Selasa, 01 Februari 2011
Grand Chase Ronan Job
Spell Knight
Weapon: Spell Sword
Obtained: Base Job (Quest Required)
Level Obtained: 0
Quote: "For the glory of Kanavan!"
* "Okay, let's begin!"
* "Are you asleep?"
* "This is your limit!"
* "I can fight again!"
* "It's not finished yet..."
* "It's my victory!"
* "Justice will never die."
Contents
[hide]
* 1 Spell Knight Characteristics
* 2 Skills
o 2.1 General
o 2.2 Spell Sword
o 2.3 White Magic
* 3 Guides for Spell Knight
Spell Knight Characteristics
Ronan uses both his knowledge of magic and his sword wielding skills to slay his opponents in the blink of an eye. He also uses white magic in order to support and enhance his team’s fighting abilities.
Although his magic attack isn’t the strongest, his ability to use long ranged magic skills as well as close melee attack makes him flexible and efficient in battles.
A Spell Knight is similar to a "Magic Warrior", in which the weapon is infused by a magical force thus allowing the Knight to physically attack as well as use magic to complement his fighting style.
Spell Knight's power is similar to a fusion of a Knight and a Mage. Take the Knight's furious swordplay skills with the Mage's devastating magical powers and you get a Spell Knight.
Skills
General
Spell Knight uses simple attacks like a Basic Knight.
Like Knight, the Spell Knight can use the Infinite Combo, without delaying any attack.
They also have a Launcher type attack which propels the target into the air. Hold up during the 3rd hit.
Spell Knight can do a Juggle Attack, meaning you keep the target in the air, along with doing constant aerial combos. Chaining Dash Attack multiple times will execute the Juggle.
He also knows Ranga Bolt, which is a short beam of light. It has pretty decent range, and mainly used to stall opponents.
Note that if you do the dash movement without attacking, Ronan will actually do a "Side-Step".
Be warned when under a Confused State, a Dash will automatically excute the "Side-Step".
Spell Sword
Lv.1 Skill - Rune Spiral
Draws a magic circle which amplifies the magical strength of the sword to create a devastating blow.
* The attack is a single strike with two blows onto the target.
* This attack is extremely short, so use cautiously.
Lv.2 Skill - Giga Crash
Rapid combo attack followed by a powerful upward cutting motion that will launch the enemy into the air.
* The user will perform multiple hits and open up a vortex, piling out magic energy to lift targets into the air.
* Best used on close ranged targets, because mid-range can easily avoid it.
Lv.3 Skill - Kanavan Strike
Kanavan Strike
Draws a magic circle with a sword in which swords of light will appear inside and attack the enemy.
* Spawns a field of Swords in a limited range.
* This skill has so much delay, that enemies can be pushed off the skill range before the Strike can be executed. Thus, wasting all your energy.
White Magic
Lv.1 Skill - Holy Bless
Increases attack power by endowing the magical sword with blue energy. Party members within the magic circle will be effected as well.
* This "Blessing" would last for about 15-20 seconds. It will increase the damage by a factor of 15%
* This buff can be stacked by more than one Ronan, making it last longer.
Lv.2 Skill - Blast Bomb
Summons a burning meteor from the sky which inflicts massive damage. Although skills in general don't produce mana back, Blast Bomb gives MP to the user upon impact with its burning effect.
* The Impact will land at least 5 feet in front of Ronan. There will be a segment showing where the Meteor will land. When it lands, it will leave a burning segment on the floor.
Lv.3 Skill - Lunatic Force
Summons tiny ice sphere which will inflict tremendous damage on the opponent that touch them by trapping them in giant ice thorns.
* This sphere of ice will freeze targets when struck on impact.
* The Freezing Effect actually lasts longer than others.
* Lunatic Force moves at a very slow rate and only horizontally, so it can easily be avoided.
* On the other hand, most opponents usually forget about the Lunatic Force being there, so they run into it sometimes
Dragon Knight
Weapon: Glaive
Obtained: 2nd Job Change (Quest Required)
Level Obtained: 20
Quote:
* "Do your best!"
* "I will pass judgment now!"
* "That's boring..."
* "Would you like to have a break?"
* "Rest in peace!"
* "Thanks for a job well done."
Contents
[hide]
* 1 Dragon Knight Characteristics
* 2 Obtainment Quest
o 2.1 Worn-Out Dragon Knight Mission (GP)
o 2.2 Dragon Knight Mission (Cash)
* 3 Dragon Knight Skills
o 3.1 General
o 3.2 Spell Sword
o 3.3 White Magic
* 4 Guides for Dragon Knight
Dragon Knight Characteristics
A Spell Knight is a one handed sword technician that is very strong in close combat and uses combinations of white magic to support his team.
Dragon Knights weapon of choice is the glaive that specializes in thrusting and slicing attacks. It is a balanced weapon when it comes to close quarter combat and measurable distance. It is excellent in continuous and charging attacks.
Spell Knight's magic strengthens attack power and supports the team's recovery. Ronan's magic can annihilate enemies and the glaive's battle abilities is at best when used with a combination of magic spells. A spell knight was the one that was able to defeat the dragon, so it safe to say that the Dragon Knight is the best warrior.
Obtainment Quest
Worn-Out Dragon Knight Mission (GP)
Cost: 4000 Image:gp.gif
"Have you ever heard the story regarding the dragon knight? It is said that if a righteous Spell Knight defeats evil they will become stronger and turn into a Dragon Knight."
- Wandering Spell Knight -
* Collect 300 Glaive Fragments. Glaive Fragments can be obtained at Marsh of Oblivion to Gaikoz's Castle in any mode
* Collect 10 Gaikoz's Seals. Gaikoz's Seals can only be obtained in Gaikoz's Castle 3 stars difficulty
Dragon Knight Mission (Cash)
Cost: 5,400 Image:Cash.gif
"Have you ever heard the story regarding the dragon knight? It is said that if a righteous Spell Knight defeats evil they will become stronger and turn into a Dragon Knight."
- Wandering Spell Knight -
* Collect 10 Glaive Fragments. Glaive Fragments can be obtained at Marsh of Oblivion to Gaikoz's Castle in any mode.
* Collect 1 Gaikoz's Seal. Gaikoz's Seals can only be obtained in Gaikoz's Castle 3 stars difficulty
Dragon Knight Skills
General
Dragon Knight's combos are similar to a Spearman's, but with no Multiple Blows. He can Air Grab from a Critical Attack.
Has a Glaive Rush, which uses a downward, diagonal rush in Mid-Air.
Has a special 3 hit Dash Attack.
Spell Sword
Infinite Sword
(Grade 1) Dragon Knight’s 1st grade attack deals a 3 hit thrust attack. The very first hit to the lower body will throw the enemy in the air.
* Deals a multi hit thrust attack, where the final will push the target away.
* It is possible to chain this twice during the 2nd hit of the attack.
* Unlike most other 1st Grade Attacks, this skill actually strikes 5 times if aligned well.
* It is also possible to chain with other skills.
Sword Tempest
(Grade 2) Dragon Knight’s 2nd grade attack enables the user to dash at the enemy while spinning to deal multiple combos. The skill finishes off with a massive downward strike.
* User will not dash, but spin.
* The spin attack will deal damage on any angle.
Road-Star Chaser
(Grade 3) Dragon Knight’s 3rd grade attack enables the user to rush at the enemy for a strong first attack which is followed by summoning a force of the rune to raise a big claw like energy form to finish the enemy off.
* Road-Star Chaser strikes three times. It acts like a wave pushing forward.
* The height of Road-Star Chaser is twice of Ronan. This can also apply to monsters that know Road-Star Chaser, such as Gardosen or Starklin.
White Magic
Holy Inferno
(Grade 1) Dragon Knight’s 1st Grade White Magic spell rains down the holy sparkle which will raise the HP recovery rate for you and your team for a short period of time.
* This "Inferno" lasts for 7 seconds.
* Not very effective as the other Healing Buffs.
* Does not heal a fatal status.
* Only healing spell that heals the user, as well as allies.
Spell the Rune
(Grade 2) Dragon Knight’s 2nd Grade White Magic summons a large Rune force to spread the attack in a wide range to hit multiple enemies at once.
* The Rune Field is a giant vortex circle. Anything caught in it will receive damage.
* This skill can also be easily comboed with many other skills.
Arc Breath
(Grade 3) Dragon Knight's 3rd Grade White Magic summons a dragon to charge forth breathing fire to annihilate the knight's enemies.
* Arc Breath's flames are fairly slow but cover a large area.
* Best used against trapped targets with no MP.
Aegis Knight
Weapon: Sword & Shield
Obtained: 3rd Job Change (Quest Required)
Level Obtained: 30
Quote:
* "I'll put my all into it!"
* "Do your best!"
* "Are you asleep?"
* "You're a whole new kind of stupid..."
* "It's my victory!"
* "Glory to Kanavan!"
Contents
[hide]
* 1 What is an Aegis Knight?
* 2 Aegis Knight Characteristics
* 3 Job Change Quest Information
o 3.1 Worn-Out Aegis Knight Mission (GP)
o 3.2 Aegis Knight Mission (Cash)
* 4 Aegis Knight Skills
o 4.1 General
o 4.2 Spell Sword Skills
o 4.3 White Magic Skills
* 5 Guides for Aegis Knight
What is an Aegis Knight?
A very traditional knighthood, the Aegis Knights have been the strongest defense for the Kanavan Kingdom since ancient times; their swords and shields have always stood stalwart to defend the kingdom.
The Aegis Knights call themselves the Absolute Shield. With their renowned skills in battle, they are the greatest defenders of the Kingdom.
Aegis Knights fight with a Sword and a Shield. While some might consider this less efficient for slaying foes, the Aegis Knights have proven that not many can match their skills in combat.
After the invasion and repeated attacks that followed from Kaze'aze, the Aegis Knights, stalwart as they were, faced annihilation. It was Ronan, who emerged from the ranks to lead the Aegis Knights forward and rallied their strength against the tide of dark forces that sought to break upon the Kanavan Kingdom.
With his new-found powers wielding the Sword and Shield along with his white magic, Ronan has become not only the guardian of the royal family, but the bulwark of Kanavan. He is the Kingdom's only hope of defense and survival.
Aegis Knight Characteristics
Using a shield, Aegis Knights can quickly attack and quickly defend with the shield so that they can carefully guard themselves while choosing their next move. Blocking is, initially, difficult to time and coordinate, but once mastered enemies will have no hope of ever hurting an Aegis Knight. Utilizing Ronan's innate magical abilities, you can collect the power of runes to dramatically increase the power of your own attacks. The proper use of magic will make Aegis Knights formidable opponents on the battlefield.
Aegis Knights are also known as "Absolute Shields", "Magic Defenders", or "Protectional Knights".
The word "Aegis" in Aegis Knight means "To Protect". It's might also refer to Athena's Aegis, a shield with Medusa's face in the center.
Job Change Quest Information
Worn-Out Aegis Knight Mission (GP)
Cost: 120,000 Image:gp.gif
"We of the Aegis Knights have protected Kanavan since ancient times. We have fought against the many invasions of Kaze'aze's army and the end is in sight. Become one of the Aegis Knights and be a bulwark for peace."
- Aegis Knight Leader -
* Kill 15 Paradoms in Kastulle Ruins Upper Floor :
* Collect 3 Gardosen Swords : Obtained after defeating Gardosen, Boss of Hell Bridge, on * Difficulty. Not 100%
* Collect 3 Basilisk Seals : Obtained after defeating Basilisk, Boss of Temple of Fire, on *** Difficulty. Not 100%
* Collect 10 Crystallized Elemental Spirits : Obtained by defeating Fire Golems in Temple of Fire.
* Collect 1 Kamiki Horn : Obtained after defeating Kamiki, Boss of Ellia Continent, on *** Difficulty. Not 100%
(Only the PvP Medals and Cyrstalized Elemental Spirits have a 100% Rate)
Aegis Knight Mission (Cash)
Cost: 7,200 Image:Cash.gif
"We of the Aegis Knights have protected Kanavan since ancient times. We have fought against the many invasions of Kaze'aze's army and the end is in sight. Become one of the Aegis Knights and be a bulwark for peace."
- Aegis Knight Leader -
* Collect 1 PvP Medal: Obtained after winning a PvP Match.
* Collect 1 Gardosen Sword: Obtained after defeating Gardosen, Boss of Hell Bridge, on * Difficulty. Not 100%
Aegis Knight Skills
General
AKs have a 6 hit combo instead of the usual 5, the 6th being a shield bash launcher attack.
Aegis Knight has a special "Blocking" and "Guarding" ability.
Blocking can defend the user from basic arrows or melee and some magic attacks. It can also intercept a combo and the Aegis Knight can pull off a combo of his own. During the interception of the combo, damage will be reflected to the opponent. However, Blocks cannot reflect arrows, only nullify them.
Elesis' Skill Tree can also gain the AK's Block Ability as well, in her shared "Magic Slash" attack. They are the only two characters that can do so.
Technically it is not similar, because her Block Ability actually is a repeated slash attack that "Chops" projectiles, rendering them useless.
Guard is the technical same thing as blocking, but can effect any attack. When an anti-deflectable attack is used against a guard, it will ignore it, and pass right through the Aegis Knight.
For example, lets say a Mage was targeting the Aegis Knight with her Stone Curse. The AK acts with a Guard as the Stone Curse is lifted. Now we see the Aegis Knight, unaffected by any petrification status
Another example would be an Archer targeting the Aegis with her Flame Arrow. As she launches the Burning Arrow Shots, the Aegis Counterattacks it with a Guard. When the Flame Arrows reach the Aegis Knight, it penetrates through the Aegis Knight, taking no damage.
Unlike all other characters, Aegis' Jump Attack can only be done once in the air.
Spell Sword Skills
Divine Slash
(Grade 1) A useful attack that can be used at the end of a combo to deliver a devastating downward blow.
* Divine Slash does a 4 hit combo, like Mega Slash.
* Unlike other skills, this has no delay.
* It can be chained into deadlier damage.
Furious Rush
(Grade 2) An attack that lets you quickly dash at a distant opponent to toss them in the air with your shield and slash them in the air.
* Furious Rush is a reach out attack. It's very easy to avoid this attack as Ronan must Dash forward before starting this attack.
* If anyone gets caught in this skill, they will be wounded badly.
Blame Buster
Blame Buster
(Grade 3) A powerful attack that summons a magic filled rune that explodes in a certain range to annihilate the enemies.
* Blame Buster isn't very wide, but quite far. Usually a 1 hit killer if it strikes.
* Use this skill cautiously, as it can easily be jumped.
* Best used on rushing or off-guard opponents.
White Magic Skills
Rune Flare
(Grade 1) Uses the force within a crystal rune to create a vortex around the body. The vortex can collect up to the maximum of 3 runes. When used together with magical or physical attacks, their destructive power is greatly amplified.
* Rune Flare amplifies the useage of Skills, and the usage of Psychic Force.
o More Rune Flares, the stronger effect the skill will have.
* Can only be casted up to three flares. It's impossible to "Chain Cast" them.
* They act like a buff, but will last infinitely until used or until you use a dungeon teleporter.
* Rune Flare has an ability called "Psychic Force", which shoots a beam or flare at the target. It shoots in 3 ways.
o Psychic Force can deal tremendous damage if used correctly.
+ 1 Monster = 1 half MP. 6 Monsters = Full Mp.
o Using Psychic Force Up/Down can "lift" the user up for a short time.
* Glitch: If you use Psychic Force (Up/Down) during Skill Freeze, then you will be sent to the Heavens.
Magic Defense
(Grade 2) A magic shield that allows you to protect your team.
* The shield almost acts like a Mage's Shield. The difference is that this is a level 2 skill, and it can be amplified by the usage of Rune Flares.
* Recently it has been discovered that Magic Defense is actually weaker than Mage's Shield.
o Even though it can be amplified, it can still exactly match towards a Mage's Shield.
* Only Shield buff to effect user and allies.
Tempest Slayer
(Grade 3) This skill summons an ancient spirit to help attack your foes. Also known as "Dark Slayer".
* Tempest Slayer is supposingly a Tomb Guardian (looks like a Dark Knight with a Lance instead of a Sword) of the Erudon family. When it strikes, it will use ethernal aura damage when it strikes the target.
* Can lead to Air Grabs.
Weapon: Tyrfing
Obtained: 4th Job Change(Quest Required)
Level Obtained: 40
Quote:
* "You are at your limit!"
* "As a Knight, you should not show your back!"
* "Why don't you just give up?"
* "You don't have the conviction of a knight!"
* "It's just a difference of level!"
* "This is your limit!"
Contents
[hide]
* 1 What is an Abyss Knight?
* 2 Abyss Knight Characteristics
* 3 Abyss Knight's Crest: "Legendary Abyss Knight"
* 4 Obtainment Quest
o 4.1 Worn-Out Abyss Knight Mission (GP)
+ 4.1.1 Part One
+ 4.1.2 Part Two
+ 4.1.3 Part Three
o 4.2 Abyss Knight Mission (Cash)
+ 4.2.1 Part One
+ 4.2.2 Part Two
+ 4.2.3 Part Three
* 5 Abyss Knight Skills
o 5.1 General
o 5.2 Spell Sword Skills
o 5.3 White Magic Skills
* 6 Guides for Abyss Knight
* 7 Abyss Knight Videos
What is an Abyss Knight?
Ronan, a descendant of the highest house of Magic Swordsmen in Kanavan, the House of Erudon, has received the highest praise and glory in the war against Kaze'aze.
However, great evil has taken hold over the Bermesiah Continent once again, and as an unknown, mysterious new continent appears, Ronan is once again thrust headlong into a perilous situation. Throughout the ongoing melee, Ronan relied upon the strength of his pedigree but just when he thought he had reached his limit a mysterious guardian of chaos was summoned by the House of Erudon and instructed to deliver a forbidden magical weapon to Ronan. This weapon was none other than the Tyrfing, a sword of immense power that can only be held with magical gloves.
The Tyrfing is a cursed blade that amplifies the powers of a swordsman when his powers are at their weakest. The amplification comes at a cost though. Rather than simply allowing anyone to wield the blade without regard to safety, the blade feeds on its wielder’s life. Anyone not ready to wield a Tyrfing will soon regret ever picking up the blade.
Ronan, who had trained hard and freed the continent from the grasp of evil, has attained the rank of the strongest class of the Magic Swordsmen, Abyss Knight, and is stepping forward to end the chaos of the new continent.
Abyss Knight Characteristics
An Abyss Knight is a member of the strongest class of Magic Swordsmen. The Abyss Knight wields the Tyrfing, a weapon which amplifies the Magic Swordsman's skills, and wears a glove with a magic orb to amplify his magical abilities. With a more developed sense of restraint and connected magic he can actively release his attacks with terminal precision. The result of this amplified magic is a combo that can still incorporate varied and powerful magic which increases the charge and destructive power of the Magic Swordsman's skills.
On a basic level the Abyss Knight can only fight 1:1 or only against a small number of enemies, but since he makes use of different battle styles, he can summon a Valkyrie and together attack the enemy by scorching the area around them, dominating a large number of enemies.
Abyss Knight's Crest: "Legendary Abyss Knight"
The "Legendary Abyss Knight" Crest is an item to represent the user as an "Abyss Knight". This item needs to be acquired by getting Abyss Knight during the Abyss Event.
* Item can no longer be obtained.
Attack: 4
Defense: 2
Vitality: 4
Additional Stats:
HP Recovery Bonus: +4%
Special Attack Resistance: +1%
Increased PvP Spawn Invincibility: +3%
Obtainment Quest
Worn-Out Abyss Knight Mission (GP)
Cost: 200,000 Image:gp.gif
Part One
"To you who will have to make it through the world's chaos, another trial awaits. However, do not be afraid. By testing your limits and the dimensions of your growth you will be even more prepared."
- Head of Erudon -
* Clear Kastulle Lower Floor on ** difficulty in under 10 minutes and collect 3 Cyclops' Hair.
* Defeat Skeletons and collect 20 Bone Fragments. (Kastulle Lower Floor ***, Kastulle Upper Floor ***)
* Collect 40 Practice Journals from all dungeons or PvP (Yes, even Trial Forest and Trial Tower).
* Collect 20 Battle Training Certificates by winning in Team and Survival modes in PvP (Be warned that Tag Mode will not count).
Part Two
"I have been watching over your activities up until now. As expected, you have proven to be the best of the knights born into Kanavan and the House of Erudon. I will give you the strength to overcome this task."
- Head of Erudon -
* Collect 5 Giant Stone Golem's Hearts in Kastulle Upper Floor on ** difficulty.
* Kill 15 Paradoms in Kastulle Upper Floor.
* Kill 30 Skeleton Knights in Kastulle Upper Floor.
* Collect 30 Practice Journals.
* Collect 15 Battle Training Certificates.
Part Three
"You, the strongest Magic Swordsmen, are the closest to becoming and Abyss Knight. This is the fate you have been given. In the name of the Abyss, punish all evil."
- Head of Erudon -
* Collect 5 Dark Anmon Horns from Battle for Bermesiah in ** difficulty.
* Kill 5 Black Fairy Queens in Battle for Bermesiah.
* Kill 20 Armored Cats in Battle for Bermesiah in *** difficulty (Note that the resummoned ones from Dark Anmon will not count toward the mission. There are 3 Armored Cats per run, meaning this has to be runned 7 times).
* Collect 20 Practice Journals.
* Collect 10 Battle Training Certificates.
Abyss Knight Mission (Cash)
Cost: 9,800 Image:Cash.gif
Part One
"To you who will have to make it through the world's chaos, another trial awaits. However, do not be afraid. By testing your limits and the dimensions of your growth you will be even more prepared."
- Head of Erudon -
* Clear Kastulle Lower Floor on ** difficulty in 10 minutes and collect 1 Cyclops' Hair.
* Collect 7 Practice Journals from all dungeons or PvP mode.
* Collect 5 Battle Training Certificates by winning in Team and Survival modes in PvP.
Part Two
"I have been watching over your activities up until now. As expected, you have proven to be the best of the knights born into Kanavan and the House of Erudon. I will give you the strength to overcome this task."
- Head of Erudon -
* Collect 1 Giant Stone Golem's Heart from Kastulle Upper Floor in ** difficulty.
* Collect 5 Practice Journals.
* Collect 1 Battle Training Certificates.
Part Three
"You, the strongest Magic Swordsmen, are the closest to becoming and Abyss Knight. This is the fate you have been given. In the name of the Abyss, punish all evil."
- Head of Erudon -
* Collect 1 Dark Anmon Horn from Battle for Bermesiah in ** difficulty.
* Collect 2 Practice Journals.
* Collect 1 Battle Training Certificates.
Abyss Knight Skills
General
Abyss Knights have extremely powerful attacks, and boast extremely high damage.
Like a Battle Mage, Abyss Knights do not have any Supportive Based Skills, such as Holy Bless, or Magic Defense.
It almost breaks Ronan's "job" as a Defender. His Raising Thrust is a psuedo-defensive type skill.
Has 3 different combos. Basic, Magic, and Aerial.
Basic is a multiple thrust type attack.
Magic slams a force aura onto the ground, causing the target to rise into the air. It is possible to air grab after this.
Aerial allows the user to leap up into the air, and strike downward onto the target.
Has a 3 hit Dash Thrust attack. This attack can also be leaped into the air and strike downwards, like the Aerial Combo.
Has a "Raising Thrust" attack.It will elevate a sword from a Horizontal Angle to a Vertical Angle. It can also "Guard" ranged type attacks, similar to the Aegis Knight's Guarding Mode.
The difference is that the Guarding Mode covers the whole frontal body, while Raising Thrust only covers the lower area.
Has a "Rune Charge", as an ability to cast two new attacks from it. Does not work the same way as Rune Flares.
From the Charge, the Abyss can convert it to Dust Chips. They almost act like Alchemist's "Booby Traps" but are nothing alike.
Abyss' Chips throw 3 small, blueish mines a few feet in front of him. They take 5 seconds to explode, and don't instantly trigger when stepped on. However, they can be placed as "Traps".
Also from the Charge, the Abyss can convert it into Monoforce, which consists of 3 lasers.
Has a Aerial Magic Attack, where the Abyss strikes downward with Magic in the air. This can be useful for defense.
It is possible to do 2-3 bursts with one jump, if you're fast enough.
Spell Sword Skills
Shadow Stinger
(Grade 1) Abyss Knight’s 1st Grade Black Magic attack. A long thrust followed by several short jabs that pushes the enemy back.
* This is actually just a Basic Combo used in a Skill Form.
o The slight difference is that the Shadow Stinger actually moves forward during the attack.
* Also known as "Soul Stinger"
Rock Blaster
(Grade 2) Abyss Knight’s 2nd Grade Black Magic attack. A powerful skill that sends the Abyss Knight Flying into the air to rain deadly magic down in front of him.
* The Abyss will shoot beams infront of him, jump up, and rain down more beams to the target.
* This attack is best used for mobs situations, like Abyss Storm. You can also wait for someone to come to you, and unleash it.
* For some odd reason, "Rock Blaster" is a "Magic" attack, but placed under a Sword Spell. The Beams shot came out from the Hand, not the Sword. This was probably placed as Spell Sword Skill since Abyss Storm took over as a Magic Skill.
Tornado Stinger
Tornado Stinger
(Grade 3) Abyss Knight’s 3rd Grade Black magic attack. The Abyss Knight summons ethereal rune blades from the writhing chaos to surround him and deal extreme amounts of damage to anyone in front of him.
* The Abyss Knight will leap into the air, summoning around himself a circle of swords. He drops down to the ground, slashing with the spinning swords, and then shoots the swords away at a 45 degree angle.
* This skill is very hard to control, but if it connects, it deals a high amount of hits.
* More useful in PvP rather than Dungeons.
* This attack cannot be countered.
White Magic Skills
Soul Wave
(Grade 1) Abyss Knight’s 1st Grade White Magic attack. The Abyss Knight sends a blast of magical energy to repel an enemy right before pulling the enemy back. Provides an excellent opportunity to chain or combo attacks.
* It pushes them away, and pulls them back.
* Usually most people do this for use of Combo Additional Effects.
* It is possible to Air Grab them during this.
* For some odd reason, in PvP, the opponent may be pushed back farther than the range of the 2nd wave.
Abyss Storm
(Grade 2) Abyss Knight’s 2nd Grade White Magic attack. The Abyss Knight summons a vortex from chaos that throws his enemies into the air while flaying them with the energy of chaos.
* Abyss Storm is a small Tornado.
* In Dungeons, it scatters bodies. In PvP, it pulls them in as a twister.
* It is possible to Air Grab someone from this.
Heaven’s Guardian
(Grade 3) Abyss Knight’s 3rd Grade White Magic attack. The Abyss Knight summons a Valkyrie to assist him as he pummels his enemies with magical energy. As he attacks the Valkyrie wields her heavenly bow to skewer the Abyss Knight’s enemies. This attack cannot be countered.
* Heaven's Guardian is also another summon effect. It shoots a field of beaming arrows at the target.
* Much easier to control, but harder to hit, and not enough range.
* More effective in Dungeons, due to high damage.
* Able to air grab from this skill.
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