Selasa, 01 Februari 2011

Grand Chase Ronan Job


Spell Knight
Weapon: Spell Sword

Obtained: Base Job (Quest Required)

Level Obtained: 0

Quote: "For the glory of Kanavan!"

* "Okay, let's begin!"
* "Are you asleep?"
* "This is your limit!"
* "I can fight again!"
* "It's not finished yet..."
* "It's my victory!"
* "Justice will never die."


Contents
[hide]

* 1 Spell Knight Characteristics
* 2 Skills
o 2.1 General
o 2.2 Spell Sword
o 2.3 White Magic
* 3 Guides for Spell Knight

Spell Knight Characteristics

Ronan uses both his knowledge of magic and his sword wielding skills to slay his opponents in the blink of an eye. He also uses white magic in order to support and enhance his team’s fighting abilities.

Although his magic attack isn’t the strongest, his ability to use long ranged magic skills as well as close melee attack makes him flexible and efficient in battles.


A Spell Knight is similar to a "Magic Warrior", in which the weapon is infused by a magical force thus allowing the Knight to physically attack as well as use magic to complement his fighting style.

Spell Knight's power is similar to a fusion of a Knight and a Mage. Take the Knight's furious swordplay skills with the Mage's devastating magical powers and you get a Spell Knight.
Skills
General

Spell Knight uses simple attacks like a Basic Knight.

Like Knight, the Spell Knight can use the Infinite Combo, without delaying any attack.

They also have a Launcher type attack which propels the target into the air. Hold up during the 3rd hit.

Spell Knight can do a Juggle Attack, meaning you keep the target in the air, along with doing constant aerial combos. Chaining Dash Attack multiple times will execute the Juggle.

He also knows Ranga Bolt, which is a short beam of light. It has pretty decent range, and mainly used to stall opponents.
Note that if you do the dash movement without attacking, Ronan will actually do a "Side-Step".
Be warned when under a Confused State, a Dash will automatically excute the "Side-Step".
Spell Sword

Lv.1 Skill - Rune Spiral

Draws a magic circle which amplifies the magical strength of the sword to create a devastating blow.

* The attack is a single strike with two blows onto the target.
* This attack is extremely short, so use cautiously.

Lv.2 Skill - Giga Crash

Rapid combo attack followed by a powerful upward cutting motion that will launch the enemy into the air.

* The user will perform multiple hits and open up a vortex, piling out magic energy to lift targets into the air.
* Best used on close ranged targets, because mid-range can easily avoid it.


Lv.3 Skill - Kanavan Strike
Kanavan Strike

Draws a magic circle with a sword in which swords of light will appear inside and attack the enemy.

* Spawns a field of Swords in a limited range.
* This skill has so much delay, that enemies can be pushed off the skill range before the Strike can be executed. Thus, wasting all your energy.

White Magic

Lv.1 Skill - Holy Bless

Increases attack power by endowing the magical sword with blue energy. Party members within the magic circle will be effected as well.

* This "Blessing" would last for about 15-20 seconds. It will increase the damage by a factor of 15%
* This buff can be stacked by more than one Ronan, making it last longer.

Lv.2 Skill - Blast Bomb

Summons a burning meteor from the sky which inflicts massive damage. Although skills in general don't produce mana back, Blast Bomb gives MP to the user upon impact with its burning effect.

* The Impact will land at least 5 feet in front of Ronan. There will be a segment showing where the Meteor will land. When it lands, it will leave a burning segment on the floor.

Lv.3 Skill - Lunatic Force

Summons tiny ice sphere which will inflict tremendous damage on the opponent that touch them by trapping them in giant ice thorns.

* This sphere of ice will freeze targets when struck on impact.
* The Freezing Effect actually lasts longer than others.
* Lunatic Force moves at a very slow rate and only horizontally, so it can easily be avoided.
* On the other hand, most opponents usually forget about the Lunatic Force being there, so they run into it sometimes


Dragon Knight
Weapon: Glaive

Obtained: 2nd Job Change (Quest Required)

Level Obtained: 20

Quote:

* "Do your best!"
* "I will pass judgment now!"
* "That's boring..."
* "Would you like to have a break?"
* "Rest in peace!"
* "Thanks for a job well done."


Contents
[hide]

* 1 Dragon Knight Characteristics
* 2 Obtainment Quest
o 2.1 Worn-Out Dragon Knight Mission (GP)
o 2.2 Dragon Knight Mission (Cash)
* 3 Dragon Knight Skills
o 3.1 General
o 3.2 Spell Sword
o 3.3 White Magic
* 4 Guides for Dragon Knight

Dragon Knight Characteristics

A Spell Knight is a one handed sword technician that is very strong in close combat and uses combinations of white magic to support his team.

Dragon Knights weapon of choice is the glaive that specializes in thrusting and slicing attacks. It is a balanced weapon when it comes to close quarter combat and measurable distance. It is excellent in continuous and charging attacks.

Spell Knight's magic strengthens attack power and supports the team's recovery. Ronan's magic can annihilate enemies and the glaive's battle abilities is at best when used with a combination of magic spells. A spell knight was the one that was able to defeat the dragon, so it safe to say that the Dragon Knight is the best warrior.
Obtainment Quest
Worn-Out Dragon Knight Mission (GP)

Cost: 4000 Image:gp.gif

"Have you ever heard the story regarding the dragon knight? It is said that if a righteous Spell Knight defeats evil they will become stronger and turn into a Dragon Knight."
- Wandering Spell Knight -

* Collect 300 Glaive Fragments. Glaive Fragments can be obtained at Marsh of Oblivion to Gaikoz's Castle in any mode
* Collect 10 Gaikoz's Seals. Gaikoz's Seals can only be obtained in Gaikoz's Castle 3 stars difficulty

Dragon Knight Mission (Cash)

Cost: 5,400 Image:Cash.gif

"Have you ever heard the story regarding the dragon knight? It is said that if a righteous Spell Knight defeats evil they will become stronger and turn into a Dragon Knight."
- Wandering Spell Knight -

* Collect 10 Glaive Fragments. Glaive Fragments can be obtained at Marsh of Oblivion to Gaikoz's Castle in any mode.
* Collect 1 Gaikoz's Seal. Gaikoz's Seals can only be obtained in Gaikoz's Castle 3 stars difficulty

Dragon Knight Skills
General

Dragon Knight's combos are similar to a Spearman's, but with no Multiple Blows. He can Air Grab from a Critical Attack.

Has a Glaive Rush, which uses a downward, diagonal rush in Mid-Air.

Has a special 3 hit Dash Attack.
Spell Sword

Infinite Sword

(Grade 1) Dragon Knight’s 1st grade attack deals a 3 hit thrust attack. The very first hit to the lower body will throw the enemy in the air.

* Deals a multi hit thrust attack, where the final will push the target away.
* It is possible to chain this twice during the 2nd hit of the attack.
* Unlike most other 1st Grade Attacks, this skill actually strikes 5 times if aligned well.
* It is also possible to chain with other skills.

Sword Tempest

(Grade 2) Dragon Knight’s 2nd grade attack enables the user to dash at the enemy while spinning to deal multiple combos. The skill finishes off with a massive downward strike.

* User will not dash, but spin.
* The spin attack will deal damage on any angle.

Road-Star Chaser

(Grade 3) Dragon Knight’s 3rd grade attack enables the user to rush at the enemy for a strong first attack which is followed by summoning a force of the rune to raise a big claw like energy form to finish the enemy off.

* Road-Star Chaser strikes three times. It acts like a wave pushing forward.
* The height of Road-Star Chaser is twice of Ronan. This can also apply to monsters that know Road-Star Chaser, such as Gardosen or Starklin.

White Magic

Holy Inferno

(Grade 1) Dragon Knight’s 1st Grade White Magic spell rains down the holy sparkle which will raise the HP recovery rate for you and your team for a short period of time.

* This "Inferno" lasts for 7 seconds.
* Not very effective as the other Healing Buffs.
* Does not heal a fatal status.
* Only healing spell that heals the user, as well as allies.

Spell the Rune

(Grade 2) Dragon Knight’s 2nd Grade White Magic summons a large Rune force to spread the attack in a wide range to hit multiple enemies at once.

* The Rune Field is a giant vortex circle. Anything caught in it will receive damage.
* This skill can also be easily comboed with many other skills.

Arc Breath

(Grade 3) Dragon Knight's 3rd Grade White Magic summons a dragon to charge forth breathing fire to annihilate the knight's enemies.

* Arc Breath's flames are fairly slow but cover a large area.
* Best used against trapped targets with no MP.


Aegis Knight
Weapon: Sword & Shield

Obtained: 3rd Job Change (Quest Required)

Level Obtained: 30

Quote:

* "I'll put my all into it!"
* "Do your best!"
* "Are you asleep?"
* "You're a whole new kind of stupid..."
* "It's my victory!"
* "Glory to Kanavan!"


Contents
[hide]

* 1 What is an Aegis Knight?
* 2 Aegis Knight Characteristics
* 3 Job Change Quest Information
o 3.1 Worn-Out Aegis Knight Mission (GP)
o 3.2 Aegis Knight Mission (Cash)
* 4 Aegis Knight Skills
o 4.1 General
o 4.2 Spell Sword Skills
o 4.3 White Magic Skills
* 5 Guides for Aegis Knight

What is an Aegis Knight?

A very traditional knighthood, the Aegis Knights have been the strongest defense for the Kanavan Kingdom since ancient times; their swords and shields have always stood stalwart to defend the kingdom.

The Aegis Knights call themselves the Absolute Shield. With their renowned skills in battle, they are the greatest defenders of the Kingdom.

Aegis Knights fight with a Sword and a Shield. While some might consider this less efficient for slaying foes, the Aegis Knights have proven that not many can match their skills in combat.

After the invasion and repeated attacks that followed from Kaze'aze, the Aegis Knights, stalwart as they were, faced annihilation. It was Ronan, who emerged from the ranks to lead the Aegis Knights forward and rallied their strength against the tide of dark forces that sought to break upon the Kanavan Kingdom.

With his new-found powers wielding the Sword and Shield along with his white magic, Ronan has become not only the guardian of the royal family, but the bulwark of Kanavan. He is the Kingdom's only hope of defense and survival.


Aegis Knight Characteristics

Using a shield, Aegis Knights can quickly attack and quickly defend with the shield so that they can carefully guard themselves while choosing their next move. Blocking is, initially, difficult to time and coordinate, but once mastered enemies will have no hope of ever hurting an Aegis Knight. Utilizing Ronan's innate magical abilities, you can collect the power of runes to dramatically increase the power of your own attacks. The proper use of magic will make Aegis Knights formidable opponents on the battlefield.


Aegis Knights are also known as "Absolute Shields", "Magic Defenders", or "Protectional Knights".

The word "Aegis" in Aegis Knight means "To Protect". It's might also refer to Athena's Aegis, a shield with Medusa's face in the center.
Job Change Quest Information
Worn-Out Aegis Knight Mission (GP)

Cost: 120,000 Image:gp.gif

"We of the Aegis Knights have protected Kanavan since ancient times. We have fought against the many invasions of Kaze'aze's army and the end is in sight. Become one of the Aegis Knights and be a bulwark for peace."
- Aegis Knight Leader -

* Kill 15 Paradoms in Kastulle Ruins Upper Floor :
* Collect 3 Gardosen Swords : Obtained after defeating Gardosen, Boss of Hell Bridge, on * Difficulty. Not 100%
* Collect 3 Basilisk Seals : Obtained after defeating Basilisk, Boss of Temple of Fire, on *** Difficulty. Not 100%
* Collect 10 Crystallized Elemental Spirits : Obtained by defeating Fire Golems in Temple of Fire.
* Collect 1 Kamiki Horn : Obtained after defeating Kamiki, Boss of Ellia Continent, on *** Difficulty. Not 100%

(Only the PvP Medals and Cyrstalized Elemental Spirits have a 100% Rate)
Aegis Knight Mission (Cash)

Cost: 7,200 Image:Cash.gif

"We of the Aegis Knights have protected Kanavan since ancient times. We have fought against the many invasions of Kaze'aze's army and the end is in sight. Become one of the Aegis Knights and be a bulwark for peace."
- Aegis Knight Leader -

* Collect 1 PvP Medal: Obtained after winning a PvP Match.
* Collect 1 Gardosen Sword: Obtained after defeating Gardosen, Boss of Hell Bridge, on * Difficulty. Not 100%

Aegis Knight Skills
General

AKs have a 6 hit combo instead of the usual 5, the 6th being a shield bash launcher attack.

Aegis Knight has a special "Blocking" and "Guarding" ability.

Blocking can defend the user from basic arrows or melee and some magic attacks. It can also intercept a combo and the Aegis Knight can pull off a combo of his own. During the interception of the combo, damage will be reflected to the opponent. However, Blocks cannot reflect arrows, only nullify them.
Elesis' Skill Tree can also gain the AK's Block Ability as well, in her shared "Magic Slash" attack. They are the only two characters that can do so.
Technically it is not similar, because her Block Ability actually is a repeated slash attack that "Chops" projectiles, rendering them useless.

Guard is the technical same thing as blocking, but can effect any attack. When an anti-deflectable attack is used against a guard, it will ignore it, and pass right through the Aegis Knight.
For example, lets say a Mage was targeting the Aegis Knight with her Stone Curse. The AK acts with a Guard as the Stone Curse is lifted. Now we see the Aegis Knight, unaffected by any petrification status
Another example would be an Archer targeting the Aegis with her Flame Arrow. As she launches the Burning Arrow Shots, the Aegis Counterattacks it with a Guard. When the Flame Arrows reach the Aegis Knight, it penetrates through the Aegis Knight, taking no damage.

Unlike all other characters, Aegis' Jump Attack can only be done once in the air.
Spell Sword Skills

Divine Slash

(Grade 1) A useful attack that can be used at the end of a combo to deliver a devastating downward blow.

* Divine Slash does a 4 hit combo, like Mega Slash.
* Unlike other skills, this has no delay.
* It can be chained into deadlier damage.

Furious Rush

(Grade 2) An attack that lets you quickly dash at a distant opponent to toss them in the air with your shield and slash them in the air.

* Furious Rush is a reach out attack. It's very easy to avoid this attack as Ronan must Dash forward before starting this attack.
* If anyone gets caught in this skill, they will be wounded badly.


Blame Buster
Blame Buster

(Grade 3) A powerful attack that summons a magic filled rune that explodes in a certain range to annihilate the enemies.

* Blame Buster isn't very wide, but quite far. Usually a 1 hit killer if it strikes.
* Use this skill cautiously, as it can easily be jumped.
* Best used on rushing or off-guard opponents.

White Magic Skills

Rune Flare

(Grade 1) Uses the force within a crystal rune to create a vortex around the body. The vortex can collect up to the maximum of 3 runes. When used together with magical or physical attacks, their destructive power is greatly amplified.

* Rune Flare amplifies the useage of Skills, and the usage of Psychic Force.
o More Rune Flares, the stronger effect the skill will have.
* Can only be casted up to three flares. It's impossible to "Chain Cast" them.
* They act like a buff, but will last infinitely until used or until you use a dungeon teleporter.
* Rune Flare has an ability called "Psychic Force", which shoots a beam or flare at the target. It shoots in 3 ways.
o Psychic Force can deal tremendous damage if used correctly.
+ 1 Monster = 1 half MP. 6 Monsters = Full Mp.
o Using Psychic Force Up/Down can "lift" the user up for a short time.
* Glitch: If you use Psychic Force (Up/Down) during Skill Freeze, then you will be sent to the Heavens.

Magic Defense

(Grade 2) A magic shield that allows you to protect your team.

* The shield almost acts like a Mage's Shield. The difference is that this is a level 2 skill, and it can be amplified by the usage of Rune Flares.
* Recently it has been discovered that Magic Defense is actually weaker than Mage's Shield.
o Even though it can be amplified, it can still exactly match towards a Mage's Shield.
* Only Shield buff to effect user and allies.

Tempest Slayer

(Grade 3) This skill summons an ancient spirit to help attack your foes. Also known as "Dark Slayer".

* Tempest Slayer is supposingly a Tomb Guardian (looks like a Dark Knight with a Lance instead of a Sword) of the Erudon family. When it strikes, it will use ethernal aura damage when it strikes the target.
* Can lead to Air Grabs.


Weapon: Tyrfing

Obtained: 4th Job Change(Quest Required)

Level Obtained: 40

Quote:

* "You are at your limit!"
* "As a Knight, you should not show your back!"
* "Why don't you just give up?"
* "You don't have the conviction of a knight!"
* "It's just a difference of level!"
* "This is your limit!"


Contents
[hide]

* 1 What is an Abyss Knight?
* 2 Abyss Knight Characteristics
* 3 Abyss Knight's Crest: "Legendary Abyss Knight"
* 4 Obtainment Quest
o 4.1 Worn-Out Abyss Knight Mission (GP)
+ 4.1.1 Part One
+ 4.1.2 Part Two
+ 4.1.3 Part Three
o 4.2 Abyss Knight Mission (Cash)
+ 4.2.1 Part One
+ 4.2.2 Part Two
+ 4.2.3 Part Three
* 5 Abyss Knight Skills
o 5.1 General
o 5.2 Spell Sword Skills
o 5.3 White Magic Skills
* 6 Guides for Abyss Knight
* 7 Abyss Knight Videos

What is an Abyss Knight?

Ronan, a descendant of the highest house of Magic Swordsmen in Kanavan, the House of Erudon, has received the highest praise and glory in the war against Kaze'aze.

However, great evil has taken hold over the Bermesiah Continent once again, and as an unknown, mysterious new continent appears, Ronan is once again thrust headlong into a perilous situation. Throughout the ongoing melee, Ronan relied upon the strength of his pedigree but just when he thought he had reached his limit a mysterious guardian of chaos was summoned by the House of Erudon and instructed to deliver a forbidden magical weapon to Ronan. This weapon was none other than the Tyrfing, a sword of immense power that can only be held with magical gloves.

The Tyrfing is a cursed blade that amplifies the powers of a swordsman when his powers are at their weakest. The amplification comes at a cost though. Rather than simply allowing anyone to wield the blade without regard to safety, the blade feeds on its wielder’s life. Anyone not ready to wield a Tyrfing will soon regret ever picking up the blade.

Ronan, who had trained hard and freed the continent from the grasp of evil, has attained the rank of the strongest class of the Magic Swordsmen, Abyss Knight, and is stepping forward to end the chaos of the new continent.


Abyss Knight Characteristics

An Abyss Knight is a member of the strongest class of Magic Swordsmen. The Abyss Knight wields the Tyrfing, a weapon which amplifies the Magic Swordsman's skills, and wears a glove with a magic orb to amplify his magical abilities. With a more developed sense of restraint and connected magic he can actively release his attacks with terminal precision. The result of this amplified magic is a combo that can still incorporate varied and powerful magic which increases the charge and destructive power of the Magic Swordsman's skills.

On a basic level the Abyss Knight can only fight 1:1 or only against a small number of enemies, but since he makes use of different battle styles, he can summon a Valkyrie and together attack the enemy by scorching the area around them, dominating a large number of enemies.


Abyss Knight's Crest: "Legendary Abyss Knight"

The "Legendary Abyss Knight" Crest is an item to represent the user as an "Abyss Knight". This item needs to be acquired by getting Abyss Knight during the Abyss Event.

* Item can no longer be obtained.

Attack: 4

Defense: 2

Vitality: 4

Additional Stats:
HP Recovery Bonus: +4%
Special Attack Resistance: +1%
Increased PvP Spawn Invincibility: +3%
Obtainment Quest
Worn-Out Abyss Knight Mission (GP)

Cost: 200,000 Image:gp.gif
Part One

"To you who will have to make it through the world's chaos, another trial awaits. However, do not be afraid. By testing your limits and the dimensions of your growth you will be even more prepared."
- Head of Erudon -

* Clear Kastulle Lower Floor on ** difficulty in under 10 minutes and collect 3 Cyclops' Hair.
* Defeat Skeletons and collect 20 Bone Fragments. (Kastulle Lower Floor ***, Kastulle Upper Floor ***)
* Collect 40 Practice Journals from all dungeons or PvP (Yes, even Trial Forest and Trial Tower).
* Collect 20 Battle Training Certificates by winning in Team and Survival modes in PvP (Be warned that Tag Mode will not count).

Part Two

"I have been watching over your activities up until now. As expected, you have proven to be the best of the knights born into Kanavan and the House of Erudon. I will give you the strength to overcome this task."
- Head of Erudon -

* Collect 5 Giant Stone Golem's Hearts in Kastulle Upper Floor on ** difficulty.
* Kill 15 Paradoms in Kastulle Upper Floor.
* Kill 30 Skeleton Knights in Kastulle Upper Floor.
* Collect 30 Practice Journals.
* Collect 15 Battle Training Certificates.

Part Three

"You, the strongest Magic Swordsmen, are the closest to becoming and Abyss Knight. This is the fate you have been given. In the name of the Abyss, punish all evil."
- Head of Erudon -

* Collect 5 Dark Anmon Horns from Battle for Bermesiah in ** difficulty.
* Kill 5 Black Fairy Queens in Battle for Bermesiah.
* Kill 20 Armored Cats in Battle for Bermesiah in *** difficulty (Note that the resummoned ones from Dark Anmon will not count toward the mission. There are 3 Armored Cats per run, meaning this has to be runned 7 times).
* Collect 20 Practice Journals.
* Collect 10 Battle Training Certificates.

Abyss Knight Mission (Cash)

Cost: 9,800 Image:Cash.gif
Part One

"To you who will have to make it through the world's chaos, another trial awaits. However, do not be afraid. By testing your limits and the dimensions of your growth you will be even more prepared."
- Head of Erudon -

* Clear Kastulle Lower Floor on ** difficulty in 10 minutes and collect 1 Cyclops' Hair.
* Collect 7 Practice Journals from all dungeons or PvP mode.
* Collect 5 Battle Training Certificates by winning in Team and Survival modes in PvP.

Part Two

"I have been watching over your activities up until now. As expected, you have proven to be the best of the knights born into Kanavan and the House of Erudon. I will give you the strength to overcome this task."
- Head of Erudon -

* Collect 1 Giant Stone Golem's Heart from Kastulle Upper Floor in ** difficulty.
* Collect 5 Practice Journals.
* Collect 1 Battle Training Certificates.

Part Three

"You, the strongest Magic Swordsmen, are the closest to becoming and Abyss Knight. This is the fate you have been given. In the name of the Abyss, punish all evil."
- Head of Erudon -

* Collect 1 Dark Anmon Horn from Battle for Bermesiah in ** difficulty.
* Collect 2 Practice Journals.
* Collect 1 Battle Training Certificates.

Abyss Knight Skills
General

Abyss Knights have extremely powerful attacks, and boast extremely high damage.

Like a Battle Mage, Abyss Knights do not have any Supportive Based Skills, such as Holy Bless, or Magic Defense.
It almost breaks Ronan's "job" as a Defender. His Raising Thrust is a psuedo-defensive type skill.

Has 3 different combos. Basic, Magic, and Aerial.
Basic is a multiple thrust type attack.
Magic slams a force aura onto the ground, causing the target to rise into the air. It is possible to air grab after this.
Aerial allows the user to leap up into the air, and strike downward onto the target.

Has a 3 hit Dash Thrust attack. This attack can also be leaped into the air and strike downwards, like the Aerial Combo.

Has a "Raising Thrust" attack.It will elevate a sword from a Horizontal Angle to a Vertical Angle. It can also "Guard" ranged type attacks, similar to the Aegis Knight's Guarding Mode.
The difference is that the Guarding Mode covers the whole frontal body, while Raising Thrust only covers the lower area.

Has a "Rune Charge", as an ability to cast two new attacks from it. Does not work the same way as Rune Flares.

From the Charge, the Abyss can convert it to Dust Chips. They almost act like Alchemist's "Booby Traps" but are nothing alike.
Abyss' Chips throw 3 small, blueish mines a few feet in front of him. They take 5 seconds to explode, and don't instantly trigger when stepped on. However, they can be placed as "Traps".

Also from the Charge, the Abyss can convert it into Monoforce, which consists of 3 lasers.

Has a Aerial Magic Attack, where the Abyss strikes downward with Magic in the air. This can be useful for defense.
It is possible to do 2-3 bursts with one jump, if you're fast enough.


Spell Sword Skills

Shadow Stinger

(Grade 1) Abyss Knight’s 1st Grade Black Magic attack. A long thrust followed by several short jabs that pushes the enemy back.

* This is actually just a Basic Combo used in a Skill Form.
o The slight difference is that the Shadow Stinger actually moves forward during the attack.
* Also known as "Soul Stinger"


Rock Blaster

(Grade 2) Abyss Knight’s 2nd Grade Black Magic attack. A powerful skill that sends the Abyss Knight Flying into the air to rain deadly magic down in front of him.

* The Abyss will shoot beams infront of him, jump up, and rain down more beams to the target.
* This attack is best used for mobs situations, like Abyss Storm. You can also wait for someone to come to you, and unleash it.
* For some odd reason, "Rock Blaster" is a "Magic" attack, but placed under a Sword Spell. The Beams shot came out from the Hand, not the Sword. This was probably placed as Spell Sword Skill since Abyss Storm took over as a Magic Skill.



Tornado Stinger
Tornado Stinger

(Grade 3) Abyss Knight’s 3rd Grade Black magic attack. The Abyss Knight summons ethereal rune blades from the writhing chaos to surround him and deal extreme amounts of damage to anyone in front of him.

* The Abyss Knight will leap into the air, summoning around himself a circle of swords. He drops down to the ground, slashing with the spinning swords, and then shoots the swords away at a 45 degree angle.
* This skill is very hard to control, but if it connects, it deals a high amount of hits.
* More useful in PvP rather than Dungeons.
* This attack cannot be countered.

White Magic Skills

Soul Wave

(Grade 1) Abyss Knight’s 1st Grade White Magic attack. The Abyss Knight sends a blast of magical energy to repel an enemy right before pulling the enemy back. Provides an excellent opportunity to chain or combo attacks.

* It pushes them away, and pulls them back.
* Usually most people do this for use of Combo Additional Effects.
* It is possible to Air Grab them during this.
* For some odd reason, in PvP, the opponent may be pushed back farther than the range of the 2nd wave.

Abyss Storm

(Grade 2) Abyss Knight’s 2nd Grade White Magic attack. The Abyss Knight summons a vortex from chaos that throws his enemies into the air while flaying them with the energy of chaos.

* Abyss Storm is a small Tornado.
* In Dungeons, it scatters bodies. In PvP, it pulls them in as a twister.
* It is possible to Air Grab someone from this.

Heaven’s Guardian

(Grade 3) Abyss Knight’s 3rd Grade White Magic attack. The Abyss Knight summons a Valkyrie to assist him as he pummels his enemies with magical energy. As he attacks the Valkyrie wields her heavenly bow to skewer the Abyss Knight’s enemies. This attack cannot be countered.

* Heaven's Guardian is also another summon effect. It shoots a field of beaming arrows at the target.
* Much easier to control, but harder to hit, and not enough range.
* More effective in Dungeons, due to high damage.
* Able to air grab from this skill.

Grand Chase Sieghart Job


Gladiator
Weapon: Gladius

Obtained: Base Job (Quest Required,Starting in Korean )

Level Obtained: 0

Quote:

* "You've just signed your death warrant."
* "Yeah, you should just go ahead and attack, if you have the courage."
* "Eat this!"
* "Yep, yep, it's about time for me to start."
* "That was nothing!"
* "Damn."
* "Too easy!"


Contents
[hide]

* 1 Gladiator Characteristics
* 2 Gladiator Skills
o 2.1 General
o 2.2 Regular Skills
o 2.3 Rage Skills
* 3 Gladiator Guides
* 4 Gladiator Videos

Gladiator Characteristics

The Gladiator is not only an excellent swordsman, but also an excellent fighter. He uses every part of his body to attack and can smash through nearly any barrier or enemy with his body. From within his body he generates Rage which increases as he he is attacked or as he attacks. When he is full of rage, his attacks become stronger and he is able to completely destroy his enemies. Note that the rage bar does not need to be completely full to use, but will not last as long.

Once he is filled with rage, all his skills increase in power. His special attacks and abilities will be more powerful and cause more damage. He will also become faster, allowing him to attack more with his special techniques.


Gladiator Skills
General

Unlike most other characters, Sieghart has the unique ability to start combos with his dash attack. This makes ambushing enemies much more effective as you are able to deal high amounts of damage in one dash attack.

His Critical Attack causes him to do a stomp, stunning the target.

All of the extra combos (Up combo, Critical/Double attacks) are available when dash attacking.

He has a 2 hit jump attack combo.
Regular Skills

1st Skill:Iron Crusher: Gladiator's 1st Grade Skill is a two-hit combo, knocking the enemy far back. The first hit is a quick slash and the last hit of this attack is a heavy Gladius slam sending two small energy spikes along the ground.

2nd Skill:Flame Sword: Gladiator's 2nd Grade Skill sends flames roiling up from the ground to knock away a large number of enemies all at once, doing heavy constant damage as they are launched away.

3rd Skill:Grinding Punisher: Gladiator's 3rd Grade Skill has the Gladiator swing downwards before jumping into the air 2 times, each time striking upwards. These 2 jumps send large waves of energy upwards, dealing multiple hits of high damage.


Rage Skills

1st Rage Skill:Iron Crusher: Gladiator's 1st Grade Rage Skill resembles the normal skill, but an extra light upwards blow is added, increasing its power.

2nd Rage Skill:Flame Sword: Gladiator's 2nd Grade Rage Skill resembles the normal skill, but send your enemies flying even further and causes a greater amount of damage. In the end, there's also a large explosion dealing additional damage and shakes the screen.

3rd Rage Skill:Grinding Punisher: Gladiator's 3rd Grade Rage Skill resembles the normal skill, but the power of this attack is greatly increased and the last 2 waves of energy are a lot larger. The last wave of energy is so powerful, it shakes the screen, as well as adding energy strikes.


Warlord
Weapon: Sleaghgrim

Obtained: 2nd Job (Quest Required)

Level Obtained: 20

Quote:

* "No one has fought me, and lived!"
* "If I were you, I'd walk away while I still have my legs attached."
* "What are you doing, noob?"
* "Come on! At least give me a challenge!"
* "So how does it feel to fight with a legend?"
* "Not just anyone can be a legend."


Contents
[hide]

* 1 Warlord Characteristics
* 2 Obtainment Quest
o 2.1 Worn-Out Warlord Mission (GP)
o 2.2 Warlord Mission (Cash)
* 3 Warlord Skills
o 3.1 General
o 3.2 Skills
o 3.3 Rage Skills
* 4 Warlord Guides
* 5 Warlord Videos

Warlord Characteristics

With his matched Pike and Gladius, called Sleaghgrim, the Warlord is a highly specialized job that combines the long reach of the pike and the speed of the gladius. The Warlord excels in smashing through his opponents’ defenses with the long swipes of his pike, granting him access to their inner defenses with his quick gladius. The Warlord often uses his pike to vault over enemies while charging, quickly changing his position on the battlefield, giving him the opportunity to strike from above and behind. His ability to quickly change his positioning gives him many opportunities to strike at undefended backs and sides that his opponents may not expect. The Warlord can capture many enemies single handedly by suddenly dropping down from above or forcing them into a corner with his long reaching pike.

The Warlord's attacks can come from his Gladius or his Pike, giving him a varied array of ranges from which he can assault his opponents. He can quickly close gaps and has an edge in close quarters combat that no other job can equal. Coupled with his "Rage Mode," no other close quarters combat class can compare.
Obtainment Quest
Worn-Out Warlord Mission (GP)

Cost: 4,800 Image:Gp.gif

Sieghart - The Legend of Kanavan
"Sieghart... warrior of Kanavan. Our Queen's wish is that you would be Kanavan's hero now as you had been in the past. Become a Warlord and protect Kanavan! May Bermesiah be everlasting! "
-Vizier to the Queen of Kanavan-

* Obtain 300 Sleaghgrim Fragments: You can obtain these by defeating various monsters from Marsh of Oblivion to Gaikoz's Castle.
* Obtain 10 Gaikoz Swords: You can obtain these by defeating Gaikoz, Boss of Gaikoz's Castle, on *** Difficulty.

Warlord Mission (Cash)

Cost: 6,500 Image:Cash.gif

Sieghart - The Legend of Kanavan
"Sieghart... warrior of Kanavan. Our Queen's wish is that you would be Kanavan's hero now as you had been in the past. Become a Warlord and protect Kanavan! May Bermesiah be everlasting! "
-Vizier to the Queen of Kanavan-

* Obtain 10 Sleaghgrim Fragments: You can obtain these by defeating various monsters from Marsh of Oblivion to Gaikoz's Castle.
* Obtain 1 Gaikoz Sword: You can obtain these by defeating Gaikoz, Boss of Gaikoz's Castle, on *** Difficulty.

Warlord Skills
General

Warlord is basically a fusion off Spearman and Dragon Knight.

Has a 4 hit combo, sweeping his Pike & Sword and then lifting up his targets.

Warlord has the ability to Juggle from his Crit/Double attacks if timed right and otto.

He has slightly longer range than Spearman.

His Dash Attack is two frontal hits.

He can throw his enemies away due to his modified Dash Attack, like Spearman's Grab and his own.

He can Vault over enemies with his pike and sweep behind, or perform a 3 hit combo.

He can execute "Finishing Fury", which is nearly the same thing as Dragon Knight's "Dragon Dive", except it has a small explosion, which causes a heavy blow and a few light blows from the impact. This attack is very quick, and will not stop until it hits the floor (or until you get hit). A land grab is possible after this attack.

In Dungeons, Finishing Fury can be "chained" (or Ottoed), but it requires heavy precision in timing. However, if you use it too close before you reach maximum height on a platform, you'll fall right through (and possibly through all the platforms below). If you instantly use it too close to an edge, the effect gives off but you'll fall right through at fast speed (especially on PvP Gorge of Oath or PvP Christmas Babel).

His Vault drives the pike onto the target's foot, stunning the target in Dungeons, and making them do a dance of pain in PvP.
Skills

1st Skill: Savage Attack: Warlord's 1st Grade Attack knocks his enemies into the air with his pike and lifts them into the air before finishing them off with energy radiating from his gladius.

* The Warlord will swipe once, leap up, then spew flames from his blade.
* It is noted that the leap also strikes behind. If the opponent is close enough, they might get caught into the flames.

2nd Skill: Punisher Combo: Warlord's 2nd Grade Attack sends the Warlord rushing forward, attacking with a spinning pike before deliver a fatal jab with his gladius into the ground to create a powerful explosion.

* The Warlord will strike multiple times twirling his pike, and then slamming down with his gladius, causing an array of Darkness to shoot upward.
* The explosion does not push the target high. But a land grab is possible.
* The move has very strong reach, as the Warlord moves forward a lot.
* In order to deliver full damage, the target must be cornered (and hopefully not using Super Armor to prevent the Aerial Damage).

3rd Skill: Fire Blaster: Warlord's 3rd Grade Attack hits enemies with two strong sweeping strikes from the gladius before finishing with an incredibly powerful spirit pike flung at high velocity towards the enemy.

* The spirit pike will NOT go to the end of the map.

Rage Skills

1st Rage Skill: Savage Attack: Warlord's 1st Grade Rage Attack is very similar to the regular 1st Grand Attack but a final finishing blow is added, increasing the power of the attack.

* In between the leap and the flames, the Warlord shoots 2 more flames.
* The sweep and leap deals less damage, but the flames do a bit more.

2nd Rage Skill: Punisher Combo: Warlord's 2nd Grade Rage Attack sends the Warlord rushing forward, attacking with quick jabs of the pike before deliver a fatal jab with his gladius into the ground to create a significantly more powerful explosion.

* Instead of comboing with the pike, the Warlord does a flurry of strikes with his pike, and then slams down into a more powerful explosion.
* The attack's range is swapped for power.
* The explosion doesn't push them up high, but a land grab is still possible.

3rd Rage Skill: Fire Blaster: Warlord's 3rd Grade Rage Attack flings an incredibly powerful, significantly larger spirit pike at high velocity towards the enemy.

* This move is more powerful than the normal Fire Blaster and faster than Spearman's "Fire Lance".
* The spirit pike travels significantly farther in Rage Mode


Prime Knight
Weapon: Soluna

Obtained: 4th Job Change (Quest Required)

Level Obtained: 40

Quote:

* "Show me what you got."
* "*Laughs* So you're here to pick a fight with a legend."
* "Heh, was that it?"
* "Prepare to die!"
* "I've waited 300 years to finish this fight."
* "Did you really just try challenging me?"

Contents
[hide]

* 1 What is Prime Knight?
* 2 Job Characteristics
* 3 Obtainment Quest
o 3.1 Worn-Out Prime Knight Mission (GP)
+ 3.1.1 Part 1
+ 3.1.2 Part 2
+ 3.1.3 Part 3
o 3.2 Prime Knight Mission (Cash)
+ 3.2.1 Part 1
+ 3.2.2 Part 2
+ 3.2.3 Part 3
* 4 Prime Knight Skills
* 5 General
o 5.1 Skills
o 5.2 Rage Skills
* 6 Prime Knight Guides
* 7 Prime Knight Videos

What is Prime Knight?

The Prime Knight was chosen by the gods to establish balance in the world after it was thrown off by the forces of evil.

The powers of evil continued to grow, and the gods so realized that the mortal world was in peril. The gods summoned an elite group of knights from which they selected the very best warriors to become Prime Knights. Sieghart the Highlander had been training with other highlander warriors when he caught the eyes of the gods, and having passed all of the trials presented to him, returned as the Prime Knight to save the world.

However, a Prime Knight is not to use such power recklessly, thus Sieghart had been relying on his own inherent talents, doing the best that he could up to this point. Yet, with his own natural powers alone, Sieghart is not strong enough to take on his new enemies. Now, Sieghart has decided to finally take up the Soluna and display his full power as the Prime Knight.


Job Characteristics

With 2 swords in 1, the Prime Knight has a long reach without being hindered by the weight of such a large weapon, and as a result can dominate his enemies with his quick moves and attacks. Prime Knight can grab and link combos by timing special commands and keys.

The Prime Knight's Rage Mode is more powerful than any of Sieghart's past jobs; combining his attacks and skills with Rage will up the number of hits and change the motions on his grabs and taunts, maximizing their power.

When his rage is unleashed, the Prime Knight is a force to be reckoned with, able to charge through enemy lines and leave nothing but destruction in his wake.


Obtainment Quest

A Prime Knight has the privilege of being chosen by the gods, and must undergo many trials and hardships commensurate with this privilege. Only those who can overcome these challenges can become a Prime Knight. Applicants must attain Level 40 and complete the 3rd job change mission to begin the Prime Knight Mission. The mission scroll is available as a GP or Cash Scroll.
Worn-Out Prime Knight Mission (GP)

Cost: 240,000 Game Points, the in-game currency of Grand Chase

This mission is in 3 parts:
Part 1

"Sieghart, we can no longer fend off the forces of evil alone. It's time to meet you destiny!"
- Celestial Messenger-
"Well it's about time!"
- Sieghart -

* Cyclops' Eyes (0/3)
* Skeleton Archer's Bow Fragment (0/10)
* Practice Journal (0/40)
* Battle Training Certificate (0/20)

Part 2

"We see you're mentally prepared to take on evil as the Prime Knight. But be warned, the Soluna has a soul of it's own. The Moon must acknowledge you as her master."
- Celestial Messenger -

* 3 Golem's Mana (0/3)
* Defeat Paradom (0/15)
* Skeleton Archer Boss Hunt (0/20)
* Practice Journal (0/30)
* Battle Training Certificate (0/15)

Part 3

"The Moon has accepted you as her master. Now you must earn acceptance from the Sun. Only then will the Soluna yield to your command."
- Celestial Messenger -

* Dark Anmon's Wings (0/5)
* Defeat Black Fairy Queen (0/5)
* Defeat Orc Lord (0/5)
* Practice Journal (0/20)
* Battle Certificate (0/10)

Prime Knight Mission (Cash)

Cost: 11,800 Ntreev Cash; currency converted from real money at 1$:1000 points

This mission is in 3 parts:
Part 1

"Sieghart, we can no longer fend off the forces of evil alone. It's time to meet you destiny!"
- Celestial Messenger-
"Well it's about time!"
- Sieghart -

* Cyclops' Eyes (0/1)
* Practice Journal (0/1)
* Battle Training Certificate (0/5)

Part 2

"We see you're mentally prepared to take on evil as the Prime Knight. But be warned, the Soluna has a soul of it's own. The Moon must acknowledge you as her master."
- Celestial Messenger -

* 3 Golem's Mana (0/1)
* Practice Journal (0/5)
* Battle Training Certificate (0/1)

Part 3

"The Moon has accepted you as her master. Now you must earn acceptance from the Sun. Only then will the Soluna yield to your command."
- Celestial Messenger -

* Dark Anmon's Wings (0/1)
* Practice Journal (0/2)
* Battle Certificate (0/1)

Prime Knight Skills General


Prime Knight uses a uses a giant blade like Sword Master, but during combos he can break it apart into two separate blades, the Sol and Luna. He uses a mix of quick and heavy attacks to attack opponents. Prime Knight also has a "JF" (Just Frame) feature to improve his skills by inputting your attack button at the right time during each skill. A blue aura will appear on the Prime Knight telling you when to press. The "JF" attack is also a finisher for each MP skill and each skill, both Rage Mode and regular, has its own unique finisher.
The "JF" Aura

Prime Knight has three different dash attacks, each with its own JF:

* Basic Dash Attack - A simple two-hit horizontal slash attack. (Your basic combo cannot be started off with this attack).
o JF: In place of the second slash, the Prime Knight dashes forward in a 'shadow' status, giving him short invincibility frames, while slashing through the opponent. You can make up to 3 slashes, each slash dealing higher damage and knocking the enemy into the air, slightly. Prime Knight alternates from going forward on the first slash to backwards on the second slash and forwards again on the third slash. You can use this JF during the Basic Air Dash Attack too. The Prime Knight can dash in either direction immediately after the first or second slash, but not the third. It is possible to grab your opponent after doing either of the first two slashes.
* Sword Dance (Dash Attack but at the first slash, press Up) - Prime Knight deals two vertical slashes as he spins his blade. The first slash stuns the opponent and second slash throws the opponent in the air.
o JF: An additional stunning vertical slash is added between the first and second slashes. You can make an infinite number of these slashes as long as you press your attack button at the right time. You can use this JF during an Air Dash Sword Dance too.
o Rage JF: The stunning vertical slash is removed, and by timing the JF after the last slash, the Prime Knight leaps into the air and slashes downward at the airborne enemy, knocking the enemy away.
* Slide Attack (Dash Attack but at the first slash, press Down) - Prime Knight slides on the ground to the opposite side of the opponent, dealing light damage. During the slide, the Prime Knight is invincible. This move can be very useful to avoid powerful frontal attacks.
o JF: After his slide, Prime Knight dashes backwards in a 'shadow' status, giving him short invincibility frames, while slashing through the opponent. You can make up to 3 slashes, each slash dealing higher damage and knocking the enemy into the air, slightly. Prime Knight alternates from going backwards on the first slash to forwards on the second slash and backwards again on the third slash. You can use this JF during the Air Slide Attack too.

Prime Knight also has two other attacks that have a JF:

* Hawk Attack (Up + Down + Z) - Prime Knight dives downwards quickly at the enemy, dealing light damage.
o JF: By pressing the attack button at the right time, the dive is canceled and another aerial attack can be executed. You can activate the JF as soon as Prime Knight hits the opponent with Hawk Attack.
o Rage JF: Once the dive is completed, the Prime Knight flips backwards and away from the enemy. (The regular JF is possible in Rage mode, but if you skip the first one, this will be available). After flipping backwards, the Prime Knight can do 3 shadow slashes like his Dash attack's JF.
* Critical/Double Attack (Right + Right/Left + Left, depending on the direction you're facing, during or after a Combo attack) - Prime Knight deals a heavy slash downwards that lifts you up, then drives the point of the Soluna downwards upon the enemy.
o JF: Immediately after he drives his Soluna downwards, he lifts it back up, throwing the enemy back into the air before it hits the ground.

Prime Knight has a Rage Bar attack called Soul Break. When you have one or more bars of Rage, press A to execute it. Soul Break causes Prime Knight to deal a powerful slash of dark fire that deals heavy damage. The more Rage you have, the more damage Soul Break will do. You can also execute Soul Break while in Rage Mode but it will consume all your Rage.

Prime Knight's Rage Mode is by far the most unique of Sieghart's jobs. By activating Rage Mode with Prime Knight, you create a close-range wave of energy that deals very light damage but sends enemies flying away. Prime Knight's Rage Mode not only does that, but it gives him a new taunt animation, a longer basic combo, and a special grab animation for PvP, as well as the regular abilities from Rage Mode.
Skills

1st Skill: Highlander Assault: Prime Knight's 1st Grade attack. A powerful skill that uses Sol first to rapidly jab and slice before before bringing Sol and Luna together in a final, powerful blow.

* JF: Sieghart finishes the combo with a brutal upwards slash, knocking the enemy far away

2nd Skill: Soul Edge: Prime Knight's 2nd Grade attack. Sieghart jumps up and slashes down with his powerful Soluna, imbued with the rage within him, pinning his enemy to the ground.

* JF: Sieghart drags his sword on the ground, collecting power, before slashing upwards at the enemy with a wave of dark fire, dealing further damage.

3rd Skill: Unlimited Blade: Prime Knight's 3rd Grade attack. Sieghart moves at an incredible speed and attacks his enemies from every angle.

* JF: Sieghart unleashes a field of power similar to the last hit in Fighter's Regular White Flower Technique
* This skill is like a combination of Duelist's Dread Punisher and Dark Assassin's Unlimited Blade and deals numerous hits

Rage Skills

1st Rage Skill: Rage Highlander Assault: Prime Knight's 1st Grade Rage attack. A 5-hit combo where Sieghart slashes at the opponent, the final hit knocks the enemy away.

* JF: Sieghart charges his energy before performing an upwards Soul Break-like attack.

2nd Rage Skill: Rage Soul Edge: Prime Knight's 2nd Grade Rage attack. Sieghart leaps into the air while spinning rapidly, before crashing down upon the enemy, dealing heavy damage.

* JF: Sieghart drags his sword on the ground, collecting power, before slashing upwards at the enemy with a wave of dark fire, dealing further damage.

3rd Rage Skill: Rage Unlimited Blade: Prime Knight's 3rd Grade Rage attack. Sieghart summons many floating swords around him and then takes one sword at a time and slashes through the enemy 7 times with each sword before and crashing down, sending the enemy into the air.

* JF: Sieghart re-summons the swords and calls them to slash through the aerial enemy.

Grand Chase Ryan Job


Druid
Weapon: Axe

Obtained: Base Job (Quest Required)

Level Obtained: 0

Quote:

* "Shall we start?"
* "I'll show you bravery!"
* "I'll show you the power of the Druid!"
* "Are you the one who has been destroying the forest?"
* "Ack... I must not fall!"
* "Not bad!"
* "This is not the end..."
* "Don't underestimate the power of the Druid!"
* "Hahahaha! Better luck next time!"
* "I miss the forest..."


Contents
[hide]

* 1 Druid Characteristics
* 2 Druid Skills
o 2.1 General
o 2.2 Regular
o 2.3 Transformation
* 3 Guides for Druid

Druid Characteristics

Druids have combat abilities derived from nature: they can heal their allies at critical moments and help release their latent powers. When the power he obtains from nature is too weak, he transforms himself and becomes nature. Nature isn't confined to the typical aspects of nature such as trees or the air. Ryan can transform into any living being that is part of nature and deliver attacks characteristic of that being.
Druid Skills
General

Can't Run, only can do a short, fast Dash.

Has no Air Dash.

Jump Attack is an Chop which can last forever in the air.

Can do a "Power Smash" attack similar to the Sword Master. The only difference is that Power Smash is in front, while Sword Master's below.
Regular

Magic Break

(Grade 1) Druid’s 1st grade level attack that enables the user to smack a target with his axe to launch the target into the air and then smash the falling target downward. This skill is favored by many Druids for its short activation time and 100% success rate of creating an opportunity for a follow-up attack. This is the only skill that Druids can use quickly since they usually suffer from long attack delays. Skill is also known as Twin Blade.

* Does a twin slash attack.
* First slash knocks them up and the second slash knocks them far away. It also has quite a decent amount of Invici Frames as well.
* For some odd reason, there is a possibility of the 2nd slash not hitting.

Shockwave

(Grade 2) Druid’s 2nd grade level attack that enables the user to jump high and deliver a downward blow to a target with an axe. The impact of the attack causes an earthquake that will inflict splashed damage to all other enemies standing on the ground. However, this skill can be easily dodged since it has a slow activation time. This skill is effective on enemies with low HP and in battle situations where enemies cannot evade the Shock wave. Skill is also known as Titan's Axe.

* Does multiple slashes where the last creates an high impact.
* Anyone nearby will be inflicted with heavy damage, and lifted up high, where they crash down onto the ground.
* The "Shockwave" effect is similar to a Jump Attack, though limited; Arme's Reverse Gravity has the same effect. Any physical contact with the Axe can cause pain as well.
* Glitch: Several months ago, Ryan's Voice & the Axe Chop Sounds were removed from this skill.

Ryan’s Heart

(Grade 3) Druid’s 3rd grade level attack that makes Ryan an essential member of a team: he can cast a magic spell that will resurrect allies for a 30-second duration. While Ryan’s Heart is in effect, defeated team members can resurrect with 20% of their HP restored without consuming their lives. This skill’s effect is canceled after one member is resurrected, but it’s very useful in Quest mode or any other team battle situations. Skill also known as Resurrection.

* Within 30 seconds, anyone fallen will immediately rise back again with 20% of his/her Max HP.
* Has an unlimited range.
* Does not affect the user itself.


Transformation

Transform (Wolf)
Druid's Transformation: Wolf

(Grade 2) This skill allows the Druid to transform into a wolf. Wolf Transformations must be purchased via Cash OR GP from the Shop.

* Attk Up, Def Down, Vit Down for 30 seconds.
o The item "Moonlight Ring", will increase the transformation time, making it last for 45 seconds. It is found under a Ring Accessory, for 1k Cash Points.
* Wolf has 3 different versions. One is GP, while other 2 are Cashed. The 2 colored are "Moonlight" (White) and "Shadow" (Black).
o Neither Wolf changes the stat/attack attribute, so there is no advantage to purchase them (unless you enjoy the colors).
* "Wolf Roar" buff increases attack power for all nearby members for 3 seconds. For the user itself, it will last until the transformation ends.
* In PvP, the Transformation reduces MP Gain Rate.
* Be warned that every time you transform into Wolf, your HP will be reduced, thanks to the Vitality Reduction.
o If the transformation happens when the hp is above 50%, the player shall regain a bit of hp but when the trasformation occurs when the hp is less than 50%, then the hp will be reduced as a penalty
* Wolf has many different sets of attacks. His jump attack gives off Invincible Frames.
* Wolf's dash causes him to blur, similar to Arme's teleport dash or Lass's Dark Assassin dash.


Sentinel
Weapon: Jade Hook

Obtained: 2nd Job Change(Quest Required)

Level Obtained: 20

Quote:

* "Insert quote here."


Contents
[hide]

* 1 Sentinel Characteristics
* 2 Obtainment Quest
o 2.1 Worn-Out Sentinel Mission (GP)
o 2.2 Sentinel Mission (Cash)
* 3 Sentinel's Skills
o 3.1 General
o 3.2 Regular
o 3.3 Transformation
* 4 Guides for Sentinel

Sentinel Characteristics

The Sentinel is skilled in infiltration and staying concealed, using a sharp, closely held weapon called a Jade Hook, named for it's moon-like shape. Without being noticed, the sentinel moves on his prey and eliminates any threat to the forest. The sentinel is not an aggressor, but a guardian; a guardian of the forest.

Similar to his first job, as a Sentinel Ryan can take on an aspect of nature and transform into the Nephilim. When transformed into the Nephilim, Ryan's strength and speed is greatly improved and will make a deadly opponent for any who would dare harm the forest.
Obtainment Quest
Worn-Out Sentinel Mission (GP)

Cost: 4,800 Image:gp.gif

"Young druid, do you know of the sentinels? Sentinels are protectors of nature who wield Jade Hooks with strength and dexterity. If you are able to pass my test then you too can receive the training necessary to carry these weapons."
- Segesu -

* 10 Nephilim Feathers
* 300 Jade Hook Fragments

Sentinel Mission (Cash)

Cost: 6,500 Image:Cash.gif

"Young druid, do you know of the sentinels? Sentinels are protectors of nature who wield Jade Hooks with strength and dexterity. If you are able to pass my test then you too can receive the training necessary to carry these weapons."
- Segesu -

* 1 Nephilim Feather
* 10 Jade Hook Fragments

Sentinel's Skills
General

Can Run & Air Dash, unlike Druid

Has a 6 hit combo.

Has some special Jump Attacks.

Unlike other characters, when a Sentinel falls, he does not "slide" a foot but rather a small inch.
Regular

Back-Spin Slash

(Grade 1) Sentinel’s 1st grade attack is a Cross cut followed by a kick to the face. After the first strike the Sentinel's Jade Hook is brought down hard on his enemy.

* Deals a heavy impact slash onto the target.
* Decent Invincible Frames.

Soul Impact

(Grade 2) Sentinel's 2nd grade attack sends out a massive shock wave that radiates out from the Sentinel. Also known as "Soul Impact".

* Soul Impact is a large shield force. It can be used to protect allies.
* Other people use it to push away nearby targets.
* Because of the fact that Soul Impact continues to deal damage on flying targets, it is useful on cornered targets, ones with Super Armor, or the immobile ones.

Spinning Phantom

(Grade 3) Sentinel's 3rd grade attack sends the sentinel into a furious spin, slashing at his enemies with reckless abandon.

* Spins at a heavy speed to the target.
* The Phantom has extremely wide range, so it cannot easily be avoided.
* Causes massive damage in its wake.


Transformation

Nephilim Mega Punch

(Grade 1) This is Nephilims only special attack. He attacks twice, the third knocking the enemy down.

* 3 hit powerful punch combo.
* A delaying skill.

Transform
Sentinel's Transformation: Nephilim

(Grade 2) This skill is used by pressing space while not in transform mode. Sentinel transforms into Nephilim, an Eagle-Like Humanoid that is the Wraith/King of Nature.

* Increases Vitality, Super Armor. Lengthly time of 45 seconds.
* "Nephilim's Armor" buff affects all party members, increasing their defense for 35 seconds.
* Nephilims have a lot of delay to it.
* When the power of Nephilim is released, it creates a shockwave, called "Nephilim's Shield". This shield causes opponents to bounce.
* Any other Nephilim will do a double Nephilim Armor effect on any other existing Nephilims. Anti-Nephis will just have their Nephilim Armor at a reset time.
* However, the Super Armor does not work the same way as a monster's super armor works.
o The Nephilim's Super Armor will not be knocked down by combo attacks, and cannot be grabbed.
+ Be warned when knocked in the air, the Nephilim will take damage as he lands. If the Nephilim continues to slide, he will take more damage and eventually put in a crisis state.
* The Height of the user will also increase, making him a much wider target.
o Recently discovered that the height actually prevents grabs, not the Super Armor itself.
* They have high attack power. They can hit over hundreds even at low levels.
* "Eats" alot of MP, but only has 1 skill.
* Apparently in PvP, the MP Gain Rate is reduced.
* Nephilim has an odd power to "phase" out of certain knockdown attacks, like a Nova Dash or a Shock wave.


Viken
Weapon: Scythe

Obtained: 3rd Job Change(Quest Required)

Level Obtained: 30

Quote:

* "Insert quote here."


Contents
[hide]

* 1 What is a Viken?
* 2 Viken Characteristics
* 3 Obtainment Quest
o 3.1 Worn-Out Viken Mission (GP)
o 3.2 Viken Mission (Cash)
* 4 Viken Skills
o 4.1 General
o 4.2 Regular
o 4.3 Transformation
* 5 Guides to Viken

What is a Viken?

Vikens are Druids who protect the forests searched for the source of their strength from nature and spent many years researching it.

Realizing that the Druids cannot stamp out the forces of Darkness with just their transformative powers alone, the chief of the Druids, Mo’ru Pi’su, entered into an alliance with Nature, whereby endowing the druids with its powers. However, many Druids failed in their training, and only a special group of Sentinels, who were strong in body and fiercely trained, were able to succeed. Mo’ru Pi’su bestowed upon these Sentinels the title of "Viken," those who bear the life force of Mother Nature upon their souls. Mo’ru Pi’su gave the Viken the scythe he used to return those whose lives had just ended back to the Earth as a way of swearing to the bond that exists between Nature and the Druids.
Viken Characteristics

With its large blade and long handle, the giant scythe's specialties are its long reach and slashing attacks. With his speed, the ability to fight in close quarters, and his long reaching scythe, Vikens can dole out fast chained attacks and call down Nature’s wrath. In addition, Viken can still transform into the Wolf and Nephilim forms.
Obtainment Quest
Worn-Out Viken Mission (GP)

Cost: 120,000 Image:gp.gif

"Young Druid, you need to be strong to protect the world. To become a Viken you need to successfully pass all my tests. Remember that weak druids cannot become a Viken. Your life depends on your success."
- Mo’ru Pi’su -

* Acquire 50 Medals of Victory
* Collect 3 Gardosen's Sword Edge from Hell Bridge any difficulty
* Collect 10 Crystalized Golem Spirit from Temple of Fire
* Defeat Basilisk in the Temple of Fire 3 Stars difficulty
* Acquire 1 Peace Maker from Jin Kaze'Aze any difficulty

Viken Mission (Cash)

Cost: 8,600 Image:Cash.gif

"Young Druid, you need to be strong to protect the world. To become a Viken you need to successfully pass all my tests. Remember that weak druids cannot become a Viken. Your life depends on your success."
- Mo’ru Pi’su -

* Obtain 1 Medal of Victory in PvP
* Acquire 1 Gardosen's Sword Edge from Hell Bridge

Viken Skills
General

A Viken's attacks are arguably similar to those of a Spearman.

They can both run and air dash.

By pressing back during a combo, Vikens can pull their scythe back, launching the enemy upwards.

Vikens have three different Aerial attacks (An upward attack, aerial dash attack, and a normal aerial attack). Note that the Upward Slash is not included in the Tutorial List, and can be performed by pressing up and z at the same time.

Nature Tamer throws a seed which quickly sprouts into a plant. The plant will occasionally sprout a flower. It is activated similarly to Spell Knight's "Ragnabolt". The seed will not cause damage, however the plant will.
Regular

Nature Frenzy

(Grade 1) Viken’s 1st grade magic attack that summons three roots with sharp thorns from the earth to attack enemies in front of the user.

* The sharp thorns will launch the target upwards, allowing it to be followed by another use of the skill.
* Has a short delay that does not allow Ryan to move, making it useless for escaping from certain skills.

Wild Justice

(Grade 2) Viken’s 2nd grade attack that summons the strength of a powerful beast which charges the enemy once from the front and again from behind.

* Attacks from the front, and then attacks from the back, similar to Dark Assassin's Unlimited Blade.
* Delays twice, once before each slash.
* Unless the user is falling from a platform, the skill will return them to their original position after the slashes, making it unadvisable for avoiding certain skills.

Crow Wing

(Grade 3) Viken’s 3rd grade attack that summons the spirit of an ancient crow which flies into the air to deliver a punishing blow with his scythe. The scythe will repeatedly hit enemies in a small area in front of the user.

* Takes a long time to activate, making escape often easy.
* Can often be followed by a grab.

Transformation

Wolf/Nephilim

(Grade 2) Viken has an option of transforming into a Wolf or a Nephilim.

* Both are grade 2, and must be manually set in place.
* They will have the same abilities as in previous jobs.


Xenocider
Weapon: Storm Blades

Obtained: 4th Job Change(Quest Required)

Level Obtained: 40

Quote:

* "Here is where you fall!"
* "You are wasting my time!"
* "You call that skill?", "Come on! Is that the best you got?"
* "Oh! Are you ready for more?!"
* "Are you chicken?"
* "If you are a warrior, then we must fight 'till the last man!


Contents
[hide]

* 1 What is a Vanquisher?
* 2 Vanquisher Characteristics
* 3 Vanquisher's Crest: "Nature's Guardian"
* 4 Obtainment Quest
o 4.1 Worn-Out Vanquisher Mission (GP)
+ 4.1.1 Part One
+ 4.1.2 Part Two
+ 4.1.3 Part Three
o 4.2 Vanquisher Mission (Cash)
+ 4.2.1 Part One
+ 4.2.2 Part Two
+ 4.2.3 Part Three
* 5 Vanquisher Skills
o 5.1 General
o 5.2 Storm Blades
o 5.3 Storm Pike
o 5.4 Transformation
o 5.5 Transformation Attacks
* 6 Guides for Vanquisher
* 7 Vanquisher Videos

What is a Vanquisher?

A long, long time ago, there was a Druid hero named "Dan" whose destructive magic and sword skills were unmatched in all the land. Though he protected the peaceful Druids from evil he sensed that the Druids' downfall was rapidly approaching and sought to find a warrior to whom he could pass on his knowledge and wisdom.

Many strong Sentinels and Vikens accepted his test in order to receive his legacy, but those who survived and returned were few in number, and those who did manage to survive were too weak in mind and body to receive Druid Master Dan's teachings. Druid Master Dan declared Ryan, who helped rescue the Bermesiah Continent during its time of crisis, his successor, and bestowed upon him the Storm Blades and the ability to transform himself at will.

Sybil, the Druids' prophetess, declared Ryan the "Vanquisher," "The one who eradicated evil from the continent" and "Dan’s successor" (Or "Vanquisher of Evil" & "The Chosen One"); when Ryan transforms he becomes the “Magnus Dan.”
Vanquisher Characteristics

A Vanquisher wields the Storm Blades, two small spears that can be brought together to form the larger Storm Pike. Depending on the fight, a Vanquisher can wield a blade in each hand and engage in rapid attacks or use the double-sided Storm Pike to increase his melee range. Whatever the situation the Vanquisher has the flexibility to adapt to any battle. Unlike Ryan's other jobs, there is no limitation placed on his transformation. He is able to freely transform back and forth between Vanquisher and Magnus Dan. If Ryan transforms into Magnus Dan, he has at his disposal a full range of attacks.


In the foreign severs, Vanquisher was known as "Xenocider". It was translated to Vanquisher upon release to the Northern American Server.
Vanquisher's Crest: "Nature's Guardian"

The "Nature's Guardian" Crest is an item to represent the user as a "Vanquisher". This item needs to be acquired by getting Vanquisher during the Vanquisher Event.

* Item can no longer be obtained.

Attack: 4

Defense: 2

Vitality: 4

Additional Stats:
HP Recovery Bonus: +4%
Special Attack Resistance: +1%
Increased PvP Spawn Invincibility: +3%
Obtainment Quest
Worn-Out Vanquisher Mission (GP)

Cost: 240,000 Game Points, the in-game currency of Grand Chase
Part One

"I am the Druids' greatest protector, but even my strength has its limits. Is there no other warrior who can take on my training? Ryan! It is up to you!"
- Dan -

* Defeat Cyclops 3 times in Kastulle Lower in 2 stars under 10 minutes.
* Aquire 40 Practice Journals.
* Aquire 20 Battle Certificates.

Part Two

"Your potential seems endless. I've seen a ray of hope flicker in your eyes. Stand up and break your way out! Wake up the greatness of the Druid!"
- Dan -

* Aquire 3 Giant Stone Golem's Heart in Kastulle Upper in 2 stars.
* Defeat 5 Paradoms in Kastulle.
* Defeat 30 Skeleton Knights in Kastulle.
* Aquire 30 Practice Journals.
* Aquire 15 Battle Certificates.

Part Three

"Dan told me that he was positive that you are his successor. I would have to agree. The end of this crisis is near. Have strength, Vanquisher!"
- Prophetess Sybil -

* Aquire 5 Dark Anmon's Horns in Battle for Bermesiah under 2 stars.
* Defeat Black Fairy Queen in Battle for Bermesiah.
* Defeat 10 Armored Cats in Battle for Bermesiah under 3 stars.
* Aquire 20 Practice Journals.
* Aquire 10 Battle Certificates.

Vanquisher Mission (Cash)

Cost: 11,800 Ntreev Cash; currency converted from real money at 1$:1000 points
Part One

"I am the Druids' greatest protector, but even my strength has its limits. Is there no other warrior who can take on my training? Ryan! It is up to you!"
- Dan -

* Defeat 1 Cyclops in Kastulle Lower in 2 stars under 10 minutes.
* Aquire 5 Practice Journals.
* Aquire 1 Battle Certificate.

Part Two

"Your potential seems endless. I've seen a ray of hope flicker in your eyes. Stand up and break your way out! Wake up the greatness of the Druid!"
- Dan -

* Aquire 1 Giant Stone Golem's Heart in Kastulle Upper in 2 stars.
* Aquire 7 Practice Journals.
* Aquire 2 Battle Certificates.

Part Three

"Dan told me that he was positive that you are his successor. I would have to agree. The end of this crisis is near. Have strength, Vanquisher!"
- Prophetess Sybil -

* Aquire 1 Dark Anmon Horn from Battle for Bermesiah in 2 stars.
* Aquire 2 Practice Journals.
* Aquire 1 Battle Certificate.

Vanquisher Skills
General

Vanquishers wield Storm Blades, which are a type of Pike.
It is possible to combine them together. The fusion is now known as Storm Pike.
Unlike Amy's Switching, Vanquishers can only switch during regular stance. It also takes longer to do so.
User can still use a skill during the switch, but will only use that skill prior to the one current to his form.
User is defenseless during the switch, withing exception of the skill usage. If he is attacked, then the switch will automatically cancel.

Storm Blades have 5 hit combos.
From the Crit/Double Combo, it is possible to Air Grab.

Storm Blades have several combos. They also have a 3 hit dash attack, similar to Dragon Knight's Dash.

Storm Blade Dash Attacks can be performed in two other different ways, which is similar to a Nova Kick.
The Uppercut Kick can also lead to an Air Grabs as well.

Storm Blade's Jump Attack mimics Thief/Mage's Jump Attack and Storm Pike's Jump Attack mimics Spear's Jump Attack.

Storm Pikes have a 4 hit combo. Their dash attack has a similar effect to the 1st hit on Dragon Knight's Dash.

Has a "Mach Blow", which is a wind wave effect similar to Nature Tamer. All forms can activate this.
Mach Blow does less damage than Nature Tamer. Mainly it is used for stunning or protection.
Mach Blow cannot reflect ranged attacks.

Vanquishers have 7 normal skills. 3 for Storm Blades, 3 for Storm Pike, and 1 for the transformation. Transformation skills vary, as Wolf has 2 skills, Nephilim has 1 skill, and Magnus Dan has 3 skills. It is therefore possible to have 10 skills equipped at once with Magnus Dan, 8 for Nephilim, or 9 for Wolf. A total of 15 Skills that is available to Vanquisher.
Vanquishers may not equip more than one transformation at a time (unless Nephilim is changed to a 3 bar, which is true as of now.) If no transformation is equipped, the transformation becomes Magnus Dan.
Magnus Dan transformations are unlimited and last until you wish to switch back to your natural state. This is unlike Wolf and Nephilim, which you much purchase for Cash or GP at the Shop.
Storm Blades

Gatling Spiral

(Grade 1) Vanquisher’s 1st grade attack delivers several quick jabs and then a final blow to finish off his opponent.

* The user will make several jabbing thrusts followed by one final blow.
* Quite similar to Abyss' Shadow Stinger.
* Unlike Shadow Stinger, the jab thrust has no delay. It can be chained into deadlier damage.

Flash Impact

(Grade 2) Vanquisher’s 2nd grade attack hits his enemies in the legs to cripple them before delivering a series of magical explosions.

* Vanquisher will "trip" his target and then rush through it, creating immense explosions.
* The attack is sometimes used to rush through the target, but mainly for grouping damage.

Power Strike

(Grade 3) Vanquisher’s 3rd grade attack is a series of powerful jabs followed up with an aerial magical strike that will burn anyone in the way.

* Vanquisher will do multiple jab strikes and then toss his blades onto the ground, leap up into the air, and slam down into a Power Strike.
* Power Strike has half damage range as most other explosion attacks, such as Amy Kick.
* Skill does not reach far, so suggestive use on close quarters.

Storm Pike

Fatal Drive

(Grade 1) Vanquisher’s 1st grade pike attack hits high, low and then delivers a fatal blow to the chest.

* Vanquisher will do several hits and then rush through the target.
* Quite similar to Flash Impact, but less dangerous.
* It is possible to perform a Crit/Double combo with Fatal Drive, to cause delay. It can be repeated infinitely until the target is dead or the user has no more MP.

Furious Boomerang

(Grade 2) Vanquisher’s 2nd grade pike attack has the Vanquisher throw his Storm Pike like a boomerang, viciously assaulting enemies as it comes forward, and back.

* Can pull targets to the user (assuming they do not die from the first wave), similar to Soul Wave.
o Because of this, its possible to conduct several combos as well.
* This skill is pretty useful on the PvP Map: Gorge of Oath. The Boomerang usually pulls them off the ledge in the process.


Xenocider Lance
Xenocider Lance

(Grade 3) Vanquisher’s 3rd grade pike attack throws three magical bolts before calling down a flaming pike imbued with Nature’s wrath to purify evil!

* Vanquisher will shoot 3 large bolts and a large flaming pike.
* More range than Power Strike
* Unlike Heaven's Guardian or Chaos Savior, the explosion beam can actually pass through the aerial ground set, whereas those two has a limited shot set.
o Due to this, it can be hard to control the Explosion Beam, because it sometimes shoots through the platform.


Transformation

Wolf/Nephilim

(Grade 3) User will transform into a Wolf or Nephilim boasting similar attacks.

* Because its a grade 2 skill along with Magnus Dan, equipping the Wolf transformation equips it over Magnus Dan, making the user unable to transform into Magnus Dan while the wolf form is equipped.
* In foreign servers, it was stated that the transformation for either forms were placed on 3 bars, rather than 2. This may have been done to nerf Vanquisher.

Vanquisher's Transformation: Magnus Dan

Magnus Dan

(Grade 2) User will transform into a Magnus Dan, a furious defender of nature. It takes a form of a humanoid creature with a Sword and with wings. Magnus Dan is darker and more serious than Nephilim or Wolf transformations.

* Magnus Dan is commonly referred as "Dan".
* Magnus Dan does not have a special effect. In PvP, he is immune to grabs, due to his height being the same as Nephilim, but he does not have the Super Armor effect.
* Has unlimited uses, and does not need to be bought from shops, unlike Nephilim or Wolf.
* It also lasts infinitely as well (including in Portals). To disable Dan, press X.
o User has to be in regular stance in order to revert to Vanquisher Form.
* When the power of Dan is released, it will create a small Shockwave, like Nephilim's Shield.
* Note that every time you transform into Magnus Dan, a large portion of HP will be restored, depending on your Vitality. Quite similar to every time you transform as Nephilim. People can use this advantage to replenish HP in PvP.
o Transformation to Magnus Dan doesn't heal Fatal status.
* In PvP, Magnus Dan's MP Gain Rate is reduced, like Nephilim.
* Has the longest taunt statement throughout all of Grand Chase. ("If you are a warrior, then we must fight 'till the last man!")
* Unlike Nephilim, it has weaker damage, but does not have Nephilim's weakness.
* All other transformational forms have more attacks than Dan himself.
* Magnus Dan has the Otto Ability, unlike Nephilim. He can juggle people as well. In addition, Magnus Dan has higher range than either transforms.
* Magnus Dan closely resembles Ashtaroth.

Transformation Attacks

Turning Breaker

(Grade 1) Magnus Dan’s 1st grade level attack is a quick 1-2 combo hitting low and then high, launching his enemy into the air.

* Using the sword, Dan will use a quick attack hitting high and low.
* It is possible to Air Grab with this.
* This is actually quite similar to Ashtaroth's Fall Recovery.

Blinding Cross

(Grade 2) Magnus Dan’s 2nd grade attack sends out a powerful shockwave of Nature’s wrath in a cross pattern.

* Dan shoots a large wave at the target, something similar to a Gaikoz's Sonic Wave.
* Like Knight's Sonic Wave, it penetrates targets, inflicting high damage.
* Skill has limited range.

Lord of Valhalla

(Grade 3) Magnus Dan’s 3rd grade attack summons a guardian of the Palace of the Gods to strike down your enemies.

* Does a few hits and summons a Dragon-like creature, crushing down the target.
* This Summoning is said to have a connection towards the Gods, which can also mean that Magnus Dan also has a possible connection to the Gods as well.
* Not as effective against Super Armor foes, because the move causes Dan to move up a bit, and so does the dragon.