Sabtu, 05 Februari 2011
Grand Chase Dio Job
Stygian
Weapon: Soul Reaver
Obtained: Base Job (Quest Required )
Level Obtained: 30
Quotes:
* "Away with you! Useless creature."
* "I don't have time to play with you."
* "You were the one annoying me all along."
* "Here's the finish!"
* "How dare you..."
Contents
[hide]
* 1 Stygian Characteristics
* 2 Stygian Skills
o 2.1 General
o 2.2 AP Skills and Moves
+ 2.2.1 Passive Skills
+ 2.2.2 AP Active Skills - Left Branch
+ 2.2.3 AP Active Skills - Right Branch
+ 2.2.4 AP Passive Skills
* 3 Stygian Guides
* 4 Stygian Videos
Stygian Characteristics
Dio's starting level is 30 and even though he appears to fight without a weapon, he summons a weapon that physically manifests his powers during battle, making him lethal in close and mid-range combat.
Unlike the other Grand Chase characters, you can create short cuts for Dio's basic skills and specials. This allows you to create a variety of combos.
Stygian Skills
General
Dio has a basic combo with his scythe/claw. but he can do more with his AP skills. In KGC and NAGC, when unlocked, Dio is automatically at level 30, with all his armor in the shop being 30+.
AP Skills and Moves
Passive Skills
Teleport
(this was turned into the active skill "Blink" in NAGC)
-Insert skill tab cropped from main tab-
This skill allows Dio to quickly teleport forward. This skill will phase through enemies and obstacles.
* Level 1: Costs x SP, requires level x.
* Level 2: Costs x SP, requires level x.
* Level 3: Costs x SP, requires level x.
AP Active Skills - Left Branch
Skill Name Level 1 Level 2 Level 3
Death Scythe Dio does a 3-hit combo with his Scythe, last hit is a launcher. AP cost: 20, SP cost: 1, Cool-down: 4 seconds Slightly stronger then level 1. SP cost: 1 Slightly stronger then level 2. SP cost: 1
Death Star Uppercut Dio does a quick half-circle uppercut with his scythe; launches and has instant start-up, but no delay. AP cost: 10, SP cost: 1, Cool-down: 2 seconds Launches the target slightly higher then level 1. SP cost: 1 Launches the target slightly higher then level 2. SP cost: 1
Death Star Dio quickly throws his scythe forward, then pulls it back, hits multiple times and the return hit is strong, may not always bring the target back and is a pop-up. AP cost: 29, SP cost: 1, Cool-down: 6 seconds Slightly stronger then level 1. SP cost: 1 Slightly stronger then level 2. SP cost: 1
Dominate Dio reaches forward with a giant claw and drags the target close to him, is weak but hits multiple times and sets-up a easy chain; instant start-up, but no delay. AP cost: 10, SP cost: 1, Cool-down: 2 seconds Slightly stronger then level 1. SP cost: 1 Slightly stronger then level 2. SP cost: 1
Shattering fist Dio quickly strikes the ground with his fist, causing players to be sent airborne as if hit with a JUMP attack, the player will only take damage if they hit the ground afterwards; instant start-up but has no delay. AP cost: 10, SP cost: 1, Cool-down: 2 seconds [This skill only has one level]
Dominate: Increased Distance Increases the range of Domination. AP cost: none(is treated as a passive skill), SP cost: 1 [This skill only has one level]
Rake Hand Dio does a massive upward swipe with his claw and sends everyone who's hit by it airborne, was mistakenly given a huge amount of PvP damage while Dio was being rebalanced for North-American Grand Chase PvP, this will hopefully be fixed in a upcoming patch. AP cost: 29, SP cost: 1, Cool-down: 6 seconds Launches the target slightly higher then level 1. SP cost: 1 Launches the target a fair bit higher higher then level 2. SP cost: 1
Nercotic Dio summons a small circle then summons what seems to be purple corpses to snare, then crush anything caught in it, hits twice and does high damage. AP cost: 40, SP cost: 1, Cool-down: 8 seconds Slightly stronger then level 1. SP cost: 1 A good bit stronger then level 2 SP cost: 2
Black Space Dio shouts a phrase, then begins to vacuum all nearby players and monsters to him, then releases a large AoE of electricity that hits a MASSIVE amount of times if the target was next to Dio when the AoE began; because the victim moves ever-so-slightly from each hit, the whole attack may not hit even if the first hit did. Nearly a guarantee instant-KO to players if every hit connects. (NOTE: Currently has a bug while a player can move with the AoE, it is not advised to do so because many players consider it cheap and it may be bannable) AP cost: 70, SP cost: 1, Cool-down: 14 seconds [This skill only has one level]
--Spearfox 23:22, 24 August 2010 (PDT)
AP Active Skills - Right Branch
Skill Name Level 1 Level 2 Level 3
Vengeful Sword A special skill that summons swords out of the ground from a defined area. AP Cost: 29, Cooldown Time: 6 Seconds, SP Cost: 1 Damange is greater than Level 1. SP Cost: 1 Damange is greater than Level 2. SP Cost: 1
Phase Edge A special technique that summons a sword that can pierce through openings and attack enemies from long distances. AP Cost: 10, Cooldown Time: 2, Seconds SP Cost: 1 Damange is greater than Level 1. SP Cost: 1 Damange is greater than Level 2. SP Cost: 1
Flash Sword A Special Technique that summons a sword and slashes at enemies in a blink of an eye. AP Cost: 10, Cooldown Time: 2 Seconds, SP Cost: 1 Attack is greater than Level 1. SP Cost: 1 Attack is greater than Level 2. SP Cost: 1
Flash Blade: Increased Attack This Effect gives Flash Sword an incresed number of hits and increased attack. SP Cost: 1 Number of hits is greater than Level 1. -----------------None-----------------
Blink A Special Technique that allows you to disappear momentarily to quickly approach an enemey or escape an enemy's attack. AP Cost: 20, Cooldown Time: 4 seconds, SP Cost: 1 Cooltime is shorter than Level 1. SP Cost: 1 -----------------None-----------------
Infernal Spear This Technique summons a fiery spear which forucefully pierces through enemies. AP Cost: 29, Cooldown Time: 6 Seconds, SP Cost: 1 Damage is greater than Level 1. SP Cost: 1 Damage is greater than Level 2. SP Cost: 1
Infernal Spear: Increased Attack This Effect gives Infernal Spear an incresed number of hits and increased attack. SP Cost: 1 Number of hits is greater than Level 1. -----------------None-----------------
Hunting Shock A Special skill that summons a firey spear that ricochets enemies when slammed into the ground. AP Cost: 29, Cooldown Time: 6 Seconds, SP Cost: 1 -----------------None----------------- -----------------None-----------------
Onrush A Special technique that summons a firey spear that inflicts a great amount of damage by piercing through enemies before you. (If you hold the Arrow Key of the way Dio is facing as he brings his Spear all the way back, It will greatly increase the number of hits. But quickly cunsumes AP with every hit). AP Cost: 50, Cooldown Time: 10 Seconds, SP Cost: 1 Greater damage than Level 1. SP Cost: 1 -----------------None-----------------
--polar59 19:56, 27th Auguest 2010 (BST)
AP Passive Skills
Skill Name Level 1 Level 2 Level 3
Increased AP Recovery Rate This Effect will make your AP recover faster SP Cost: 1 Recovers faster than level 1. SP cost: 1 ----------------------------None----------------------------
Ammount of AP at Start Gives you a set ammount of AP at the start of the game. SP Cost: 1 Starts with more AP then level 1. SP cost: 1 Starts with more AP then level 2. SP Cost: 1
Reduced Counterattack Cooldown Time Cooldown time is Reduced when Counterattacked. SP Cost: 1 Gives a Greater Effect then level 1. SP Cost: 1 ----------------------------None----------------------------
Increased Critical Strike Chance Gives you a Higher Chance of a Critical Strike. SP Cost: 1 Greater chance of Critial Strike then level 1. SP Cost: 1 ----------------------------None----------------------------
Drakar
Weapon: Soul Reaver
Obtained: 2nd Job Change (Quest Required)
Level Obtained: 35
Quotes:
* "You want to challenge me!? Ahahaha!"
* "Alfred, please throw out the trash."
* "Do you still want to challenge this body?"
Drakar Characteristics
After the conclusion of the Demon Wars, Dio prepared to return to his own world by sealing away his powers when he sensed a distortion near one of the portals. He decided to investigate, ultimately encountering the Grand Chase knights. Determining that their strength would be of great addition to his own, he decided to join them on their quest.
As time passed, the distortion around the portals became even stronger, and Dio began slowly unlocking his powers and little by little reclaimed his former strength. The name Drakar symbolizes how much stronger his has become since he started out as a Stygian.
Drakar is Dio's 2nd job and an even stronger one at that. Reabsorbing his sealed powers allows Dio to manifest his strength through his weapons (Death Star, Vengeful Sword, Blazing Lance, etc.) and their hidden powers allow him to engage in a "Weapon Pose" while his "Devil Pose" brings out his inherent magical abilities.
Unlike the previous ten characters, Drakar can use all of the skills acquired through Stygian and even when there isn't enough AP for use for Active Skills, players can still revel in Drakar's dynamic game play.
Selasa, 01 Februari 2011
Grand Chase Lire Job
Archer
Weapon: Bow
Obtained: Base Job (No Quest Required)
Level Obtained: 0
Quote:
* "Are you ready?"
* "Ow!"
* "You are so weak!"
* "I was going to take it easy, but, oh well!"
Contents
[hide]
* 1 Archer Characteristics
* 2 Archer Skills
o 2.1 General
o 2.2 Regular Skills
o 2.3 Cash Skills
* 3 Guides for Archer
Archer Characteristics
Archer specializes in powerful long-range bow and arrow attacks, and can move quickly and stealthily. Her only downside is that she is easily pursued by Knights; however, she can overcome this vulnerability by using her environment to her advantage, waiting for the perfect opportunity to strike her foes down with a critical arrow shot. Archer is designed for players who are skilled at controlling characters with precision. If Archer is guarded by a Knight in combat, she’ll make her enemies realize how foolish it was to confront her. Archer’s most remarkable special ability is her Double Jump.
Archer Skills
General
Lire is a Archer who usually stands to support her teammates by sniping enemies from afar.
Archers shoot arrows. Arrows can be "Defended", reducing a bit of damage from it. Melee characters, such as Elesis, have arrow defense.
Arrows with a special buff towards it (ie Flame Arrow, Hyper Shot, etc) cannot initiate an arrow defense status.
Arrows can be reflected sometimes during a Defend.
All of Elesis' Jobs can activate "Berserk" while being shot by a full Arrow Combo.
Shot Arrows can stun foes, giving the targets difficulty in mobility.
Lire is the first character to ever Double Jump.
She has an Aerial Heel Stomp, as only her Melee attack.
Archer's Season 3 Portrait.
Lire's dash is more of a "Side-Step" movement.
Be wary that when on the ground, when charging, Lire will be unable to move. This can be avoided by using a simple dash attack before charging, or by pressing the enter key twice after charging has begun, which will fire one arrow, and allow you to move without wasting the charged mp.
Regular Skills
Metal Shot
(Grade 1) Archer’s 1st grade level attack that enables the user to shoot 5 arrows at different angles to damage targets. This skill has high attack strength, but it doesn’t have enough power to be used as a critical or finishing blow. Also known as Big Shot.
* This shot instantly loads 5 Arrows, and then shot into widened range.
* This skill can still be aimed like regular arrrows.
Arrow Rain
(Grade 2) Archer’s 2nd grade level attack that enables the user to shoot a volley of arrows that will arc and fall over a wide area. The arrows are shot above the user’s head, so this skill is effective on targets above the user. Also known as Castle Rain.
* Skill shoots arrow above the user, and then rains down several other arrows down below.
* Is most effective when the arrows going up hit an opponent, as they do the bulk of the damage.
Arrow Storm
(Grade 3) Archer’s 3rd grade level attack that enables the user to shoot a large volley of arrows that spin in a spiral to inflict great damage to targets. This spinning allows the arrows to spread over the entire screen, making this attack difficult to dodge. This skill is especially effective at causing critical damage to enemies at close range. Also known as Shooting Star.
* Shoots a massive amount of arrows, and they all move in spiral form.
* The arrows come back after leaving and "follow" the user to hit a second time. These arrows seem not to invoke arrow defense
Cash Skills
Attack Swing
(Grade 1) Archer's 1st grade level attack, that enables the user to perform an upward blow with the bow that launches the opponent to the air, attacks can still be performed whilst the opponent is in the air.
* User will rush and swing her bow upward.
* It is possible to perform other combos with this skill.
* This skill is a melee attack, so it can't be blocked.
Eagle Sight
(Grade 1) Archer's 1st grade level buff, that enables the user to zoom out the camera. This allows the user to see farther and allows for greater accuracy when shooting arrows.
* For 30 seconds, it increases the user's sight range.
Flame Arrow
(Grade 3) Archer's 3rd grade level attack, similar to Metal Shot the user shoots five explosive arrows in different angles. Flame Arrow can deal lethal damage to any opponent who gets into the user's attack.
* Similar to Metal Shot, only the arrows do 5x more damage, since they explode on impact.
* This skill can also be aimed.
* This skill is very promising, since it can't easily be avoided.
Guides for Archer
Auto Shot
Auto shot is a technique that is sometimes referred to as "Otto". It is a repeated process of shooting arrows so that the arrows are one after the other. Once a player becomes the victim of Auto shot, he or she is usually hit by at least 5 or more continuous arrows causing possibly a lot of damage. Timing is incredibly important when trying to use any of the below. There are many ways an archer can otto depending on where they are at. Below are some ways.
1. Edge otto: This can be done at only certain edges of maps. The opponent should be below the edge and in front of you. To do this, you must hold the ← or → key as Z is pressed continuously at a very specific speed. It is walking off the edge, shooting an arrow of which will boost you back onto the edge, walk off, shoot another, etc. This allows a player continuously shoot at a rapid speed delay and preventing the opponent to run away from the arrows.
2. Ground otto: This can be done at any flat surface on any map but requires fast hand movement. The opponent should be directly in front of you or in front AND below you. It is accomplished when a players walks forward, jumps, pushes himself back in the air by shooting an arrow, walks forward, jump, shoot, walk, etc. The player is to press →↑Z continuously to do this.
3. Wall otto: This is done at the end of a map, otherwise known as a wall. The opponent is also to be damaged in front and below you like edge otto. The archer walks towards the wall, jumps, turns around to face the opponent, and shoots. It requires many keys pressed in a short period of time but is somewhat efficient and easy to do. The keys are ←↑→Z. The faster it is pressed the more arrows are going to hit.
4. Platform Wall otto: There is very limited areas to do this. Only on some thick platforms that are attached to walls can this be completed such as the Upright most platform in Elven Forest map. It is a considerably simple otto that is done by pressing ↓Z. As the platform is thick, when pressing down and Z, it will not only allow the player to shoot and arrow, but allows the player to stay on the platform. Timing is incredibly important in this one.
Avoiding Beserk
Don't you hate it when Elesis beserks you and hurts you badly? Guess what, there are a few ways to avoid it!
1. Don't shoot the last shot. The last shot in your chain of arrows triggers the beserk.
2. Unfortunately, the last shot is also the strongest, and without the last shot you're delayed and vulnerable. Here's a trick: while you're shooting, press the "z" (or whatever your attack key is) key extremely fast. Right when your Lire (we're using Archer or Nova as example) is about to shoot the 4th arrow, hold down "z" and charge up 1 bar MP and release. You might think "but that still doesn't shoot the last arrow!". Wrong. Because you pressed "z" so fast that even when you're charging up MP Lire is still shooting, so if you can time it right, you can shoot all your arrows, trigger beserk, but avoid getting hurt!
Crossbowman
Weapon: Crossbow
Obtained: 2nd Job Change (Quest Required)
Level Obtained: 20
Quotes:
* "Well, it looks like I may win again."
* "Oh no, I won!"
* "You are so weak!"
Contents
[hide]
* 1 Crossbows' Characteristics
* 2 Obtainment Quest
o 2.1 Worn-Out Crossbowman Mission (GP)
o 2.2 Crossbowman Mission (Cash)
* 3 Crossbow Skills
o 3.1 General
o 3.2 Regular
o 3.3 Cash Skills
* 4 Guides for Crossbow
Crossbows' Characteristics
Crossbowmen use dual crossbows to rapidly fire multiple shots, and can move extremely fast. They can jump to great heights depending on the player’s skill, and can use visually breathtaking special abilities such as Fan Shot, Harpy Hunt Shot, and Dance Tempest.
Obtainment Quest
Worn-Out Crossbowman Mission (GP)
Cost: 2000 Image:gp.gif
"Those monsters are destroying the nature's balance. Can you defeat them and restore the balance? If you do, I'll give you a nice present."
-Elven Leader-
* 10 Gaikoz Seals. You can obtain these by defeating Gaikoz, Boss of Gaikoz's Castle, on 3 star difficulty.
* 300 Crossbow Fragments. You can obtain these by defeating various monsters found in between the Marsh of Oblivion and Gaikoz's Castle.
Crossbowman Mission (Cash)
Cost: 2700 Image:Cash.gif
"Those monsters are destroying the nature's balance. Can you defeat them and restore the balance? If you do, I'll give you a nice present."
-Elven Leader-
* 1 Gaikoz Seal. You can obtain these by defeating Gaikoz, Boss of Gaikoz's Castle, on 3 star difficulty.
* 10 Crossbow Fragments. You can obtain these by defeating various monsters found in between the Marsh of Oblivion and Gaikoz's Castle.
Crossbow Skills
General
Crossbowmen shoot their bolts more rapidly than Archer. She shoots 9 bolts compared to Archer's 5 Arrows in a regular combo.
Crossbowman's Season 3 Portrait.
Has a "High Jump" ability, to jump Super High by a single jump.
Has an "Arrow Rain" ability, where she jumps up, flips over, and shoot down rapidly.
Dash is changed into a Cartwheel, giving her slight invincible frames and allows her to go through her opponent, like Arme's dash. She can shoot bolts as a critical attack while Cartwheeling. Note that the Cartwheel cannot avoid "Jump!" attacks.
Bolts disappear after a certain length of the screen, unlike arrows, which go across the screen.
Crossbowman's Grab Animation is unique, because when used on an opponent, they will "rise" up but then "fall" after.
In addition, Crossbowman's Grab Animation is the quickest of all characters.
Regular
Fan Shot
(Grade 1) Fire a volley of bolts that spread and fan out. Also known as Quick Shot.
* Fan Shot shoots 4 bolts on each side, like a Fan.
* Can be aimed up or down.
* Can cause knockdown
Dance Tempest
(Grade 2) Recklessly fire bolts while dancing. Also known as Beat Rush.
* Shoots multiple bolts in all directons.
* Can do great damage from close range.
Harpy Hunt Shot
(Grade 3) A skill that was originally developed for Harpy hunting, but found to be very useful in battle. Inflicts serious damage by knocking a Harpy out of the air to crush enemies! Also known as Dive Bombing.
* Shoots many bolts into the air, which kills a Harpy, making it fall to the ground.
* The Harpy does heavy damage to the target.
* Bolts can be blocked, but Harpy cannot.
* Harpy can be easily dodged, as it falls slowly and in a straight vertical line.
Cash Skills
Trampoline Kick
(Grade 1) Lire stuns the enemy with a downward kick then launches them upward with an upward kick.
* Does Great damage. the Downward kick does grazing damage and stuns enough for the upward kick to hit, doing high damage.
* One might compare this attack to a Donkey Kick.
Arch Ranger
Weapon: Great Bow
Obtained: 3rd Job Change (Quest Required)
Level Obtained: 30
Quote:
"You are so weak!"
Contents
[hide]
* 1 What is an Arch Ranger?
* 2 Arch Ranger's Characteristics
* 3 Obtainment Quest
o 3.1 Worn-Out Arch Ranger Mission (GP)
o 3.2 Arch Ranger Mission (Cash)
* 4 Arch Ranger Skills
o 4.1 General
o 4.2 Regular
* 5 Guides for Arch Ranger
What is an Arch Ranger?
As the Bermesiah Continent continues to suffer from the war between the humans and the forces of darkness, the Elves created a special bow made of Innadrail scales passed on from their ancestors with the hope of returning peace to the continent. Only the best archers were allowed to use the bow. These elite archers are known as Arch Rangers.
Arch Ranger's Characteristics
Arch Rangers wield a powerful giant bow with an advanced design that enables dynamic arrow attacks that fire at incredibly high speeds.
Obtainment Quest
Worn-Out Arch Ranger Mission (GP)
Cost: 120,000 Image:gp.gif
"Do you by chance know Innadril? She's the ocean goddess who protects us Elves. We can make the best bow out of the scales she left behind. But if you acquire some missing supplies, we'll give you a fine gift."
-Elf Elder-
* Gain 50 Medals of Honor by winning PvP.
* Collect 1 Peace Maker from Kaze'aze's Castle.
* Collect 3 of Gardosen's Hoods from Hell Bridge.
* Collect 3 of Basilisk's Scales from the The Temple of Fire.
* Collect 10 Mini Fire Golem's Marbles from the Temple of Fire.
Arch Ranger Mission (Cash)
Cost: 5,800 Image:Cash.gif
"Do you by chance know Innadril? She's the ocean goddess who protects us Elves. We can make the best bow out of the scales she left behind. But if you acquire some missing supplies, we'll give you a fine gift."
-Elf Elder-
* Gain 1 Medal of Honor from winning PvP.
* Collect 1 of Gardosen's Hoods from Hell's Bridge.
Arch Ranger Skills
General
Arch Rangers wield Great Bows, a heavier variety of the bow, but do not wield lesser dexterity.
During a Combo, Arch Ranger can end her combos in two different Melee attacks:
* Up Combo Attack: Arch Ranger swings her bow in an upwards-slashing motion, knocking enemies into the air.
o Air grabs are possible if you make contact with an enemy in PvP
* Down Combo Attack: Arch Ranger jabs one of her Great Arrows in front of her, stunning enemies slightly
o This attack jabs in whichever angle the Arch Ranger is aiming at.
The Arch Ranger is Lire's first class in which running and Air Dash is available to players.
Arch Rangers also have two different Dash Attacks, both possible on the ground and in the air.
* The first is the basic Turn-shot, in which Lire fires an arrow behind her to knock enemies down.
* The second is the Bow Uppercut which is very similar to her Up Combo Attack.
Arch Rangers have three different Aerial Attacks:
* Basic Aerial Attack: Lire shoots down arrows similarly to her first class.
o This has less of a push than Archer's arrows, so certain ottos can be difficult to pull of as Arch Ranger
* Down Aerial Attack: Lire shoots directly downwards at enemies
o Two possible shots can be pulled off.
o This can be used as a pseudo-Double Jump to help Arch Rangers reach higher platforms.
* Up Aerial Attack: A melee-based attack in which the Arch Ranger swings an arrow above her.
o This swings one of her Great Arrows above her to damage enemies.
Arch Rangers only have a 3-hit combo, with a 4th possible hit with a Critical/Double Attack.
Regular
Hyper Shot
(Grade 1) Arch Ranger’s 1st grade attack enables the user to shoot an arrow straight toward a target: this shot will pierce through the target and damage enemies behind it. This skill is commonly used repeatedly to create an opportunity to strike enemies with a finishing blow.
* Shoots an arrow that fires straightforward.
* Because this is an "enhanced" Arrow, it cannot be blocked, nor reflected.
* Does not kill the target, but can lead to grabs.
White Wind
(Grade 2) Arch Ranger’s 2nd grade attack enables the user to swing her bow to attack enemies at close range. This skill is intended to help players escape when surrounded by enemies, or as crowd control for defeating groups of enemies.
* A Spin attack at close range.
* User can move left or right during this form of attack, giving it slight range.
* Recommended to use it against nearby targets.
Chakra
(Grade 3) Arch Ranger’s 3rd grade attack is an advanced version of Archer’s Arrow Rain. Enables the user to fly in the air and shoot arrows upward. These arrows will fall to the ground in a huge explosion, and unlike Arrow Rain, this skill only inflicts damage on the arrows’ way down. Chakra isn’t very effective on single enemies, but it is useful on giant boss monsters and groups of enemies because of its wide attack range. This skill can also instantly finish downed enemies that are trying to stand up or are in the middle of resurrecting. However, the character is vulnerable before and after using Chakra so this skill must be cast carefully.
* Shoots several arrows into the sky, and rains down explosions.
* Shots aiming to the sky do not do damage at all, unlike Arrow Rain.
* Leaves the user vulnerable from skills after cast. On the other hand, the Raining Explosions can easily prevent this weakness.
Nova
Weapon: Composite Bow
Obtained: 4th Job Change (Quest Required)
Level Obtained: 40
Quote:
* "I would rather not get dirty, but I'll be your opponent."
* "It looks like you guys need more training..."
* "Oh its getting dusty..."
* "Oh no, are you badly hurt?"
Contents
[hide]
* 1 What is a Nova?
* 2 Nova's Characteristics
* 3 Nova's Crest: "Light of Nations"
* 4 Obtainment Quest
o 4.1 Worn-Out Nova Mission (GP)
+ 4.1.1 Part One
+ 4.1.2 Part Two
+ 4.1.3 Part Three
o 4.2 Nova Mission (Cash)
+ 4.2.1 Part One
+ 4.2.2 Part Two
+ 4.2.3 Part Three
* 5 Nova Skills
o 5.1 General
o 5.2 Regular
* 6 Guides for Nova
What is a Nova?
Novas are legendary Elven heroes whose name means, "One that will save the world from darkness". Lire is Eryuell Island’s very first Nova.
Although Kaze’aze has been defeated, a new crisis threatens the Continent of Bermesiah: the Elves must confront Dark Anmon’s invading forces if they wish to restore peace to the land. The Elven elders of Eryuell Island discovered ancient weapon schematics in the Kastulle Ruins and incorporated what they learned to develop a new, more powerful weapon, the Composite Bow.
After Lire defeats Kaze’aze and Dark Anmon and completes the test detailed in the Kastulle Ruins’ weapon schematics, the Elven elders will reward her with the new Composite Bow and the title of Nova. Lire, as Eryuell Island’s first Nova, is an inspiration to all Novas who come after her.
Nova's Characteristics
Novas are Elven archery masters who move with complete freedom and wield Composite Bows which combine the strengths of a crossbow and giant bow. This allows for the rapid multi-shots of the crossbow and the powerful finishing blows of the giant bow to be incorporated in devastating combo attacks that can swiftly defeat enemies before they can approach a Nova. Her high jumps and agile dashes are essential to the Nova’s basic combat strategy of confusing and maintaining distance from enemies. Even when surrounded, Novas can use short-range skills to break through the enemy line.
Nova's Crest: "Light of Nations"
The "Light of Nations" Crest is an item to represent the user as a "Nova". This item needs to be acquired by getting Nova during the Nova Event.
* Item can no longer be obtained.
Attack: 4
Defense: 4
Vitality: 2
Additional Stats:
HP Recovery Bonus: +3%
Special Attack Resistance: +1%
Increased PvP Spawn Invincibility: +4%
Obtainment Quest
Worn-Out Nova Mission (GP)
Cost: 180,000 Image:Gp.gif
Part One
"The world is falling into darkness again... We need to quickly make the powerful weapon that is written of in the Ancient Elven Vellum. I need to you find and gather the vellum and the materials."
- Eryuell Island Elder -
* Obtain 3 Ancient Elven Vellum from Kastulle Ruins Lower Floor under 15 mins.
* Obtain 10 Bone Arrows by defeating Skeleton soldiers and archers from Kastulle Ruins Lower Floor on 3 star difficulty.
* Obtain 40 Battle Journals by completing any dungeons.
* Obtain 20 Battle Certificates from PvP victories.
Part Two
* Obtain 5 Golem Seals from Kastulle Ruins Upper Floor on 2 star difficulty.
* Obtain 10 Shining Arrows defeating Boss Skeleton Archers from Kastulle Ruins Upper Level on 3 star.
* Obtain 30 Battle Journals from any dungeons.
* Obtain 15 Battle Certificates from PvP.
Part Three
"As expected, the last battle has finally started. This may be the end for this continent and for the elves too. If you can end this battle and find peace again, all the elders will acknowledge you as a Nova."
- Eryuell Island Leader -
* Obtain 5 Shreds of Dark Anmon Tattoo from Battle for Bermesiah
* Obtain 5 Black Fairy Queens Feelers by defeating Black Fairy Queen in Battle for Bermesiah
* Obtain 20 Battle Journals.
* Obtain 10 Battle certificates from PvP.
Nova Mission (Cash)
Cost: 8,600 Image:Cash.gif
Part One
"The world is falling into darkness again... We need to quickly make the powerful weapon that is written of in the Ancient Elven Vellum. I need to you find and gather the vellum and the materials."
- Eryuell Island Elder -
* 1 Ancient Vellum from Kastulle Ruins Lower Level in 15 mins.
* 10 Battle Journals.
* 5 Battle Certificates from PvP.
Part Two
* 1 Golem Seal from Kastulle Ruins Upper Level
* 5 Battle Journals.
* 1 Battle Certificates from PvP.
Part Three
"As expected, the last battle has finally started. This may be the end for this continent and for the elves too. If you can end this battle and find peace again, all the elders will acknowledge you as a Nova."
- Eryuell Island Leader -
* 1 Shred of Dark Anmon's Tattoo from Battle for Bermesiah
* 2 Battle Journals
* 1 Battle Certificate from PvP.
Nova Skills
General
Basically a fusion of a Archer, Crossbowman, and an Arch Ranger.
Some of Nova's skills are somewhat reminiscent of those from her earlier jobs, but with new flair and different graphics.
Regular
Charged Shot
(Grade 1) Nova’s 1st grade attack. Forcefully push back a nearby enemy by ramming them with your shoulder; then rapidly fire three arrows, followed by one powerful arrow.
* Dash Attack + 3 Arrows + Charged Arrow.
* Most people use it for the arrows, more than the dash attack.
* Arrows can still be blocked, but leads to a lot delay.
Blood Rain
(Grade 2) Nova’s 2nd grade attack. Allows the Nova to quickly shoot multiple arrows above her head. The arrows will shower down on a spot in front of and behind the Nova.
* Shoots red arrows into the air. On each side of the Nova, it will open a pentacle and rain more red arrows.
* Blood Arrows cannot be blocked.
Burst Shot
(Grade 3) Nova’s 3rd grade attack. A critical skill that enables the Nova to fire multiple arrows at a high speed to inflict a large amount of damage to a target and then fire a powerful burst of arrows to finish off her enemies.
* Shoots many "Nova arrows" to the target, and 5 Charged Shots that explode on contact
* Attack is similar to Harpy Hunting & Flame Arrow combined.
* Basic arrows can be blocked, but the Charged Shot cannot.
Grand Chase Elesis Job
Knight
Weapon: Sword
Obtained: Base Job (No Quest Required)
Level Obtained: 0
Quote:
* "Are you ready?"
* "Are you feeling scared yet?"
* "I'll show you the true meaning of fear!"
* "Here I go!"
* "You're no match for me!"
Contents
[hide]
* 1 Knight Characteristics
* 2 Knight Skills
o 2.1 General
* 3 Regular Skills
* 4 Cash Skills
* 5 Guides for Knight
Knight Characteristics
Elesis is feared by her enemies for her powerful attack skills that instantly wipe out entire groups of monsters. She leads her team at the front line of battle, advancing against enemies while defending her allies against enemy Archers and Mages. When she charges her enemies, they go down without having a chance to retaliate. Elesis has 80% more defense points against Archer’s arrows, and suffers the least amount of delay among the Grand Chase members when inflicted with powerful damage from enemies.
Knight Skills
General
Has a 5 hit combo.
Has a type of Aerial Combo.
Has an infinite Combo, which causes delay on the last hit.
Regular Skills
Lv.1 Skill - Mega Slash
Knight’s 1st grade skill that consists of three sword thrusts, followed by a powerful downward blow. This skill inflicts a decent amount of damage despite its low grade, and the momentary invincibility during the delay after this attack can be used to the player’s advantage.
* Unlike many other skills, Mega Slash hits 5 times if the skill goes out well.
* Mega Slash has so much delay, that most targets can easily avoid it.
* Most people use it for invincible frames, rather than just damage.
Lv.2 Skill - Sonic Wave
Knight’s 2nd grade skill that enables the user to shoot a powerful pillar of fire from her sword at multiple enemies. This skill can also inflict damage to other enemies behind the targeted enemies, and is perfect to reverse situations in which Knights are cornered by enemies.
* The Wave deals critical damage, and can penetrate through targets.
* However, the Wave has limited range; only a few feet infront of the user.
Lv.3 Skill - Air Spiral
Knight's 3rd grade skill enables the user to jump high to deliver a crushing downward blow from the air. This skill is very effective on enemies that are positioned higher than the user. Air Spiral has greater attack strength than Sword Fire, but suffers from a lower accuracy rate. This skill is used more frequently to battle giant monsters in Dungeon Mode rather than in PvP mode.
* The user will leap up into the air, shooting a wave, and then drop back down diagonally on the other end.
* The wave has the possibility of hitting multiple targets.
Cash Skills
Lv.1 Cash Skill - Circle Blade
Knight's 1st grade Special Skill that hits a target with a sword and send them into the air. Additional attack is possible while the target is still in the air.
* Circle Blade is a sword slash in a Circular Movement.
* Lifts targets into the air, making it more effective. It is possible to continue another combo after.
Lv.2 Cash Skill - Magnum Break
Knight's 2nd grade Special Skill that stabs the target multiple times and shoot a strong spinning blow to inflict fatal damage.
* The User will rush to the target, inflicting heavy stab damage.
* Doesn't have much of a wide range.
* Move can be countered, but she continues the combo anyway.
Lv.3 Cash Skill - Storm Blade
Knight's 3rd grade Special Skill where the user rapidly spins and attacks a target and then hit the ground with high impact.
* Storm Blade is a punisher type move. It has very decent range and damage.
* This move is very promising, but not easy to rely on much.
* There are Weapons known as "Storm Blades", which share the same name as this skill. However, the weapons are actually plural, not singular.
Spearman
Weapon: Spear
Obtained: 2nd Job Change (Quest Required)
Level Obtained: 20
Quote:
* "Know your place if you're going to attack!"
* "Are you feeling scared yet?"
Contents
[hide]
* 1 Spearman Characteristics
* 2 Spearman Skills
o 2.1 General
* 3 Spearman Mission
o 3.1 Worn-Out Spearman Mission (GP)
o 3.2 Spearman Mission (Cash)
* 4 Regular Skills
* 5 Cash Skills
* 6 Guides for Spearman
Spearman Characteristics
A Spearman specializes in wielding a long spear, enabling her to dodge strikes and attack enemies from a safe distance. Attacking with a long spear requires different battle strategies than fighting with a sword.
Spearmen can use aggressive attack skills, like combo attacks and furious jab-and-throw attacks and can also carry out quick multiple attacks with grace, despite their cumbersome appearance.
Spearman Skills
General
Thanks to the lengthy Spear, it makes all attacks more ranged.
Spearmen do not "Dash" but "Leap".
Jump Attack can hit at a 180 degree angle below the Spearman.
Spearmen have "Multiple" Blows which strike the target multiple times.
Spearmen aren't very powerful damage-wise in Dungeons on early levels, because they often hit by 5-50 by regular attacks.
Spearman Mission
Worn-Out Spearman Mission (GP)
"The Knights of Serdin are gathering those that are skilled in using spears. If you are able to defeat the monsters that are scattered throughout Bermesiah Empire, then you too can join the ranks of the Knights of Serdin."
-Knight Master-
Cost: 2,000 Image:Gp.gif
* 300 Spear Fragments: Defeat various monsters from Marsh of Oblivion to Gaikoz's Castle.
* 10 Gaikoz Seals: Defeat Gaikoz, Boss of Gaikoz's Castle, on ☆☆☆.
Spearman Mission (Cash)
"The Knights of Serdin are gathering those that are skilled in using spears. If you are able to defeat the monsters that are scattered throughout Bermesiah Empire, then you too can join the ranks of the Knights of Serdin."
-Knight Master-
Cost: 2,700 Image:Cash.gif
* 10 Spear Fragments: Defeat various monsters from Marsh of Oblivion to Gaikoz's Castle.
* 1 Gaikoz Seal: Defeat Gaikoz, Boss of Gaikoz's Castle, on ☆☆☆.
Regular Skills
Lv.1 Skill - Ground Break
Spearman’s 1st grade attack enables the user to hit an enemy vertically from top to bottom. A single use of Force Strike can inflict great damage despite this skill’s low grade. Its period of invincibility is as short as its activation time, so it can’t be used to dodge enemy skills as well as the Knight’s Mega Slash.
* As the name implies, it breaks the ground underneath the target, tripping them.
* However, this attack is easily avoided by jumping.
Lv.2 Skill - Tornado Swing
Spearman’s 2nd grade attack can inflict damage to enemies behind and in front of the spearman. This skill is especially effective if used when surrounded by enemies.
* More effective if target is in a straight path.
* Its not easy to avoid this attack once you are in its path. However it can be countered out of. Most opponents caught will die.
Lv.3 Skill - Dragon Slash
Shoot a burning spear straight ahead, piercing through all enemies in the spear’s path. This skill inflicts great damage, even if it merely grazes an enemy, so it is especially effective on maps designed in a straight line.
* Fires straight forward, and very fast. Not easy to avoid this attack.
* Any opponent that is on a straight forward type ground with no platform to aid, he/she will take fatal damage.
Cash Skills
Lv.1 Cash Skill - Leap Attack
Stab a target multiple times and sends the target into the air. Additional attack is possible while target is still in the air.
* This attack is quite widespread since it his at a 180% angle. This attack will launch targets in the air if hit.
* Its possible that any ally can combine their skill, with Leap Attack, such as Abyss Knight's Tornado Stinger, or Siren's Oracle Power.
Sword Master
Weapon: Giant Sword
Obtained: 3rd Job Change (Quest Required)
Level Obtained: 30
Quote:
* "Are you feeling scared yet?"
Contents
[hide]
* 1 Sword Master Characteristics
* 2 Sword Master Skills
o 2.1 General
* 3 Sword Master Mission
o 3.1 Worn-Out Sword Master Mission
o 3.2 Sword Master Mission (Cash)
* 4 MP Skills
Sword Master Characteristics
Sword masters are experts of swordplay. This style of fighting was developed by a Bermesiahn mercenary. Contrary to the name, Sword Masters aren’t limited to the use of swords, they can wield a wide variety of weapons; greatly expanding the number of strategies available to them. The king or queen of a country grants the honorable title of Sword Master to a limited number of people as a reward for completing certain missions and contributing greatly to their respective countries. Elesis’s grandfather, Sieghart, was once a Sword Master (Which is Prime Knight).
Elesis uses a heavy, thick, two-handed sword to inflict devastating blows on her enemies. She has the experience and confidence necessary to be a flawless swordsman by the time she acquires the rank of Sword Master; which will further improve her formidable fighting abilities.
Sword Master Skills
General
Sword Master has many qualities of her first class, Knight, but with stronger attacks and wider range. This new strength comes at a cost with reduced running speed and a slightly slower attack speed.
Sword Master's combo can be initialized without hitting an enemy for the first two hits and a Critical attack, the third comes after the second one makes contact.
Sword Master has three Air attacks possible.
* Basic Air attack: The Sword Master slashes in front of her, similarly to Knight's aerial attack, but with the extended range of a Great Sword.
* Up Air attack: The Sword Master swings her sword above her, knocking enemies hit with this attack down.
* Down Air attack: Sword Master falls down at an alarming rate, holding her sword down from her as she falls, slamming the ground with intense force and causing high damage.
Sword Master's Critical attack can knock enemies into the air, and her Double Attack makes her hold her sword out from her while she spins around.
* Air grabs are possible with her Critical attack.
The Sword Master has a 4-hit combo with a 1-hit Critical attack, and a 2-hit Double Attack.
Sword Master Mission
Worn-Out Sword Master Mission
"We, acting on behalf of the country of Serdin, would bestow upon thee the title of Sword Master. However, to receive the title of Sword Master you must pass several tests. Only Elesis is capable of completing these tests."
- Queen of Serdin -
Cost: 120,000 Image:gp.gif
* 50 PvP Medals: Win in any PvP mode.
* 3 Gardosen's Swords: Defeat Gardosen, Boss of Hell Bridge.
* 10 Crystalized Fire Golem's Spirit: Defeat Mini Fire Golems in Temple of Fire.
* 3 Dragon's Heart: Defeat Basilisk, Boss of Temple of Fire, on ☆☆☆.
* 1 Peacemaker: Defeat Jin Kaze'aze, Boss of Kaze'aze's Castle.
Sword Master Mission (Cash)
"We, acting on behalf of the country of Serdin, would bestow upon thee the title of Sword Master. However, to receive the title of Sword Master you must pass several tests. Only Elesis is capable of completing these tests."
- Queen of Serdin -
Cost: 5,800 Image:Cash.gif
* 1 PvP Medal: Win in any PvP mode.
* 1 Gardosen Sword Defeat Gardosen, Boss of Hell Bridge.
MP Skills
Lv.1 Skill - Power Break
Sword Master’s 1st grade attack in which the user fiercely swings a sword to greatly damage a target. Its brief downtime as a 1st grade attack allows some time for the user to quickly react according to his situation. Power Break is also effective when a target is off-guard.
* Power Break is one quick strike, which knocks over targets.
* Invincible Frames are extremely short.
Lv.2 Skill - Blade Beam
Sword Master’s 2nd grade attack is an advanced version of Sword Fire, the Knight’s 2nd grade level attack. Shoots powerful sword spheres to the front and rear of the character to strike multiple targets.
* Blade Beam shoots 2 beams. The front wave has the range and is as powerful as Sword Fire, while the smaller one is weaker, but is meant to punish those who try to attack the user from behind.
Lv.3 Skill - Dragon Dive
Sword Master’s 3rd grade attack that is an advanced version of Critical X, the Knight’s 3rd grade attack. Attacks a target during a jump, and then delivers a downward blow to the target on the way down.
* Dragon Dive is basically a different form of Critical X. Difference is that Dragon Dive is slightly stronger and does a few more hits than Critical X.
Savior
Weapon: Ssanggeom
Obtained: 4th Job Change (Quest Required)
Level Obtained: 40
Quote:
* "Is that all you got?"
Contents
[hide]
* 1 Savior Characteristics
* 2 Savior's Skills
o 2.1 General
* 3 Savior Mission
o 3.1 Worn-Out Savior Mission (GP)
+ 3.1.1 Part One
+ 3.1.2 Part Two
+ 3.1.3 Part Three
o 3.2 Savior Mission (Cash)
+ 3.2.1 Part One
+ 3.2.2 Part Two
+ 3.2.3 Part Three
* 4 MP Skills
* 5 Guides for Savior
Savior Characteristics
For her work against the evils of Kaze'aze, Elesis is being honored with the title of Savior. The title of Savior is reserved only for the greatest Knights whose skills have transcended those of mere mortals. Not simply a defender against evil, they defend the entire world from evil.
Saviors move very quickly while effortlessly wielding a pair of swords called Ssanggeom. Each sword is an extension of the Savior's arm. Enemies who have confronted Saviors on the battle field know to dread the quick, sweeping strikes of the Savior. Saviors are the ultimate swordsmen who recognize the drawbacks of a single sword and make up for them by carrying two.
Savior's Skills
General
Savior is a dual-sword wielding knight.
Has couple of Aerial Combos.
Can use heavy slams against the target.
Has a special "Side-step" ability.
Savior Mission
Worn-Out Savior Mission (GP)
Cost: 180,000 Image:gp.gif
Part One
"This is your first step to becoming a Savior. If you want to become a Savior you need to complete 3 missions. The first step is always difficult, but if it's you, then I'm sure you'll be able to handle it easily."
- Royal Knight Master -
* 3 Cyclops Seals: Defeat Cyclops, Boss of Kastulle Ruins Lower Floor, on ☆☆ under 10 minutes.
* 20 Bone Fragments: Defeat Skeletons in Kastulle Ruins Lower Floor or Kastulle Ruins Upper Floor on ☆☆☆.
* 40 Practice Journals: Clear any dungeon or win any PvP match.
* 20 PvP Certificates: Win any PvP match.
Part Two
* 5 Golem's Hearts: Defeat Giant Stone Golem, Boss of Kastulle Ruins Upper Floor on ☆☆.
* 15 Paradoms: Slay them in Kastulle Ruins Upper Floor.
* 30 Skeleton Soldiers: Slay them in Kastulle Ruins Upper Floor on ☆☆☆.
* 30 Practice Journals: Clear any dungeon or win any PvP match.
* 15 PvP Certificates: Win any PvP match.
Part Three
* 5 Dark Anmon's Horns: Defeat Dark Anmon, Boss of Battle for Bermesiah on ☆☆.
* 5 Dark Fairy Queens: Slay them in Battle for Bermesiah (left route) on ☆☆.
* 20 Armored Cats: Slay them in Battle for Bermesiah on ☆☆☆.
* 20 Practice Journals: Clear any dungeon or win any PvP match.
* 10 PvP Certificates: Win any PvP match.
Savior Mission (Cash)
Cost: 8,600 Image:Cash.gif
Part One
"This is your first step to becoming a Savior. If you want to become a Savior you need to complete 3 missions. The first step is always difficult, but if it's you, then I'm sure you'll be able to handle it easily."
- Royal Knight Master -
* 1 Cyclops Seal: Defeat Cyclops, Boss of Kastulle Ruins Lower Floor, on ☆☆ under 10 minutes.
* 10 Practice Journals: Clear any dungeon or win any PvP match.
* 5 PvP Certificates: Win any PvP match.
Part Two
* 1 Golem's Heart: Defeat Giant Stone Golem, Boss of Kastulle Ruins Upper Floor on ☆☆.
* 5 Practice Journals: Clear any dungeon or win any PvP match.
* 1 PvP Certificates: Win any PvP match.
Part Three
* 1 Dark Anmon's Horn: Defeat Dark Anmon, Boss of Battle for Bermesiah on ☆☆.
* 2 Practice Journals: Clear any dungeon or win any PvP match.
* 1 PvP Certificates: Win any PvP match.
MP Skills
Lv.1 Skill - Round Crash
Savior’s 1st grade attack. The Savior swings her swords to build momentum and brings them crushing down on her enemy's head.
* Basically just the end combo in skill form.
Lv.2 Skill - Fated Circle
Savior's 2nd grade attack. The Savior twirls her swords and calls forth a spinning fire gale to destroy her enemies. People say this skill as "Flaming" Circle but it is meaning as "Fated" Circle.
* The spinning circle deals quite an amount of damage. The real damage is in the spinning circle, and not in the circle being tossed, but it can be used as a shield strategy.
* The Circle has been seen to emit a few Flames, even without the Fire Element.
Lv.3 Skill - Chaos Savior
Savior's 3rd grade level attack sends the Savior pirouetting like a flaming sword wielding ballerina of death. Heaving herself into the sky, the Savior finishes the deadly move by slamming a powerful wave of energy against her enemies.
* Basically a Tornado Swing type attack but much stronger and more furious.
* In the end, it tosses a Sonic Wave-like beam to the ground. However, they are given a limited shot set.
* Elesis says Chaos Savior-UP instead of Chaos Savior during this attack.
Grand Chase Ronan Job
Spell Knight
Weapon: Spell Sword
Obtained: Base Job (Quest Required)
Level Obtained: 0
Quote: "For the glory of Kanavan!"
* "Okay, let's begin!"
* "Are you asleep?"
* "This is your limit!"
* "I can fight again!"
* "It's not finished yet..."
* "It's my victory!"
* "Justice will never die."
Contents
[hide]
* 1 Spell Knight Characteristics
* 2 Skills
o 2.1 General
o 2.2 Spell Sword
o 2.3 White Magic
* 3 Guides for Spell Knight
Spell Knight Characteristics
Ronan uses both his knowledge of magic and his sword wielding skills to slay his opponents in the blink of an eye. He also uses white magic in order to support and enhance his team’s fighting abilities.
Although his magic attack isn’t the strongest, his ability to use long ranged magic skills as well as close melee attack makes him flexible and efficient in battles.
A Spell Knight is similar to a "Magic Warrior", in which the weapon is infused by a magical force thus allowing the Knight to physically attack as well as use magic to complement his fighting style.
Spell Knight's power is similar to a fusion of a Knight and a Mage. Take the Knight's furious swordplay skills with the Mage's devastating magical powers and you get a Spell Knight.
Skills
General
Spell Knight uses simple attacks like a Basic Knight.
Like Knight, the Spell Knight can use the Infinite Combo, without delaying any attack.
They also have a Launcher type attack which propels the target into the air. Hold up during the 3rd hit.
Spell Knight can do a Juggle Attack, meaning you keep the target in the air, along with doing constant aerial combos. Chaining Dash Attack multiple times will execute the Juggle.
He also knows Ranga Bolt, which is a short beam of light. It has pretty decent range, and mainly used to stall opponents.
Note that if you do the dash movement without attacking, Ronan will actually do a "Side-Step".
Be warned when under a Confused State, a Dash will automatically excute the "Side-Step".
Spell Sword
Lv.1 Skill - Rune Spiral
Draws a magic circle which amplifies the magical strength of the sword to create a devastating blow.
* The attack is a single strike with two blows onto the target.
* This attack is extremely short, so use cautiously.
Lv.2 Skill - Giga Crash
Rapid combo attack followed by a powerful upward cutting motion that will launch the enemy into the air.
* The user will perform multiple hits and open up a vortex, piling out magic energy to lift targets into the air.
* Best used on close ranged targets, because mid-range can easily avoid it.
Lv.3 Skill - Kanavan Strike
Kanavan Strike
Draws a magic circle with a sword in which swords of light will appear inside and attack the enemy.
* Spawns a field of Swords in a limited range.
* This skill has so much delay, that enemies can be pushed off the skill range before the Strike can be executed. Thus, wasting all your energy.
White Magic
Lv.1 Skill - Holy Bless
Increases attack power by endowing the magical sword with blue energy. Party members within the magic circle will be effected as well.
* This "Blessing" would last for about 15-20 seconds. It will increase the damage by a factor of 15%
* This buff can be stacked by more than one Ronan, making it last longer.
Lv.2 Skill - Blast Bomb
Summons a burning meteor from the sky which inflicts massive damage. Although skills in general don't produce mana back, Blast Bomb gives MP to the user upon impact with its burning effect.
* The Impact will land at least 5 feet in front of Ronan. There will be a segment showing where the Meteor will land. When it lands, it will leave a burning segment on the floor.
Lv.3 Skill - Lunatic Force
Summons tiny ice sphere which will inflict tremendous damage on the opponent that touch them by trapping them in giant ice thorns.
* This sphere of ice will freeze targets when struck on impact.
* The Freezing Effect actually lasts longer than others.
* Lunatic Force moves at a very slow rate and only horizontally, so it can easily be avoided.
* On the other hand, most opponents usually forget about the Lunatic Force being there, so they run into it sometimes
Dragon Knight
Weapon: Glaive
Obtained: 2nd Job Change (Quest Required)
Level Obtained: 20
Quote:
* "Do your best!"
* "I will pass judgment now!"
* "That's boring..."
* "Would you like to have a break?"
* "Rest in peace!"
* "Thanks for a job well done."
Contents
[hide]
* 1 Dragon Knight Characteristics
* 2 Obtainment Quest
o 2.1 Worn-Out Dragon Knight Mission (GP)
o 2.2 Dragon Knight Mission (Cash)
* 3 Dragon Knight Skills
o 3.1 General
o 3.2 Spell Sword
o 3.3 White Magic
* 4 Guides for Dragon Knight
Dragon Knight Characteristics
A Spell Knight is a one handed sword technician that is very strong in close combat and uses combinations of white magic to support his team.
Dragon Knights weapon of choice is the glaive that specializes in thrusting and slicing attacks. It is a balanced weapon when it comes to close quarter combat and measurable distance. It is excellent in continuous and charging attacks.
Spell Knight's magic strengthens attack power and supports the team's recovery. Ronan's magic can annihilate enemies and the glaive's battle abilities is at best when used with a combination of magic spells. A spell knight was the one that was able to defeat the dragon, so it safe to say that the Dragon Knight is the best warrior.
Obtainment Quest
Worn-Out Dragon Knight Mission (GP)
Cost: 4000 Image:gp.gif
"Have you ever heard the story regarding the dragon knight? It is said that if a righteous Spell Knight defeats evil they will become stronger and turn into a Dragon Knight."
- Wandering Spell Knight -
* Collect 300 Glaive Fragments. Glaive Fragments can be obtained at Marsh of Oblivion to Gaikoz's Castle in any mode
* Collect 10 Gaikoz's Seals. Gaikoz's Seals can only be obtained in Gaikoz's Castle 3 stars difficulty
Dragon Knight Mission (Cash)
Cost: 5,400 Image:Cash.gif
"Have you ever heard the story regarding the dragon knight? It is said that if a righteous Spell Knight defeats evil they will become stronger and turn into a Dragon Knight."
- Wandering Spell Knight -
* Collect 10 Glaive Fragments. Glaive Fragments can be obtained at Marsh of Oblivion to Gaikoz's Castle in any mode.
* Collect 1 Gaikoz's Seal. Gaikoz's Seals can only be obtained in Gaikoz's Castle 3 stars difficulty
Dragon Knight Skills
General
Dragon Knight's combos are similar to a Spearman's, but with no Multiple Blows. He can Air Grab from a Critical Attack.
Has a Glaive Rush, which uses a downward, diagonal rush in Mid-Air.
Has a special 3 hit Dash Attack.
Spell Sword
Infinite Sword
(Grade 1) Dragon Knight’s 1st grade attack deals a 3 hit thrust attack. The very first hit to the lower body will throw the enemy in the air.
* Deals a multi hit thrust attack, where the final will push the target away.
* It is possible to chain this twice during the 2nd hit of the attack.
* Unlike most other 1st Grade Attacks, this skill actually strikes 5 times if aligned well.
* It is also possible to chain with other skills.
Sword Tempest
(Grade 2) Dragon Knight’s 2nd grade attack enables the user to dash at the enemy while spinning to deal multiple combos. The skill finishes off with a massive downward strike.
* User will not dash, but spin.
* The spin attack will deal damage on any angle.
Road-Star Chaser
(Grade 3) Dragon Knight’s 3rd grade attack enables the user to rush at the enemy for a strong first attack which is followed by summoning a force of the rune to raise a big claw like energy form to finish the enemy off.
* Road-Star Chaser strikes three times. It acts like a wave pushing forward.
* The height of Road-Star Chaser is twice of Ronan. This can also apply to monsters that know Road-Star Chaser, such as Gardosen or Starklin.
White Magic
Holy Inferno
(Grade 1) Dragon Knight’s 1st Grade White Magic spell rains down the holy sparkle which will raise the HP recovery rate for you and your team for a short period of time.
* This "Inferno" lasts for 7 seconds.
* Not very effective as the other Healing Buffs.
* Does not heal a fatal status.
* Only healing spell that heals the user, as well as allies.
Spell the Rune
(Grade 2) Dragon Knight’s 2nd Grade White Magic summons a large Rune force to spread the attack in a wide range to hit multiple enemies at once.
* The Rune Field is a giant vortex circle. Anything caught in it will receive damage.
* This skill can also be easily comboed with many other skills.
Arc Breath
(Grade 3) Dragon Knight's 3rd Grade White Magic summons a dragon to charge forth breathing fire to annihilate the knight's enemies.
* Arc Breath's flames are fairly slow but cover a large area.
* Best used against trapped targets with no MP.
Aegis Knight
Weapon: Sword & Shield
Obtained: 3rd Job Change (Quest Required)
Level Obtained: 30
Quote:
* "I'll put my all into it!"
* "Do your best!"
* "Are you asleep?"
* "You're a whole new kind of stupid..."
* "It's my victory!"
* "Glory to Kanavan!"
Contents
[hide]
* 1 What is an Aegis Knight?
* 2 Aegis Knight Characteristics
* 3 Job Change Quest Information
o 3.1 Worn-Out Aegis Knight Mission (GP)
o 3.2 Aegis Knight Mission (Cash)
* 4 Aegis Knight Skills
o 4.1 General
o 4.2 Spell Sword Skills
o 4.3 White Magic Skills
* 5 Guides for Aegis Knight
What is an Aegis Knight?
A very traditional knighthood, the Aegis Knights have been the strongest defense for the Kanavan Kingdom since ancient times; their swords and shields have always stood stalwart to defend the kingdom.
The Aegis Knights call themselves the Absolute Shield. With their renowned skills in battle, they are the greatest defenders of the Kingdom.
Aegis Knights fight with a Sword and a Shield. While some might consider this less efficient for slaying foes, the Aegis Knights have proven that not many can match their skills in combat.
After the invasion and repeated attacks that followed from Kaze'aze, the Aegis Knights, stalwart as they were, faced annihilation. It was Ronan, who emerged from the ranks to lead the Aegis Knights forward and rallied their strength against the tide of dark forces that sought to break upon the Kanavan Kingdom.
With his new-found powers wielding the Sword and Shield along with his white magic, Ronan has become not only the guardian of the royal family, but the bulwark of Kanavan. He is the Kingdom's only hope of defense and survival.
Aegis Knight Characteristics
Using a shield, Aegis Knights can quickly attack and quickly defend with the shield so that they can carefully guard themselves while choosing their next move. Blocking is, initially, difficult to time and coordinate, but once mastered enemies will have no hope of ever hurting an Aegis Knight. Utilizing Ronan's innate magical abilities, you can collect the power of runes to dramatically increase the power of your own attacks. The proper use of magic will make Aegis Knights formidable opponents on the battlefield.
Aegis Knights are also known as "Absolute Shields", "Magic Defenders", or "Protectional Knights".
The word "Aegis" in Aegis Knight means "To Protect". It's might also refer to Athena's Aegis, a shield with Medusa's face in the center.
Job Change Quest Information
Worn-Out Aegis Knight Mission (GP)
Cost: 120,000 Image:gp.gif
"We of the Aegis Knights have protected Kanavan since ancient times. We have fought against the many invasions of Kaze'aze's army and the end is in sight. Become one of the Aegis Knights and be a bulwark for peace."
- Aegis Knight Leader -
* Kill 15 Paradoms in Kastulle Ruins Upper Floor :
* Collect 3 Gardosen Swords : Obtained after defeating Gardosen, Boss of Hell Bridge, on * Difficulty. Not 100%
* Collect 3 Basilisk Seals : Obtained after defeating Basilisk, Boss of Temple of Fire, on *** Difficulty. Not 100%
* Collect 10 Crystallized Elemental Spirits : Obtained by defeating Fire Golems in Temple of Fire.
* Collect 1 Kamiki Horn : Obtained after defeating Kamiki, Boss of Ellia Continent, on *** Difficulty. Not 100%
(Only the PvP Medals and Cyrstalized Elemental Spirits have a 100% Rate)
Aegis Knight Mission (Cash)
Cost: 7,200 Image:Cash.gif
"We of the Aegis Knights have protected Kanavan since ancient times. We have fought against the many invasions of Kaze'aze's army and the end is in sight. Become one of the Aegis Knights and be a bulwark for peace."
- Aegis Knight Leader -
* Collect 1 PvP Medal: Obtained after winning a PvP Match.
* Collect 1 Gardosen Sword: Obtained after defeating Gardosen, Boss of Hell Bridge, on * Difficulty. Not 100%
Aegis Knight Skills
General
AKs have a 6 hit combo instead of the usual 5, the 6th being a shield bash launcher attack.
Aegis Knight has a special "Blocking" and "Guarding" ability.
Blocking can defend the user from basic arrows or melee and some magic attacks. It can also intercept a combo and the Aegis Knight can pull off a combo of his own. During the interception of the combo, damage will be reflected to the opponent. However, Blocks cannot reflect arrows, only nullify them.
Elesis' Skill Tree can also gain the AK's Block Ability as well, in her shared "Magic Slash" attack. They are the only two characters that can do so.
Technically it is not similar, because her Block Ability actually is a repeated slash attack that "Chops" projectiles, rendering them useless.
Guard is the technical same thing as blocking, but can effect any attack. When an anti-deflectable attack is used against a guard, it will ignore it, and pass right through the Aegis Knight.
For example, lets say a Mage was targeting the Aegis Knight with her Stone Curse. The AK acts with a Guard as the Stone Curse is lifted. Now we see the Aegis Knight, unaffected by any petrification status
Another example would be an Archer targeting the Aegis with her Flame Arrow. As she launches the Burning Arrow Shots, the Aegis Counterattacks it with a Guard. When the Flame Arrows reach the Aegis Knight, it penetrates through the Aegis Knight, taking no damage.
Unlike all other characters, Aegis' Jump Attack can only be done once in the air.
Spell Sword Skills
Divine Slash
(Grade 1) A useful attack that can be used at the end of a combo to deliver a devastating downward blow.
* Divine Slash does a 4 hit combo, like Mega Slash.
* Unlike other skills, this has no delay.
* It can be chained into deadlier damage.
Furious Rush
(Grade 2) An attack that lets you quickly dash at a distant opponent to toss them in the air with your shield and slash them in the air.
* Furious Rush is a reach out attack. It's very easy to avoid this attack as Ronan must Dash forward before starting this attack.
* If anyone gets caught in this skill, they will be wounded badly.
Blame Buster
Blame Buster
(Grade 3) A powerful attack that summons a magic filled rune that explodes in a certain range to annihilate the enemies.
* Blame Buster isn't very wide, but quite far. Usually a 1 hit killer if it strikes.
* Use this skill cautiously, as it can easily be jumped.
* Best used on rushing or off-guard opponents.
White Magic Skills
Rune Flare
(Grade 1) Uses the force within a crystal rune to create a vortex around the body. The vortex can collect up to the maximum of 3 runes. When used together with magical or physical attacks, their destructive power is greatly amplified.
* Rune Flare amplifies the useage of Skills, and the usage of Psychic Force.
o More Rune Flares, the stronger effect the skill will have.
* Can only be casted up to three flares. It's impossible to "Chain Cast" them.
* They act like a buff, but will last infinitely until used or until you use a dungeon teleporter.
* Rune Flare has an ability called "Psychic Force", which shoots a beam or flare at the target. It shoots in 3 ways.
o Psychic Force can deal tremendous damage if used correctly.
+ 1 Monster = 1 half MP. 6 Monsters = Full Mp.
o Using Psychic Force Up/Down can "lift" the user up for a short time.
* Glitch: If you use Psychic Force (Up/Down) during Skill Freeze, then you will be sent to the Heavens.
Magic Defense
(Grade 2) A magic shield that allows you to protect your team.
* The shield almost acts like a Mage's Shield. The difference is that this is a level 2 skill, and it can be amplified by the usage of Rune Flares.
* Recently it has been discovered that Magic Defense is actually weaker than Mage's Shield.
o Even though it can be amplified, it can still exactly match towards a Mage's Shield.
* Only Shield buff to effect user and allies.
Tempest Slayer
(Grade 3) This skill summons an ancient spirit to help attack your foes. Also known as "Dark Slayer".
* Tempest Slayer is supposingly a Tomb Guardian (looks like a Dark Knight with a Lance instead of a Sword) of the Erudon family. When it strikes, it will use ethernal aura damage when it strikes the target.
* Can lead to Air Grabs.
Weapon: Tyrfing
Obtained: 4th Job Change(Quest Required)
Level Obtained: 40
Quote:
* "You are at your limit!"
* "As a Knight, you should not show your back!"
* "Why don't you just give up?"
* "You don't have the conviction of a knight!"
* "It's just a difference of level!"
* "This is your limit!"
Contents
[hide]
* 1 What is an Abyss Knight?
* 2 Abyss Knight Characteristics
* 3 Abyss Knight's Crest: "Legendary Abyss Knight"
* 4 Obtainment Quest
o 4.1 Worn-Out Abyss Knight Mission (GP)
+ 4.1.1 Part One
+ 4.1.2 Part Two
+ 4.1.3 Part Three
o 4.2 Abyss Knight Mission (Cash)
+ 4.2.1 Part One
+ 4.2.2 Part Two
+ 4.2.3 Part Three
* 5 Abyss Knight Skills
o 5.1 General
o 5.2 Spell Sword Skills
o 5.3 White Magic Skills
* 6 Guides for Abyss Knight
* 7 Abyss Knight Videos
What is an Abyss Knight?
Ronan, a descendant of the highest house of Magic Swordsmen in Kanavan, the House of Erudon, has received the highest praise and glory in the war against Kaze'aze.
However, great evil has taken hold over the Bermesiah Continent once again, and as an unknown, mysterious new continent appears, Ronan is once again thrust headlong into a perilous situation. Throughout the ongoing melee, Ronan relied upon the strength of his pedigree but just when he thought he had reached his limit a mysterious guardian of chaos was summoned by the House of Erudon and instructed to deliver a forbidden magical weapon to Ronan. This weapon was none other than the Tyrfing, a sword of immense power that can only be held with magical gloves.
The Tyrfing is a cursed blade that amplifies the powers of a swordsman when his powers are at their weakest. The amplification comes at a cost though. Rather than simply allowing anyone to wield the blade without regard to safety, the blade feeds on its wielder’s life. Anyone not ready to wield a Tyrfing will soon regret ever picking up the blade.
Ronan, who had trained hard and freed the continent from the grasp of evil, has attained the rank of the strongest class of the Magic Swordsmen, Abyss Knight, and is stepping forward to end the chaos of the new continent.
Abyss Knight Characteristics
An Abyss Knight is a member of the strongest class of Magic Swordsmen. The Abyss Knight wields the Tyrfing, a weapon which amplifies the Magic Swordsman's skills, and wears a glove with a magic orb to amplify his magical abilities. With a more developed sense of restraint and connected magic he can actively release his attacks with terminal precision. The result of this amplified magic is a combo that can still incorporate varied and powerful magic which increases the charge and destructive power of the Magic Swordsman's skills.
On a basic level the Abyss Knight can only fight 1:1 or only against a small number of enemies, but since he makes use of different battle styles, he can summon a Valkyrie and together attack the enemy by scorching the area around them, dominating a large number of enemies.
Abyss Knight's Crest: "Legendary Abyss Knight"
The "Legendary Abyss Knight" Crest is an item to represent the user as an "Abyss Knight". This item needs to be acquired by getting Abyss Knight during the Abyss Event.
* Item can no longer be obtained.
Attack: 4
Defense: 2
Vitality: 4
Additional Stats:
HP Recovery Bonus: +4%
Special Attack Resistance: +1%
Increased PvP Spawn Invincibility: +3%
Obtainment Quest
Worn-Out Abyss Knight Mission (GP)
Cost: 200,000 Image:gp.gif
Part One
"To you who will have to make it through the world's chaos, another trial awaits. However, do not be afraid. By testing your limits and the dimensions of your growth you will be even more prepared."
- Head of Erudon -
* Clear Kastulle Lower Floor on ** difficulty in under 10 minutes and collect 3 Cyclops' Hair.
* Defeat Skeletons and collect 20 Bone Fragments. (Kastulle Lower Floor ***, Kastulle Upper Floor ***)
* Collect 40 Practice Journals from all dungeons or PvP (Yes, even Trial Forest and Trial Tower).
* Collect 20 Battle Training Certificates by winning in Team and Survival modes in PvP (Be warned that Tag Mode will not count).
Part Two
"I have been watching over your activities up until now. As expected, you have proven to be the best of the knights born into Kanavan and the House of Erudon. I will give you the strength to overcome this task."
- Head of Erudon -
* Collect 5 Giant Stone Golem's Hearts in Kastulle Upper Floor on ** difficulty.
* Kill 15 Paradoms in Kastulle Upper Floor.
* Kill 30 Skeleton Knights in Kastulle Upper Floor.
* Collect 30 Practice Journals.
* Collect 15 Battle Training Certificates.
Part Three
"You, the strongest Magic Swordsmen, are the closest to becoming and Abyss Knight. This is the fate you have been given. In the name of the Abyss, punish all evil."
- Head of Erudon -
* Collect 5 Dark Anmon Horns from Battle for Bermesiah in ** difficulty.
* Kill 5 Black Fairy Queens in Battle for Bermesiah.
* Kill 20 Armored Cats in Battle for Bermesiah in *** difficulty (Note that the resummoned ones from Dark Anmon will not count toward the mission. There are 3 Armored Cats per run, meaning this has to be runned 7 times).
* Collect 20 Practice Journals.
* Collect 10 Battle Training Certificates.
Abyss Knight Mission (Cash)
Cost: 9,800 Image:Cash.gif
Part One
"To you who will have to make it through the world's chaos, another trial awaits. However, do not be afraid. By testing your limits and the dimensions of your growth you will be even more prepared."
- Head of Erudon -
* Clear Kastulle Lower Floor on ** difficulty in 10 minutes and collect 1 Cyclops' Hair.
* Collect 7 Practice Journals from all dungeons or PvP mode.
* Collect 5 Battle Training Certificates by winning in Team and Survival modes in PvP.
Part Two
"I have been watching over your activities up until now. As expected, you have proven to be the best of the knights born into Kanavan and the House of Erudon. I will give you the strength to overcome this task."
- Head of Erudon -
* Collect 1 Giant Stone Golem's Heart from Kastulle Upper Floor in ** difficulty.
* Collect 5 Practice Journals.
* Collect 1 Battle Training Certificates.
Part Three
"You, the strongest Magic Swordsmen, are the closest to becoming and Abyss Knight. This is the fate you have been given. In the name of the Abyss, punish all evil."
- Head of Erudon -
* Collect 1 Dark Anmon Horn from Battle for Bermesiah in ** difficulty.
* Collect 2 Practice Journals.
* Collect 1 Battle Training Certificates.
Abyss Knight Skills
General
Abyss Knights have extremely powerful attacks, and boast extremely high damage.
Like a Battle Mage, Abyss Knights do not have any Supportive Based Skills, such as Holy Bless, or Magic Defense.
It almost breaks Ronan's "job" as a Defender. His Raising Thrust is a psuedo-defensive type skill.
Has 3 different combos. Basic, Magic, and Aerial.
Basic is a multiple thrust type attack.
Magic slams a force aura onto the ground, causing the target to rise into the air. It is possible to air grab after this.
Aerial allows the user to leap up into the air, and strike downward onto the target.
Has a 3 hit Dash Thrust attack. This attack can also be leaped into the air and strike downwards, like the Aerial Combo.
Has a "Raising Thrust" attack.It will elevate a sword from a Horizontal Angle to a Vertical Angle. It can also "Guard" ranged type attacks, similar to the Aegis Knight's Guarding Mode.
The difference is that the Guarding Mode covers the whole frontal body, while Raising Thrust only covers the lower area.
Has a "Rune Charge", as an ability to cast two new attacks from it. Does not work the same way as Rune Flares.
From the Charge, the Abyss can convert it to Dust Chips. They almost act like Alchemist's "Booby Traps" but are nothing alike.
Abyss' Chips throw 3 small, blueish mines a few feet in front of him. They take 5 seconds to explode, and don't instantly trigger when stepped on. However, they can be placed as "Traps".
Also from the Charge, the Abyss can convert it into Monoforce, which consists of 3 lasers.
Has a Aerial Magic Attack, where the Abyss strikes downward with Magic in the air. This can be useful for defense.
It is possible to do 2-3 bursts with one jump, if you're fast enough.
Spell Sword Skills
Shadow Stinger
(Grade 1) Abyss Knight’s 1st Grade Black Magic attack. A long thrust followed by several short jabs that pushes the enemy back.
* This is actually just a Basic Combo used in a Skill Form.
o The slight difference is that the Shadow Stinger actually moves forward during the attack.
* Also known as "Soul Stinger"
Rock Blaster
(Grade 2) Abyss Knight’s 2nd Grade Black Magic attack. A powerful skill that sends the Abyss Knight Flying into the air to rain deadly magic down in front of him.
* The Abyss will shoot beams infront of him, jump up, and rain down more beams to the target.
* This attack is best used for mobs situations, like Abyss Storm. You can also wait for someone to come to you, and unleash it.
* For some odd reason, "Rock Blaster" is a "Magic" attack, but placed under a Sword Spell. The Beams shot came out from the Hand, not the Sword. This was probably placed as Spell Sword Skill since Abyss Storm took over as a Magic Skill.
Tornado Stinger
Tornado Stinger
(Grade 3) Abyss Knight’s 3rd Grade Black magic attack. The Abyss Knight summons ethereal rune blades from the writhing chaos to surround him and deal extreme amounts of damage to anyone in front of him.
* The Abyss Knight will leap into the air, summoning around himself a circle of swords. He drops down to the ground, slashing with the spinning swords, and then shoots the swords away at a 45 degree angle.
* This skill is very hard to control, but if it connects, it deals a high amount of hits.
* More useful in PvP rather than Dungeons.
* This attack cannot be countered.
White Magic Skills
Soul Wave
(Grade 1) Abyss Knight’s 1st Grade White Magic attack. The Abyss Knight sends a blast of magical energy to repel an enemy right before pulling the enemy back. Provides an excellent opportunity to chain or combo attacks.
* It pushes them away, and pulls them back.
* Usually most people do this for use of Combo Additional Effects.
* It is possible to Air Grab them during this.
* For some odd reason, in PvP, the opponent may be pushed back farther than the range of the 2nd wave.
Abyss Storm
(Grade 2) Abyss Knight’s 2nd Grade White Magic attack. The Abyss Knight summons a vortex from chaos that throws his enemies into the air while flaying them with the energy of chaos.
* Abyss Storm is a small Tornado.
* In Dungeons, it scatters bodies. In PvP, it pulls them in as a twister.
* It is possible to Air Grab someone from this.
Heaven’s Guardian
(Grade 3) Abyss Knight’s 3rd Grade White Magic attack. The Abyss Knight summons a Valkyrie to assist him as he pummels his enemies with magical energy. As he attacks the Valkyrie wields her heavenly bow to skewer the Abyss Knight’s enemies. This attack cannot be countered.
* Heaven's Guardian is also another summon effect. It shoots a field of beaming arrows at the target.
* Much easier to control, but harder to hit, and not enough range.
* More effective in Dungeons, due to high damage.
* Able to air grab from this skill.
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