆ (0/10)

Muse Mission (Cash)

Cost: 6,500 Ntreev Cash; currency converted from real money at 1$:1000 points

"Dear child! Are you ready to dominate over evil and send a message of hope? If so, then gather fragments of the Muse's Violin and bring them to me. My strength, my will, I will give it all to you so that you can save the world from evil."
- Angel Violin -

* Violin Fragments - Collect 10 Violin Fragments from the monsters that have gathered between the Marsh of Oblivion and Gaikoz's Castle. (0/10)
* Gaikoz's Sword - Gather 1 Gaikoz's Sword by defeating Gaikoz in Gaikoz's Castle. Difficulty ☆☆☆ (0/1)

Muse Skills
General

The Muse class can double-jump and double air-dash only while in Fighting Mode. Performance Mode is limited to simple "Side-Steps" (much like Lire's dash) and single-jumps.

Occasionally, during a running attack in Fighting Mode, Amy will fall down and cause a large amount of damage to whatever she hits. It is currently unknown what, if anything aside from random chance, causes this to happen.

In Fighting Mode, if you press the Down key in mid-air, it will trigger Magic Move, a quick downward dash. If aimed correctly, this will place the Muse directly behind an enemy. Pressing the attack button immediately will result in a knockback back-attack.

* The downward dash can also be used to extend the horizontal range of the Muse's jumps.

The Power Recharge Dance is absent from the Muse class. Please keep this in mind.

When switching from Fighting Mode to Performance Mode, the skill Lasting Lyric is triggered, a magical effect which slightly raises the Defense of all allies.

* This ability was absent for nearly a year after Muse was originally released in NAGC, but was incorporated during the 11/25/09 patch.

Performance Mode

In Performance Mode, the Muse can perform up to 5 hits (4 + double-attack/critical hit or Heart Crusher) in a normal-attack combo, restoring slightly more MP per hit than Fighting Mode.

* Note that the double-attack/critical hit in Performance Mode will not launch or knock enemies back; it will only make them flinch.

If you press the Up/Jump key after at least two notes in a musical combo, you will trigger Heart Crusher, a powerful melee aura attack which damages any nearby enemies and launches light ones up and away. It will not launch especially large enemies, so use it with caution.

* Unlike normal attacks, this attack doesn't generate MP when it hits.
* This attack causes around 400% the damage of a normal note.

If you dash and press both the attack button and directional button away from the direction you're moving in, it will activate Shock Rock, a musical attack slightly more powerful than a standard note.

* In PvP, this attack nullifies the MP of your opponent by 1/2 a bar.

Lv.1 - Pop Rocks!

Harnesses sound waves and shapes them into a devastating orb to hit her enemies. Also known as "Plasma Ball" in foreign severs.

* Sends out a blue ball of energy which travels until it hits an enemy or reaches full musical attack range, at which point it explodes, causing light damage to enemies at and around the impact point.
* Useful for launching an enemy into the air so one can "float" them there with a musical attack combo.

Lv.2 - Rhapsody

Bolsters the spirits of her nearby allies with a lively tune.

* Creates a brief swirl of musical notes and energy.
* This skill increases the amount of MP surrounding allies receive from hitting monsters with normal attacks for 6 seconds.
o In PvP, this skill instead increases automatic MP regeneration.
* The range of this skill is extremely limited, roughly 3/8ths to the edge of the screen on both sides of the Muse.
* Does not affect the user.

Lv.3 - Curtain Call

Signals the end of her performance, the Muse calls down her entire arsenal of musical weaponry to mercilessly crush her opponents!

* Signature attack of the Muse. Summons a large amount of instruments to hit a wide area, ending with a grand piano.
* Causes heavy cumulative damage to a foe or group of foes. The larger the enemy, the more instruments it will be hit with.
* The smaller instruments will not go through multiple enemies, however the grand piano will.
o This means that any enemies above your target must be taken into consideration, otherwise they may end up taking the bulk of the damage.
* The skill will not fall below your current height in the map (similar to Arme's Meteor), but will hit enemies above you, about half a screen's height above at most. Keep this in mind when you're about to activate the skill, as standing below an enemy is often far less dangerous than beside them.
* Curtain Call can be aimed. Right after you activate it, hold a directional button.
o If you hold the direction towards your character, the skill will fall barely in front of you.
o Not pressing any directional button will cause the skill to fall at half your musical attack range.
o If you hold the direction away from your character, the skill will fall at your full musical attack range.

Fighting Mode

In Fighting Mode, the Muse can perform up to 8 hits (7 + double-attack) in a normal-attack combo. Her double-attack/critical hit launches light enemies away from her.

Lv.1 - Flying Spin

Causes the Muse to spin around in a staccato of furious attacks, striking enemies in front of her.

* Amy spins into the air briefly, knocking struck enemies away from her and inflicting light damage.
* This attack can't be paired easily with a running attack, as Dancer's Spinning Counter could be. Instead, it is more useful when you are surrounded and being overwhelmed by enemies, as it knocks surrounding enemies down long enough to get away.

Lv.2 - Sweeping Crush

Sends the Muse spinning like a ballerina, smashing her violin on her target's head three times.

* The Muse smashes her violin into the ground in front of her three times, causing moderate AoE damage.
* The best time to use this attack may be during a normal-attack combo, after the stabbing "automatic" hits. When you reach the point when Amy begins stabbing at the enemy, start charging the skill. It should be ready to go right after the fifth hit.


Lv.3 - Amy Kick
Sends the Muse flying high into the air, dive bombing her opponent with devastating results.
Amy Kick

* Amy jumps into the air and comes down hard, delivering a single large packet of damage to targets at and around the impact point.
* Because this skill causes all of its damage in a single powerful blow, it can be useful against enemies that won't stay still for the length of Curtain Call.


Siren

Weapon: Kleiophone

Obtained: 3rd Job (Quest required, see below).

Level Required: 30 or above

Job-Specific Quotes:

* "A fateful battle determined by the gods!"
* "I'll bet my popularity on it. It's showtime!"
* "A lil' love an' maybe some affection!~♥"
* "Amy's Grand Finale~"

Contents
[hide]

* 1 Siren Characteristics
* 2 Background Info
* 3 Obtaining Siren
o 3.1 Worn-Out Siren Mission (GP)
o 3.2 Siren Mission (Cash)
* 4 Siren Skills
o 4.1 General
o 4.2 Performance Mode
o 4.3 Fighting Mode
* 5 Guides for Siren
* 6 Siren Videos

Siren Characteristics

With her fast movements generated by her double jumps, dashes, inherently powerful skills and the ability to switch from performer and fighter stances, the Siren is a highly adaptable combatant.
Amy can use her medium distance, lock down combos regardless of fight mode in the air and on the ground to quickly strike and then retreat.

With her Kleiophone she crushes enemies and her Idol Performances assist Knights in battle by restoring their strength. In Fighting mode, Amy snaps her Kleiophone in two and with quick attacks executes multiple hit combos inflicting great damage upon the entire battlefield.


Siren is known as Seiren on the foreign servers.
Background Info

Amy, the divine dancer of Silver Land and everyone's favorite idol; her dancing not only conveyed the will of the gods but also raised the spirits of tired warriors. As she wandered, searching for the fallen gods of Xenia to deliver to them the will of the rising people, she came across a music spirit and discovered the divine Kleiophone.

The Kleiophone was a tool originally used by high ranking oracles called Sirens to convey to the gods the voices and intent of mortals but is now no longer in use. Amy can become a Siren and speak to the hearts of the gods, hastening the search for the gods while at the same time boosting the morale of warriors on the battlefield with her dance and song, using the Kleiophone as a microphone to the world. By singing a song from the heart to the gods, Amy will light up Xenia before it is completely plunged into darkness with her pink-colored hope and lively song and dance.
Obtaining Siren
Worn-Out Siren Mission (GP)

Cost: 120,000 Game Points, the in-game currency of Grand Chase

"I've already heard much about you, that you are the best dancer in Xenia. You are also a very popular Muse. There are test awaiting you to see if you are worthy of rockin' the Kleiophone."
- Music Fairy -

* Medal of Victory - Collect 50 medals through PvP matches. (0/50)
* Gardosen's Sword Edge - Defeat Gardosen in Hell's Bridge and collect 3 Gardosen's Sword Edges. (0/3)
* Crystallized Element Spirit - Defeat the Mini Fire Golem. Collect 10 Crystallized Element Spirits. (0/10)
* Basilisk's Seal - Defeat Basilisk at Temple of Fire on ☆☆☆ and collect 3 Basilisk's Seals. (0/3)
* Peacemaker - Defeat Kaze'aze in her castle and collect 1 Peacemaker. (0/1)

Siren Mission (Cash)

Cost: 8600 Ntreev Cash; currency converted from real money at $1:1000 points

"I've already heard much about you, that you are the best dancer in Xenia. You are also a very popular Muse. There are test awaiting you to see if you are worthy of rockin' the Kleiophone."
- Music Fairy -

* Medal of Victory - Collect 1 medal through PvP matches. (0/1)
* Gardosen's Sword Edge - Defeat Gardosen in Hell's Bridge and collect 1 Gardosen's Sword Edge. (0/1)

Siren Skills
General

The Siren class can double-jump and double air-dash in both Fighting Mode and Performance Mode.

Dancer's Chakrani Throw is replaced with Siren Shot, a slightly more effective combo which has the added effect of enabling the Siren to "hover" (read below).

* This skill can also be used to slightly increase Amy's jump height; double-jump and use the Shot at the very top of the jump. The kickback may allow you to reach previously difficult-to-reach platforms.

The Siren can throw Plushies in both Modes. Fighting Mode's deal more damage whereas Performance Mode's shoot farther.

* Instead of going through multiple enemies (like the Siren Shot, Dancer's Chakrani Throw, and Starlet's Machine Gun), the plushies instead bounce off of enemies. This unfortunately limits their effectiveness against groups of enemies since the plushie will only hit the lead enemy and enemies roughly in the same spot, instead of passing through like the aforementioned skills.

Siren can perform the Power Recharge Dance (commonly known as "MP Dance"), a skill that restores MP to surrounding allies. To use it, simply press the Taunt key while in Performance Mode.

* Remember that it does not affect the user; only allies.

When switching from Fighting Mode to Performance Mode, the skill Lasting Lyric is triggered, a magical effect which slightly raises the Defense of all allies.

Siren can "hover" through repetitive use of the Siren Shot (down+attack while in the air). First, get into the air. Next, use the Siren Shot. Double-jump immediately and repeat. This is only useful for maintaining altitude or descending slowly. Example here. Only usable in fighting mode.
Performance Mode

In Performance Mode, the Siren can perform up to 6 hits (4 + double-attack x2) in a normal-attack combo. The middle two upward strikes will launch light enemies into the air.

* Using the full combo chain in Performance Mode (normal attacks+double-attack), it is possible to "juggle" enemies in the air for as long as they stay in the Kleiophone's considerable range.
o It is also possible to combine a normal combo with a multi-projectile pet such as Mittens. Beginning a combo and using Mittens' skill in the middle of it will cause the target to be juggled on the presents. Additional damage can be scored by quickly moving behind the target so that they take back-attack damage in addition to aerial-attack damage.
* Against heavy enemies such as Golems, the double-attack has a tendency to make Amy "phase" through, ending up behind the monster. This makes for easy, constant back-attacks, as they often turn around to face her previous direction just as she gets behind them.

Performance Mode's running attack is a pair of upward strikes with the Kleiophone, which launch light enemies into the air.

* The after-attack delay is minimal, making it easy to chain into a skill or normal combo for extra aerial damage.

Lv. 1 - Pretty Virus

Strike a cute pose that withers your enemy’s defenses! Your enemy’s HP recovery will be greatly reduced!

* Sends out three bubbles containing skulls that bob up and down as they move away.
* Range is from the Siren to the edge of the screen.
* In PvP, this skill afflicts the struck enemy with Poison, severely diminishing their ability to heal naturally.
* Poison will last for 6 seconds.
* Poison does not affect monsters, however, they will still take full damage from the skill itself.

Lv. 2 - Scream

Amy screams through her Kleiophone inflicting mass confusion on anyone near!

* Creates a pink cone of sonic death in front of the Siren.
* Maximum range is 3/4 the distance to the edge of the screen.
o Maximum effective range is 1/2 - 5/8 to the edge of the screen, due to the mild knockback.
* In PvP, Confusion switches a player's left and right controls, making movement a frustrating ordeal.
* The first strike of this attack does not confuse. Only the later half of the attack will confuse.
* Confusion is ineffective against monsters. They will, however, still receive full damage from the skill.
* This skill has a heavy flinching effect, but no launching and minimal knockback. Use with caution.


Lv. 3 - Center Stage

Amy summons a massive stage to sing for her fellow Knights! All nearby team mates will receive increased health recovery while enemies will be blown to bits by stage fireworks! Also known as "Idol Crazy" in foreign servers.

* Summons a stage that first heals allies, then creates small pillars of light that move outward, damaging enemies on both sides of the Siren and knocking light ones away.
* Range of the healing buff is 3/4 the distance to the edge of the screen; maximum attack range is 7/8ths the distance.
o As with Rockstar, the closer enemies are, the more pillars of light that they will be hit with as they "ride" them outward.
* This skill instantly recovers a small amount of HP and continues to recover it slowly for 10 seconds, much like Dancer's Loving You skill;the difference being that it has a much larger range.
* Back in the December 08 Event, where Amy's release began, there was an Idolized NPC Amy doing the Center Stage dance in the Park.

Center Stage
Fighting Mode

In Fighting Mode, the Siren can perform up to 8 hits (6 + double-attack x2) in a normal-attack combo. The two upward kicks, as well as the Kleiophone uppercut in her double-attack, launch light enemies into the air.

Fighting Mode features a two-hit running attack, with an optional third hit.

* The basic two hits can be triggered by pressing the attack button once. This will cause relatively minor damage and not knock enemies down or back.
* The three-hit combo is executed by pressing the attack button for the first two hits, then quickly pressing it again to make Amy fall down. This causes a higher amount of damage and a small AoE "splash". Enemies struck by this attack will be knocked down.
* It should be noted that if Amy falls down, she is rendered immobile while she picks herself back up. Beware of enemies that can't be knocked down.
o A way around this would be to charge a lv. 1 skill and release it just after she falls down.

Lv. 1 - Fly High

A 2 kick combo that sends an enemy into the air and then slams him down with Amy’s Kleiophone for a decisive finish.

* Amy kicks the enemy once into the air, then delivers two blows with her Kleiophone, launching them away.
* This skill can be chained twice. Stop just within range of your target, and use the skill. Charge the skill again so that Amy will use it right after the the third hit, before the enemy is knocked away. If timed right, both usages combined will cause more damage than either 2-bar MP skill and as a bonus will immobilize the enemy for a fairly long time.

Lv. 2 - Rockstar

Amy sends a massive magical attack out of her Kleiophone and through her foot for a devastating kick! Also known as Slap Shot.

* Sends out a wave of pink energy that hits all enemies in its path, carrying light ones away.
* Maximum range is from the Siren to the edge of the screen.
o Enemies directly in front of the Siren when this skill is used will take the most damage, as they will "ride the wave" longer.
* This skill is actually slightly weaker in attack strength than Scream, but unlike Scream it knocks enemies away from you. It also has a longer overall range. Whichever is more useful will depend largely on individual play style.
* In order to do full damage, this skill requires that an enemy "ride" the wave that it creates. Its damage output will reduced against enemies that can't be knocked back. Bosses, however, are generally large enough to catch all hits regardless.

Lv. 3 - Oracle Power

Amy is filled with holy power and shoots lasers out of her eyes across the whole battlefield!

* Amy jumps up into the air, fires a laser from her eyes and sweeps it upward, causing pink pillars of energy to burst from the ground.
* Maximum range is from the Siren to the edge of the screen.
o Maximum effective range is roughly 5/8 - 3/4 to the edge of the screen.
* This skill can be especially devastating if you coordinate with an ally using a similar skill. With both skills running, the enemy would stay in the air, continually taking aerial-attack damage and possibly back-attack damage.
* Like Rock Star, this skill is somewhat affected by whether or not an enemy can be knocked back and hit by more of the pillars of light it creates. Bosses, being generally large as they are, can potentially take more damage than smaller enemies because more of the pillars will connect.


Starlet

Weapon: Chu-Chu Bag

Obtained: 4th job (Quest required; see below)

Level Required: 40 or above

Job-Specific Quotes:

* "It's Amy's fanclub!"
* "Start the match~!"
* "That's right! You're about to get knocked out!"
* "Every rose has its thorn~♥"
* "You shouldn't be so rough with a cute girl!"

Contents
[hide]

* 1 Starlet Characteristics
* 2 Background Info
* 3 "God's Delegate"
* 4 Obtaining Starlet
o 4.1 Worn-Out Starlet Mission (GP)
+ 4.1.1 Part One
+ 4.1.2 Part Two
+ 4.1.3 Part Three
o 4.2 Starlet Mission (Cash)
+ 4.2.1 Part One
+ 4.2.2 Part Two
+ 4.2.3 Part Three
* 5 Starlet Skills
o 5.1 General
o 5.2 Drama Starlet Mode
o 5.3 Action Starlet Mode
o 5.4 Starlet Videos

Starlet Characteristics

Starlet possesses Amy's speed and freedom of movement, allowing for Starlet's attacks to climax both on the ground and in the air. Though shooting a machine gun from the air or firing a cannon from the ground are not acts becoming of an oracle, they're still effective in battle. Since there are no classes that allow a restrained mid-range attack quickly chained with a spin combo attack, in a 1:1 situation or a battle with many foe, regardless of the battle, a double-jump with a quick dash will be effective in confusing the enemy, definitively marking Starlet's fighting style. Because Starlet is Amy's top job, it is also infused with Amy's own special brand of performances. Her combos, range attacks, healing skills, specials and more can all be enjoyed from afar because of the exciting action and drama she brings!


Starlet is an odd class, transforming Amy into something like a movie star, giving her the ability to wield many odd skills utilizing special effects from older well-known movies.

Movie references include:

* Action Mode
o Lightsabre in normal-attack combo - Star Wars
o Pink dinosaur suit in normal-attack combo and 3rd skill - Godzilla
o Bicycle silhouette in 1st skill - E.T.
o Broken wall with sandbags and guns in 2nd skill - Rambo
o Martial arts techniques in her dash attack - Bruce Lee
o Orb like blast from a double attack/critical attack - Star Wars (The Force)
o Add to this list if you recognize any

Background Info

The most trusted oracle of Xenia Continent has four classes: Dancer, Muse, Siren and the highest of Oracles, Starlet. During the war of the gods, the Starlet of the time, Lilith, was kidnapped by the Ascendant God, and the position has been vacant ever since. Sister Maggie, who in her youth has filled the position of the starlet herself, began training and encouraging young sisters in the order to fill the position until she met Amy, who was currently on her great journey. Sister Maggie recognized her potential as soon as she laid eyes on Amy, and proposer to install her as the next Starlet, but Amy agreed only if Maggie would promise to turn her into a "super star." Handing Amy a Chu-Chu Bag, a weapon containing many different things with the power to destroy evil and rescue the gods, she entreated Amy to become a righteous Starlet.

Now a Starlet, a true super star, Amy embarks on a new journey through Xenia, doling out hope and encouragement from her Chu-Chu Bag, brightening the continent and making the gods smile again.

Starlet was originally known as Sistina on foreign servers.


"God's Delegate"

The "God's Delegate" crest is an item to represent the user as a Starlet. This item needs to be acquired by obtaining Starlet during the Starlet introduction event.

* Item can no longer be obtained.

Attack: 4

Defense: 4

Vitality: 2

Additional Stats:
HP Recovery Bonus: +4%
Special Attack Resistance: +1%
Increased PvP Spawn Invincibility: +3%
Stats increase with level
Note: The above statistics are observed at lv. 41
Obtaining Starlet
Worn-Out Starlet Mission (GP)

Cost: 240,000 Game Points, the in-game currency of Grand Chase
Part One

"Amy I recognized your talent at once. You are more than talented enough to become a Starlet. However, as with all things there are procedures and rules. Wh..What? You want to be a super idol?"
-Sister Maggie-

* Cyclop's Eye - Collect a Cyclops' Eye in Kastulle Ruins Lower Floor at ☆☆☆ difficulty in 10 minutes. (0/3)
* Skeleton Archer's Bow Fragment - Collect Skeleton Archer's Bow Fragment in Kastulle Ruins Lower Floor at ☆☆☆ difficulty. (0/10)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/40)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/20)

Part Two

"Just as I thought my eyes hadn't failed me! Becoming a goddess is not easy. Okay! If you pass this next test then i will consider your desire to become a super star"
- Sister Maggie-

* Golem's Mana Stone - Collect a Golem's Mana Stone in Kastulle Ruins Upper Floor at ☆☆ difficulty. (0/5)
* Defeat Paradom - Defeat Paradom at Kastulle Ruins Upper Floor on any difficulty. (0/15)
* Defeat Skeleton Archer Boss - Defeat Skeleton Archer Boss at Kastulle Ruins Upper Floor on any difficulty. (0/20)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/30)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/15)

Part Three

"Amy, this is the final test. Become a Starlet and I will bestow upon you this Chu-Chu Bag. Ah... And, you can be a super star or whatever it is, too!"
- Sister Maggie-

* Black Fairy Queen - Defeat Black Fairy Queen in Battle for Bermesiah on any difficulty. (0/5)
* Dark Anmon - Defeat Dark Anmon in Battle for Bermesiah on any difficulty. (0/5)
* Orc Lord - Defeat Orc Lord in Battle for Bermesiah on any difficulty. (0/5)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/20)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/10)

Note - this section needs verification on the quest item amounts. If you plan on doing the GP mission, please verify the information for each step and correct as necessary. Thanks!
Starlet Mission (Cash)

Cost: 11,800 Ntreev Cash; currency converted from real money at 1$:1000 points
Part One

"Amy I recognized your talent at once. You are more than talented enough to become a Starlet. However, as with all things there are procedures and rules. Wh..What? You want to be a super idol?"
-Sister Maggie-

* Cyclop's Eye - Collect a Cyclops' Eye in Kastulle Ruins Lower Floor at ☆☆ difficulty in 10 minutes. (0/1)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/1)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/5)

Part Two

"Just as I thought my eyes hadn't failed me! Becoming a goddess is not easy. Okay! If you pass this next test then I will consider your desire to become a super star"
- Sister Maggie-

* Golem's Mana Stone - Collect a Golem's Mana Stone in Kastulle Ruins Upper Floor at ☆☆ difficulty. (0/1)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/5)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/1)

Part Three

"Amy, this is the final test. Become a Starlet and I will bestow upon you this Chu-Chu Bag. Ah... And, you can be a super star or whatever it is, too!"
- Sister Maggie-

* Dark Anmon's Wings - Collect Dark Anmon's Wings in Battle for Bermesiah at ☆☆ difficulty. (0/1)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/2)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/1)

Starlet Skills
General

Starlet combines characteristics of Dancer & Siren, and builds on them. Amy continues to retain her ability to double jump and air dash.

The Starlet Cannon replaces Siren's Plushie Throw ability. The Cannon fires a small bomb with the following properties:

* Delayed explosion after 1 second (if an enemy isn't hit and the bomb lands) or instant explosion (if an enemy is hit). If an enemy is near a stationary bomb when it explodes, it will hurt them.
* Unblockable (though the projectile reflection used by some bosses will cause the bombs to bounce back. They will not harm the Starlet or her companions, however)
* Three separate packets of low damage (adding up to slightly more than Siren's Performance Mode throw).
* Launches light targets, causing two Aerial Attacks.
* Maximum range of ~1.2x the distance between Amy and the edge of the screen. Thus, targets off-screen can be hit.
* The shot arc is roughly that of Siren's Fighting Mode throw; only targets around the Starlet's elevation or lower can be hit.
o The bomb literally flies in an arc; mid-range or short targets can be missed completely. Aim carefully!

Regardless of whether she's in Drama Mode or Action Mode, there is absolutely no difference in Amy's handling of the Cannon.

The Starlet Machine Gun replaces the Siren Shot, shooting a flurry of bullets down on the opponent. The shot can hit up to five times, while the landing attack hits twice more and launches enemies away from the impact point.

* Compared to the Siren Shot, the Machine Gun is less useful as a height-gaining tool because there is very little kickback. However, it does keep Amy in the air longer, making it useful for escaping swarms of ground enemies and avoiding Jump! attacks.

Starlet can perform the Power Recharge Dance (commonly known as "MP Dance"), a skill that restores MP to surrounding allies. To use it, simply press the Taunt key while in Drama Mode.

* Remember that it does not affect the user; only allies.

When switching from Action Mode to Drama Mode, the skill Lasting Lyric is triggered, a magical effect which slightly raises the Defense of all allies.
Drama Starlet Mode

In Drama Mode, the Starlet can perform up to 6 hits (5 + double-attack) in a normal-attack combo. Her double-attack/critical hit launches light enemies away from her.
Compared to Action Mode, Drama Mode's attacks have very little vertical range. One may be better served by Action Mode's combos when dealing with flying/hovering enemies.
Possible Bug: Currently, the Drama Mode attack combo is difficult to chain past the second hit; a lot of the time the chain simply won't continue, and Amy will instead keep hitting with the first two attacks in the chain. If you find that the combo won't trigger (the third and fourth attacks have a distinctive sound), back off and try again. Repeatedly mashing the attack key to try to make it chain is likely to get you hurt; the first two Drama Mode attacks don't flinch/stun, so it's very easy for an enemy to get annoyed and start hitting you. That said, feel free to keep trying if you feel like taking the risk, as the chain deciding whether to activate or not appears to be completely random.

Lv. 1 - Triple Counter

Starlet’s 1st grade attack. Amy smashes a bouquet of flowers in anger at being dumped.

* Triple Counter has long skill lengths, making it easy to dodge things.
* This skill can be chained.
* Launches the enemy in the air, but only knocks them a short distance back. Ideal for immobilizing an enemy or chaining into a more powerful skill, but less useful for a defensive playstyle due to its limited knockback distance.

Lv. 1 - Tears of the Goddess

Starlet’s 2nd Grade attack. Amy swings and tosses the boy who dumped her.

* Tears of Goddess causes thunderclouds to appear from above, and a Ryan/Lass/Ronan/Jin figure appears, turning away. Amy then gets angry and kicks him away.
* There are three different sources of damage in this skill; Rain (light damage), Lightning (medium damage), and the final kick (heavy damage).
o The lightning bolts are not AoE strikes. Only targets directly beneath them will be struck. Thus, the skill must be aimed carefully to cause the most damage possible.
* Causes overall medium-heavy cumulative damage to a foe or group of foes.
* This skill is very good for stunning, since every aspect of it causes a momentary stun effect.
* Enemies in front of the Starlet will take the most damage, but enemies directly behind her will also "catch" some of the raindrops.
* The storm's maximum range is around 2/3rds of the distance to the edge of the screen; however the guy she kicks at the end of the skill will hit enemies all the way at the edge of the screen.


Lv. 3 - Lovely Amy

Starlet’s 3rd grade attack. Amy and her boyfriend are locked in a romantic dance when a giant swing appears and launches him into oblivion. Restores teammates' HP while inflicting pain on the enemy.

* A Ryan/Lass/Ronan/Jin figure appears and dances with Amy, and the scene blooms into flowers. The Starlet will spin around and then throw her "boyfriend" away.
* The healing aspect of this skill is identical to Siren's Center Stage skill; instantly heals a small amount of HP, then continues to restore HP slowly over the next 10 seconds.
* There are two potential sources of damage from this skill:
o The mid-skill spin will hit all nearby enemies, launching light ones away.
o The end-skill throw hits any enemies in front of the Starlet and around the impact point. Maximum range is roughly from the Starlet to the edge of the screen. Like her Cannon, it can potentially miss mid-range and short enemies.
o Both hit for the same amount of medium-level damage.
* Can only hit light (launchable) enemies once, however large unlaunchable/knockdown-immune enemies can be hit by both the spin and the throw, provided the Starlet is at a proper distance.

Lovely Amy
Action Starlet Mode

In Action Mode, the Starlet can perform up to 9 hits (7 + double-attack x2) in a normal-attack combo. Her two double-attacks/critical hits launch light enemies away from her.

The lightsaber used in Action Mode has vertical range almost comparable to Siren's Kleiophone. It can hit hovering enemies more easily than Drama Mode, and you may even find yourself hitting enemies on platforms above you.

Action Mode offers two different running attacks; a plain 3-hit knockback combo and a stronger 4+1 hit launching+knockback combo.

* Regardless of the combo, do not simply mash the attack button; press it once to hit with the first kick and short uppercut, then do one of the following:
o Simply press the attack key again to execute a quick forward kick and knock your target back, or
o To trigger the 5-hit combo, immediately following the small uppercut hold the Up button momentarily to perform a larger, launching uppercut. Follow up quickly with the attack button to kick your target back.
* The uppercut has a fairly large amount of vertical range, around 150% of Amy's height.


Lv. 1 - Jack Knife

Starlet’s 1st grade attack. Amy flies into the air on her bicycle with Pepe to reenact one of her best scenes before crashing down on her enemies.

* This skill causes Amy to fly into the air on a bicycle, and a moon appears. She then crashes down onto the ground.
* Hits six times, the last three causing medium-sized AoE "splashes".
* A chainable skill, as enemies are usually pushed along in front of Amy.
* This skill has pretty decent range; a great Anti-Jump Attacker skill similar to Muse's Flying Spin, as Amy rises into the air. Will not hit enemies behind the Starlet, however, so more attention to the target's distance away and speed is necessary.
* Note: Pepe makes a cameo in the basket of the bicycle

Lv. 2 - Bomber Girl

Starlet’s 2nd grade attack summons other dancers for an action scene! Watch out as they shoot guns and throw grenades, like a scene from some action flick.

* Spawns 2 other Amys, a barricade and a wall carved with the word "Amy". All three of them pelt enemies in front of the Starlet with automatic fire, then Amy ends the skill with a mid-sized long-range AoE bomb.
* Deals medium-heavy cumulative damage to a foe or group of foes.
* Maximum range for both the bullets and ending bomb is to the edge of the screen.
o However, the bullets push light enemies back, potentially pushing them out of the maximum range of the bomb.
o So, the maximum damage range is around 2/3rds the distance to the edge of the screen.

Lv. 3 - Pink Death Parade

Starlet’s 3rd grade attack transforms her into a giant pink monster and destroys a city. She stomps on the ground with her giant feet creating an earthquake and attacks by shooting lasers from her mouth.

* A scene of several buildings and a tank appears. She stomps twice, and then shoots a large beam at the end.
* The 2 stomps have infinite ground range, like a large enemy's Jump attack.
o It should be noted, however, that enemies immune to launching will take little to no damage from the stomps. A prime example is Partusay, who takes ~30 damage from a level 40 Starlet's stomps.
* The beam's maximum range is about 7/8ths to the edge of the screen. However, the closer the enemies are to the center of the impact point, the more times the beam will connect. An ideal range is ~1/2 to the edge of the screen.
* The beam shot in front of her deals heavy damage. However the stomps might throw some enemies too high and make it miss, especially if they're at the extreme of the beam's range.

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