Selasa, 01 Februari 2011
Grand Chase Jin Job
Fighiter
Weapon: Knuckle
Obtained: Base Job (Quest Required)
Level Obtained: 0
Quote:
* "I'm Jin of the Silver Knights!"
* "I'll give it my all!"
* "Worthless!"
* "You really are troublesome..."
* "Tsk! Fail!"
* "Ugh... How absurd!"
* "My name is Jin. It would be best to remember it."
* "For this victory, I am truly grateful."
Contents
[hide]
* 1 Fighter Characteristics
* 2 Fighter Skills
o 2.1 General
o 2.2 Regular Skills
o 2.3 Burning Skills
* 3 Fighter Guides
* 4 Fighter Videos
Fighter Characteristics
Jin’s basic attacks are grounded in fundamental punching and kicking. He combines speed and destructive powers to smash through large groups of enemies. His superior combos with their long reach can sufficiently cover a large area and make quick counter attacks. Through careful meditation, Jin harnesses his Chi to imbue his fists with destructive force.
The Burning Skill bar fills up for Jin and gives his attacks added damage and allows him to use special skills. After filling the burning gauge up, initiate an attack and inflict even greater damage.
Note: It says that "Burning" Mode adds more damage to basic attacks but that has been proven false. It only gives you more attacks to use.
Fighter Skills
General
Jin uses a special force of Mana, known as Chi.
He is also one of the fastest characters around.
He has a Dodge Ability, to phase through opponents and get behind them.
The "Burning" Gauge will determine the use of Chi Attacks, but can be refilled anytime, anywhere, and as many times as possible.
Somehow its possible to leap down a platform and still charge.
Also every time Jin falls down, a small piece of the gauge will increase.
Jin has an Uppercut punch ability as well.
He has an air grab ability, and a double air grab possibility(Aka, air grab to landing grab).
Chi Wave: The minor wave will push back foes, and strike them with massive damage.
Hurricane Fist: One strong punch, and enough to massively push back the target.
Hanuman: Triple Kick Attack. It acts similar to Bastet's Attack, "Cat Assault". Also, it will generate a minor Super Armor effect during the kick, so it can't be disrupted. However, if it was attempted to be disrupted, then it would somehow turn the user into the opposite direction.
Burning Mode: When the Burning Gauge is completely filled, it will activate "Burning" Mode for a few seconds. The Burning Gauge rapidly decreases more than it was used to build. Jin's Speed will greatly increase, and activate temporary Super Armor (much like Nephilim's, except its really weak and the user can still be grabbed). Use of any Chi movements will not help decrease the time. Also, usage of any Burning Skills will stop the timer during the attack.
Regular Skills
Dragon Uppercut
(Grade 1) Jin’s 1st Grade Attack is a punishing combo of punches following by a quick, rising uppercut.
* User will smash the ground and then finish with an uppercut.
* This skill has quite a decent length of Invincible Frames.
* Using this skill twice in a skill combo makes a possibility for an air grab.
White Flower Technique
(Grade 2) Jin’s 2nd Grade Attack reaches into the core of his soul to gather Chi to power his rapid punches and roundhouses, ultimately overflowing in an explosion of Chi.
* The multiple punches are enough to weaken someone where the "Blooming Flower" can kill.
* It is possible to Air Grab them after this.
Fist of 10,000 Hells
Fist of 10,000 Hells
(Grade 3) Jin’s 3rd Grade Attack summons a massive Chi sphere to inflict grievous bodily harm on anyone foolish enough to stand near it.
* Something Similar to Dragon Knight's Spell the Rune, except the final hit is an explosion.
* It is possible to Air Grab them after this.
Burning Skills
Note: Each uses one portion of the Burning Gauge
This is most noticeable do to Jin announcing his name before executing his Burning skills, just as Amy does for a select skill (Amy Kick!). For those that believe he proclaims "Chi" before these skills. Further evidence is given on the official Korean Grand Chase Website, as his Burning Skills are actually called Jin skills.
In addition to all this, multiple symbols are shown during the attack. However, we do not know what it exactly means.
Burning Dragon Uppercut
(Grade 1) Consumes 1 bar of the Burning gauge. Added Chi gives Jin’s fists more power and adds punches to the combo.
* Instead of just the 2 hits, it has an extra punch in the middle.
* Its possible to Air Grab them after this, unlike Reg D Uppercut.
Burning White Flower Technique
(Grade 2) Consumes 1 bar of the Burning gauge. Jin’s fists become imbued with chi power giving them a more devastating effect.
* Instead of just a multiple fists and a blooming flower, its more of a Furious Blast.
* The user will charge in an enraged state causing explosions with the fist.
Burning Fist of 10,000 Hells
(Grade 3) Consumes 1 bar of the Burning gauge. The added Chi creates an even larger and more damaging Chi explosion. Rather than Jin moving to the other side of the chi sphere he now pushes it forwards.
* It creates a field aura infront of Jin, and then pushes it away, inflicting explosions onto the target.
* In the middle of the aura, a Ying-Yang symbol can be seen.
Shisa
Weapon: Tonfa
Obtained: 2nd Job (Quest Required)
Level Obtained: 20
Quote:
* "Burn! My warrior spirit!"
* "A warrior may choose peace. All others are condemned to it."
* "At least attempt to defend yourself!"
* "I take it your silence is often mistaken for confusion..."
* "This victory will forever be engraved in my heart."
* "It's okay. You haven't seen anything yet"
Contents
[hide]
* 1 Shisa Characteristics
* 2 Obtainment Quest
o 2.1 Shisa Mission (GP)
o 2.2 Shisa Mission (Cash)
* 3 Shisa's Skills
o 3.1 General
o 3.2 Skills
o 3.3 Burning Skills
* 4 Shisa Guides
* 5 Shisa Videos
Shisa Characteristics
The Shisa uses Tonfa to augment the already devastating close quarters combat techniques of the Fighter. The Shisa excels at long combos and quick attacks to bring down his enemies.
The Shisa's strength derives from his ability to move about quickly and dodge many attacks. With his high level of mobility the Shisa can quickly maneuver around an enemy and lock him down. Any enemy caught in the Shisa’s whirlwind movements will quickly succumb to panic and lose sight of the Shisa. All of this gives the Shisa ample time to strike and quickly retreat to safety.
The Tonfa are best suited to quick, close quarters combat. Though small, they add to the already devastating power of Jin’s fists.
This job class is JunoX's favorite job to use for this specific character.
Obtainment Quest
Shisa Mission (GP)
Cost: 4800 Image:Gp.gif
"Jin, your mastery of Chi and hand-to-hand combat is still sloppy at best! Now you must face the harsh journey before you become the Shisa. Let nothing make you tremble! Now your journey starts!" - Shisa Mu's Soul -
* Obtain 300 Tonfa Fragments: Gather 300 Tonfa fragments from the monsters that have gathered between the Marsh of Oblivion and Gaikoz's Castle.
* Obtain 10 Gaikoz's Swords: Gather 10 Gaikoz's Swords by defeating Gaikoz in Gaikoz's Castle. Difficulty 3-Star.
Shisa Mission (Cash)
Cost: 6500 Image:Cash.gif
"Jin, your mastery of Chi and hand-to-hand combat is still sloppy at best! Now you must face the harsh journey before you become the Shisa. Let nothing make you tremble! Now your journey starts!" - Shisa Mu's Soul -
* Obtain 10 Tonfa Fragments: Gather 10 Tonfa fragments from the monsters that have gathered between the Marsh of Oblivion and Gaikoz's Castle.
* Obtain 1 Gaikoz's Sword: Gather 1 Gaikoz's Swords by defeating Gaikoz in Gaikoz's Castle. Difficulty 3-Star.
Shisa's Skills
General
An "Advanced" Version of a Fighter, having more-to-equal abilities.
Has a 5 hit combo, like the previous.
A modified "Air Combo" is provided, where the Shisa kicks upward several times in the Standard Combo.
Also comes with the "Evasion" ability.
Fighter's Rising Uppercut is modified into a "Crescent Moon Kick" (or "Dragon/Rising Kick" as he says it). This kick mimics the Nova/Vanquisher's kick, but it is much larger than the two. In addition it offers a limited "Super Armor" ability. Possible "Land Grab" is capable of this.
Dash Attack is also modified where the last hit can cause the target to be lifted into the air. Possible "Land Grab" is available.
Has a "Dash Evasion", where the user can dash through targets (almost like the "Roll" ability). Unlike the standard, it covers more range, and easily bypasses larger enemies.
Has an "Air Step" ability where the user can "Stomp" on the target. This move can be continued endlessly until the user mistimes his next stomp.
His "Grab" pushes farther than before. In addition, it is much easier to perform a "Land Grab" off this.
Iron Mountain: The Shisa modified of Chi Wave. Unlike the previous, Iron Mountain has lesser range, but more ability to "Spam". It does very well on close ranged attacks. In addition, even without Chi, this skill can be performed, but the "Chi" range is gone and does weaker damage.
Hurricane/Storm Fist: The same thing as Fighter's Storm Fist.
Rising Phoenix Strike: The Shisa modified of Hanuman. They both strike three times, and contains the Temporary "Super Armor" ability. RPS however, has more range covered. Plus, it can even get behind targets.
Skills
1st Skill:True Strike Dragon Tail: Shisa’s 1st grade attack combines a quick combo of rising kicks and punches before delivering a final powerful jump kick.
* True Strike Dragon Tail has a few hit combos, where the last one pushes away. Useful for long delays or evasion.
* If the final kick of this strikes an opponent, the Shisa stops moving. This is useful for knocking enemies off an edge, without the Shisa also falling off.
2nd Skill:Power Rising: Shisa’s 2nd grade attack delivers a quick combo with the Tonfa, ending in an uppercut that throws the Shisa’s enemies into the air.
* Power Rising boasts a heavy strike, where the end launches a tornado into the air.
* Can be used to finish off with an Air Grab.
3rd Skill:The Glow: Shisa’s 3rd grade attack delivers a punishing flurry of Tonfa attacks that throw the Shisa’s enemies into the air where they are subject to a small explosion of Chi.
* The Glow has multiple heavy strikes, and then shoots a beam at the end.
* Most effective against Super Armored enemies, or large groups.
Burning Skills
1st Burning Skill:Burning True Strike Dragon Tail: Consumes 1 bar of the Burning gauge. Added Chi gives Jin’s True Strike Dragon Tail combo more power.
* Unlike True Strike Dragon Tail this attack has a bit more movement
* Be cautious about using this on maps you can fall off; you move forwards and backwards throughout the skill.
2nd Burning Skill:Burning Power Rising: Consumes 1 bar of the Burning gauge. The upgraded Power Rising blows enemies into the air before delivering a near-fatal flurry of Chi-imbued punches to the helpless enemy.
* Similar to Power Rising
* Be careful when using this from slightly afar, if you don't hit with the small spin, the enemy will fall to the ground causing the 3rd strike and pillar to miss.
3rd Burning Skill:Burning The Glow!: Consumes 1 bar of the Burning gauge. Increased Chi makes The Glow explode with Chi energy! The final attack in the combo is a massive Chi explosion.
* Burning The Glow is much devastating than the standard. It has higher damage, and the end has a large force-field.
* The "Force-Field" nearly resembles a Sentinel's Soul Impact, though the two work differently.
Asura
Weapon: Chamma
Obtained: 3rd Job (Quest Required)
Level Obtained: 30
Quote:
* "May combat not stain the souls of those who fight."
* "Will you walk the path of the Asura?"
* "Your temper will make a fool of you soon enough!"
* "Huh, and you worked so hard too."
* "I will not waste time with compassion."
* "Too bad, your path ends here."
Contents
[hide]
* 1 What is an Asura?
* 2 Asura Characteristics
* 3 Obtainment Quest
o 3.1 Worn-Out Asura Mission
o 3.2 Asura Mission (Cash)
* 4 Asura Skills
o 4.1 General
o 4.2 Regular Skills
o 4.3 Burning Skills
o 4.4 Staffless Skills
* 5 Asura Guides
* 6 Asura Videos
What is an Asura?
The ancient Asura were deities invoked by warriors while they meditated to soothe the violence within. These same gods were also called upon to push the ancient warriors' violent attacks to new levels of power. Though neither divine nor immortal, he who was called the "Asura" was an accomplished fighter, a lion protecting the gods. Having willingly chosen the trial of defending the cruel, yet righteous gods while preserving peace and virtue in all the land neither gods nor humans could find fault with him.
The last Asura sensed the gathering malignant forces and summoned the most distinguished warriors to bestow upon them his divine teachings to aid them in the coming maelstrom. His efforts were in vain, however, for the warriors had neither the strength of body nor the strength of mind to absorb his teachings. Those who did not die went mad.
Having been defeated by the Ascendant God, Asura prepared to meet his end. He announced his final holy edict and commanded that once a great warrior was found he should inherit the title of "Asura." Jin, having heeded the late Asura's call, took on the rigorous test of improving his mind and his fighting skills. Upon receiving the Asura's weapon, the Chamma, and the divine teachings, Jin became the Asura: the Divine Warrior.
Asura Characteristics
With its light weight and long reach the Chamma is a highly efficient weapon that allows for speedy combos and thrusts, allowing one to attack enemies from a safe distance. Currently, Jin compensates for his close range fighting, a rather weak point, with his quick moves and dodges. However, Asura not only possesses speed and long range fighting abilities, he also has a variety of attacks and evasive moves all stemming from his combo attacks.
The combination of the Burning Skill and the Chamma gives Asura a special quality that allows for enhanced destructive power combined with restraint. The Chamma can be unequipped and foes small and large can be fought with fists. However, fighting with one’s bare hands is less powerful than fighting with the Chamma, therefore fighting an enemy with high defense or high attack with the Chamma is much more effective.
Obtainment Quest
Worn-Out Asura Mission
Cost: 120,000 Game Points, the in-game currency of Grand Chase
"You and I are joined as it is your destiny to become the Asura. Many warriors sacrificed their souls to find you. Take this burden from me and rid the world of evil! We are the Asura. You and I are one!"
- Asura's Holy Edict -
* Medal of Victory - Be victorious in PvP and receive 50 Medals of Victory. (0/50)
* Gardosen's Swords - Defeat Gardosen in Hell's Bridge and collect 3 Gardosen's Swords. (0/3)
* Crystallized Fire Golem's Spirits - Defeat the Mini Fire Golem. Collect 10 Crystallized Fire Golem's Spirits from the Temple of Fire. (0/10)
* Basilisk's Seal - Slay Basilisk in the Temple of Fire on ☆☆☆ and collect 3 Basilisk's Seals. (0/3)
* Peacemaker - Defeat Kaze'aze in Kaze'aze's Castle and receive one Peacemaker. (0/1)
Asura Mission (Cash)
Cost: 8600 Ntreev Cash; currency converted from real money at $1:1000 points
"You and I are joined as it is your destiny to become the Asura. Many warriors sacrificed their souls to find you. Take this burden from me and rid the world of evil! We are the Asura. You and I are one!"
- Asura's Holy Edict -
* Medal of Victory - Be victorious in PvP and receive 50 Medals of Victory. (0/1)
* Gardosen's Sword - Defeat Gardosen in Hell's Bridge and collect 1 Gardosen's Sword. (0/1)
Asura Skills
General
Asura is basically an advanced version of a Shisa and a Fighter.
He still hits 5 times; swirling and slamming the Chamma.
His new Aerial Combo causes him to roll.
His new Grab Animation twirls his Chamma around, and then slams the target downward. Can be confusing for most targets.
Although his standard Jump Attack range is pretty large (nearly at a 240% Degree Angle), the behind segmant is just graphics.
He has a Slam that is similar to Savior's Slam. Replaces his Shisa Stomp.
As an advanced version of Fighter/Shisa, he returns with a Roll and Evasion ability.
Scorpion Sting replaces his Iron Mountain, which shoots a short wave of energy, and much more farther than Chi Wave or Iron Mountain. This small wave energy mimics one of Xenocider Lance throws. The wave of energy from Scorpian Sting CAN be reflected.
In addition, a movement of Spining Crane Kick replaces his Crescent Moon Kick. Spinning Crane Kick can also be performed by pressing up immediately after Asura's regular jump attack, even in mid-air.
Thrashing Dragon replaces his Rising Phoenix Strike, which dashes downward, slamming and then sweeps his staff lifting the target.
Asura returns with Storm Fist like his previous jobs.
A new ability can cause Asura to throw his staff forward. If the staff hits someone, they get paralyzed for a few seconds (animation resembles Druid's Titan's Axe Lvl 2 when Ryan throws the axe upward, paralyzing the opponent). In addition, he is capable of using all his previous Fighter abilities (except for the 2nd and 3rd bar specials). Has a cooldown of 7 seconds before switching back to Chamma Mode. Fighter Mode lasts for an infinite amount of time, like Magnus Dan, until you wish to switch back.
As well, the Fighter can use a "Rush" ability (similar to Storm Fist) after he throws the staff.
The following skills are not included in the Practice List:
* Rolling Dodge
* Spining Crane Kick
* Asura Slam
Regular Skills
1st Skill: Asura Strike: Asura’s 1st grade attack swings the Chamma twice to gain power for an upward strike that sends enemies into the air.
* Can lead to Air Grabs
* Attack can be chained, but it requires timing.
* Because of its large range, it can harm Jump Attackers.
2nd Skill: Asura Slicer: Asura’s 2nd grade attack sends the Asura into a flip, slamming his Chamma down with each rotation, ending in a final heavy strike.
* Basically mimics Druid's Titan Axe Lv 3, except the last hit is smaller and does not launch targets extremely high.
o They do however, have the same properties for the 1st two hits, including air grabs or dealing with Jump Attackers.
3rd Skill: Asura Yang: Asura’s 3rd grade attack is a windmill attack that strikes multiple times before the Asura plants his Chamma, flies into the air and and comes charging back down to earth with destructive force.
* Strikes a flurry, spinning his Staff around, then whacks the target into the air, going upward and downward into a powerful slam.
* The Windmill Flurry can hit targets behind.
* It is noted that when the slam is created, a picture of a Chinese Lion is seen.
Burning Skills
1st Burning Skill: Burning Asura Strike: Adds two jump attack combos to Asura Strike.
* Same thing as the previous except it has more hits than added.
2nd Burning Skill: Burning Asura Slicer: Increases the amount of damage down by Asura Slicer by striking more and with greater force.
* The first hit is replaced by a lower strike, then rising into the air and slamming down.
3rd Burning Skill: Burning Asura Yang: An enhanced form of the Asura Yang that not only increases the power by using a two-handed grip but also an aerial strike to finish the combo.
* Same thing as the basic except the user rises diagonally instead of vertically upward.
Staffless Skills
1st Staffless Skill: Howling Wind Rising Sun: Jin uses a punishing combo of spiraling kicks following by a quick, rising uppercut.
* The Fighter mode's skill. Twirling and then rising up into the air.
* Not to be confused with Dragon Uppercut, this is slightly different.
* The 'Chi' version of this adds an extra roundhouse kick after the spiralling kicks.
Rama
Weapon: Vajra
Obtained: 4th Job Change (Quest Required)
Level Obtained: 40
Quote:
* "I will show you the way of the warrior!"
* "You chose your own destiny!"
* "Sigh... let's end this fight now"
* "If you are a warrior, show some honor!"
* "Let's meet again, at the top."
* "One day, you too, will be able to stand to where I am."
Contents
[hide]
* 1 What is a Rama?
* 2 Rama Characteristics
* 3 Obtainment Quest
o 3.1 Worn-Out Rama Mission (GP)
+ 3.1.1 Part 1
+ 3.1.2 Part 2
+ 3.1.3 Part 3
o 3.2 Rama Mission (Cash)
+ 3.2.1 Part 1
+ 3.2.2 Part 2
+ 3.2.3 Part 3
* 4 Rama's Crest: "Protector of the Gods"
* 5 Rama Skills
o 5.1 General
o 5.2 Regular Skills
o 5.3 Burning Skills
* 6 Guides for Rama
* 7 Rama Videos
What is a Rama?
There once existed in Silver Land an elite group of warriors who managed to transcend the limitations of most warriors through long and hard training. Warriors able to achieve this heightened state of consciousness were called "Rama". Warriors like the traitor, Victor. Together with the Grand Chase, Jin defeated Victor, who had once been Jin's master, at his castle.
Victor had long ago betrayed the Silver Knights to become the Supreme Leader of the Black Knights. Once Victor was weakened he retreated within his castle and as they pursued him, the Grand Chase could feel a strange energy emanating from within the castle. Finding the source of this energy, the Grand Chase discovered that it was coming from a set of powerful weapons called Vajra, weapons used by the Rama.
Victor had been training to become a Rama, but having been seduced by the evil he could inflict as a Rama, he failed to achieve enlightenment and in his failure hid the Vajra away. Realizing his own weakness against Victor, Jin took up the Vajra, and summoning all the strength in his heart, fought valiantly and with renewed vigor against Victor, achieved enlightenment and saved his friends.
Rama Characteristics
Rama's Burning Mode.
Like the Fighter, the Vajra wielding Rama is also adept at close quarter combat. Luckily, this shortcoming is more than compensated by the Rama's more intense Burning mode and evasive moves as well as his strengthened Chi. Charging his Chi while performing one of Rama's specials will produce even greater results. Rama can also change his stance, a skill unique to this job, allowing for continuous combos and a wide display of excellent offensive and defensive techniques.
Obtainment Quest
Like all of the fourth jobs, this one comes in 3 parts. The promotion is not complete until the 3rd part is finished.
Worn-Out Rama Mission (GP)
Cost: 240,000 Game Points, the in-game currency of Grand Chase
Part 1
"You must face three trials, if you are pursuing true strength. Overcome them all to attain a new level of consciousness. For now, you must overcome the first trial. Indeed, do you have what it takes?"
- A Seed of Doubt -
* Cyclops' Seal (0/3)
* Skeleton Archer's Bow Fragment (0/10)
* Practice Journal (0/40)
* Battle Training Certificate (0/20)
Part 2
"You've Overcome The First Trial. You are Indeed Strong. However your strength merely signals a strong mortal body. True Strength lies in the Hearts that does not waver."
- A Seed of Doubt -
* Stone Golem's Heart (0/5)
* Defeat Paradom (0/15)
* Skeleton Archer Boss Hunt (0/20)
* Practice Journal (0/30)
* Battle Training Certificate (0/15)
Part 3
The Awakening
"True Awakening cannot happen until the mind and body become one. Now, this is the final trial. Overcome this final test and a whole new world will open up before you!"
- The Epiphany -
* Dark Anmon's Nychium (0/5)
* Defeat Black Fairy Queen (0/5)
* Defeat Orc Lord (0/5)
* Practice Journal (0/20)
* Battle Certificate (0/10)
Rama Mission (Cash)
Cost: 11,800 Ntreev Cash; currency converted from real money at 1$:1000 points
Part 1
"You must face three trials, if you are pursuing true strength. Overcome them all to attain a new level of consciousness. For now, you must overcome the first trial. Indeed, do you have what it takes?"
- A Seed of Doubt -
* Cyclops' Seal (0/1)
* Practice Journal (0/1)
* Battle Training Certificate (0/5)
Part 2
"You've Overcome The First Trial. You are Indeed Strong. However your strength merely signals a strong mortal body. True Strength lies in the Hearts that does not waver."
- A Seed of Doubt -
* Stone Golem's Heart (0/1)
* Practice Journal (0/5)
* Battle Training Certificate (0/1)
Part 3
The Awakening
"True Awakening cannot happen until the mind and body become one. Now, this is the final trial. Overcome this final test and a whole new world will open up before you!"
- The Epiphany -
* Dark Anmon's Nychium (0/1)
* Practice Journal (0/2)
* Battle Training Certificate (0/1)
Rama's Crest: "Protector of the Gods"
The "Protector of the Gods" Crest is an item to represent the user as a "Rama". This item needs to be acquired by clearing a mission obtained from Rama's 3rd Trial during the Rama Event.
* Item/Mission can no longer be obtained.
"You've achieved the highest level of consciousness and have become a Rama. Now you must undertake this final challenge Overcome this challenge and be deemed the Protector of the Gods."
* Training Badges (0/50)
o Acquired by monsters in every dungeon other than Trial Forest or Trial Tower.
Attack: 4
Defense: 4
Vitality: 2
Additional Stats:
HP Recovery Bonus: +4%
Special Attack Resistance: +1%
Increased PvP Spawn Invincibility: +3%
Rama Skills
General
Rama appeals as a highly upgraded Fighter, mixed with a few Shisa abilities.
He has a 5 hit combo using slices, punches, and stomps.
He does not, however, have a combo extension as found with Shisa or Asura.
Has a simple 2 hit dash attack, punching and then stomping.
His Combo & Dash Attacks make earthquakes, but this is just for visual effect; they do not create mini-AOEs as the appearance would suggest.
Does not have a Dash Attack extension (i.e. Rising Uppercut from Shisa and Asura).
His Jump Attack generates Chi force downward twice.
Can Dodge like any other Jin class. He can also Dash Roll, like Shisa and Asura.
He has a modified Chi Wave, whereas the beginning segment deals damage without Chi, and it shoots an orb which stops for a while until it hits something (almost like Muse's "Pop Rocks!").
Has the Hanuman attack.
A new ability, Stance Change allows him to use 4 different moves (excluding an evasion). It does not, however, change his attacks or skills or any of the sort (as is found with all of Amy and Ronan's classes, Ryan's Vanquisher class, and Arme's dark and light magic types). Also, using SC does not consume Chi.
Falling Sky: Does a high rising kick, which launches the opponent into the air. Possible Air Grab.
Bagua Trigram: Creates a little "counterstrike". If someone hits him while the tiny "shield" is up, he takes no damage and does a reflective punch.
Rapid Fire: Quick kick in front of him.
Phoenix Shrine Kick: Does a simple back flip. Used for evasions. May also be chained with the Rapid Fire Technique if the Z key is used.
His Chi Energy also generates more quickly than all of his previous jobs.
Regular Skills
1st Skill:
Striking Snake Onslaught: Rama's 1st Grade Attack quickly charges the enemy with a powerful roundhouse kick and a final foot slam, smashing the Rama's enemy's face to the ground.
* Can be easily chained into a 2nd grade attack.
* Can be chained into an air grab.
2nd Skill:
Destroyer of Heaven: Rama's 2nd Grade Attack charges at enemies to plant Vajras at the enemies' feet. Enemies are frozen in place and destroyed by a delayed Chi explosion.
* The small explosion will hit even if the enemy is knocked down or dead.
* The small explosion will lift the enemy up and can be chained into a grab.
3rd Skill:
White Monkey Washing Face: Rama's 3rd Grade Attack pulls in enemies with a massive orb of Chi energy before violently exploding outwards. Also known as White Monkey Technique.
* The field will inflict damage and pull enemies in, even from afar.
* Note: They have to be INSIDE the vortex or it will not pull.
* Can be chained into an air grab.
Burning Skills
1st Burning Skill:
Burning Striking Snake Onslaught: Consumes 1 bar of the Burning Gauge. Rama's Striking Snake Onslaught will do two roundhouses and inflict greater damage.
* Damage is much greater than the original.
* Can be easily chained into a 2nd grade attack, or continued.
* Can be chained into an air grab.
2nd Burning Skill:
Burning Destroyer of Heaven: Consumes 1 bar of the Burning Gauge. Eliminates the delay and increases the speed of Destroyer of Heaven.
* The first hit will rush forward, the 2nd will rush back, the 3rd is 3 fist attacks those similar to Fighter's "Burning White Flower Technique" and the 4th is a single punch that causes a large explosion.
* The whole skill is difficult to pull off as the timing needed is very accurate.
o In order to time it, hit Z exactly when you see a yellowish emblem above Jin's head.
+ Mashing Z will not help! You must time it right!
* This may even do more damage than the 3rd Grade Attack.
* Can be made into a land grab.
3rd Burning Skill:
Burning White Monkey Washing Face: Consumes 1 bar of the Burning Gauge. Greatly increases the damage of White Monkey Washing Face.
* The field will inflict damage and pull enemies in.
* The field lasts shorter than the original but does more damage and the explosion is stronger.
o Although the range seems to be smaller, its just graphics.
* Can be chained into an air grab.
Grand Chase Arme Job
Magician
Weapon: Staff
Obtained: Base Job (No Quest Required)
Level Obtained: 0
Quote:
* "Hey! Let's take it easy!"
* "The Holy Light will lead us!"
* "Aren't I cute? Hehehe"
* "It was dangerous...so dangerous..."
* "This is the end of the line for you!"
* "Yahoo! I won!"
Contents
[hide]
* 1 Magician Characteristics
* 2 Magician Skills
o 2.1 General
o 2.2 Black Magic
o 2.3 White Magic
o 2.4 Black Magic (Cash)
o 2.5 White Magic (Cash)
* 3 Guide - Magician
Magician Characteristics
Magicians freely cast offensive Black Magic and defensive White Magic spells. Enemies may laugh at their physical attacks, but tremble in fear when their MP is fully charged. A Magician's powerful magic includes spells that can wipe out enemies over a wide area; spells like Lightning Bolt and Reverse Gravity. Enemies that allow a Magician to charge their MP will realize just how powerful Arme’s magic is.
Mages mainly use magic to fight, have very few melee attacks, and are very vulnerable in close range.
Currently, Mages are very weak to arrows as they are the only class, besides archers themselves, to not have defense against arrows besides their magic shield, which can only withstand 1-2 arrows. Mage's skill tree currently gives them Arrow defense, but only for a certain amount of time.
Magician Skills
General
Arme is a basic Magician in battle.
Arme has a special ability known as "Meditation", to recover MP. Must be standing still and not being attacked.
Unlike all other characters, Arme always starts & respawns with 1.5 of the maximum MP. Whenever a magician starts combat, she instantly activates a magic shield, even if the magician does not have that skill prepared.
First character to have 2 sets of skills: Black Magic and White Magic.
Has a Magic Square (or Circle), which pushes targets back.
Knows Firebolt, which is a bolt made of Fire. This move can easily be repeated.
Her Earth Wave ability stuns opponents and gives a few invincible frames to the Magician, which can lead to a delay grab. It can be used to juggle certain opponents.
It is quite an uncommon ability that a character can obtain more than 6 skills. A Magician actually has 12 (if you buy all 6 cash skills).
Black Magic = 3, White Magic = 3, Cashed Black = 3, Cashed White = 3, Total = 12.
Black Magic
Lv.1 Skill - Stone Curse [ Preview ]
Magician’s 1st grade Black Magic spell that turns enemies into stone. In PvP, the victim is trapped but also invulnerable for the duration of petrification.
* Has a wide range and attack strength, and therefore is favored by many Magicians.
* Can be followed by other moves such as Earth Wave to create combo attacks.
* Is very effective at countering enemy air attacks, and is useful when enemies attempt to jump towards Arme.(Dungeon)
* Be warned that if an attack is being used against the caster, it will automatically stop the spell.
* Pressing the left and right keys quickly and accurately will reduce the damage dealt by this spell. The more that said keys are pressed alternatively, the weaker the damage when the spell ends.
Lv.2 Skill - Lightning Bolt [ Preview ]
Mage’s 2nd grade Black Magic spell that shoots a long lightning bolt straight toward the user’s front. The bolt’s direction can be raised or lowered while it is cast, and the bolt reaches all the way to the other end of the screen.
* It is very effective for maps designed in a straight line, and can be followed by other skills to create combo attacks.
* Can be useful for holding down opponents in team games.
* Note that the Lightning will hit you on a platform above or below near the Wand.
* Depending on the range of Arme's lightning bolt, there is a possibility of countering. If the enemy are far enough from the caster, you can counter. However, the enemy cannot counter if he/she is too close to the caster.
Lv.3 Skill - Meteor [ Preview ]
Mage’s 3rd grade Black Magic spell that is considered the most powerful attack spell. It summons meteors with a full map range.
* Meteor’s explosion spots are limited to the same height of the user. Lower enemies may not be effective if cast at the upper part of the map, and vice versa. Mages usually cast Meteor spells at the lowest part of the map, or at the same level as the majority of the enemies.
* Meteor can't be dodged easily, except by using a skill or hiding at a lower elevation.
White Magic
Lv.1 Skill - Magic Shield [ Preview ]
Mage's 1st grade White Magic spell that casts a magic shield around the user. The magic shield disappears when it’s inflicted with a certain amount of damage, and its defense strength does not increase if the user’s level and defense strength are increased. Therefore, the shield can be broken by one hit if the attacker is high-leveled.
* Magic Shields can protect its user from becoming frozen, and from getting killed from 5 hit combo attacks.
* The shield’s true purpose is to provide an opportunity for the caster to counterattack, or evade enemy attacks after performing a skill with a long delay.
* Arme automatically starts every game with a shield active.
* Be warned that when using a skill, the user's shield can actually still be destroyed.
* Magic Shield has a great amount of delay, so it can lead to grabs.
* Should the user be attacked during casting, the spell will automatically cancel.
Lv.2 Skill - Reverse Gravity [ Preview ]
Mage's 2nd grade White Magic spell that enables the user to change the gravity and attack enemies by launching them high in the air, and then forcefully crashing them to the ground. This skill has a 100% success rate on enemies perpendicular to the user.
* It is very useful against agile foes. Also useful against ranged foes(PVP)
* Reverse Gravity lifts up targets into the air, stalling them. Activates with no delay.
* Has infinite vertical range.
* Useful against nearby targets, but they can run away from it before full activation.
Lv.3 Skill - Cure [ Preview ]
Mage's 3rd grade White Magic spell that enables the user to spin and move while shooting heart signs that will restore a decent amount of HP to allies within close range. This skill’s effect is not affected by the user’s level and stats, unlike Combat Alchemist's Cure.
* Activates with no delay.
* Skill has a set path of healing vitality. (?)
* Recommended this skill is used on targets that have a vitality of less than 200.
* Cure does not affect the user.
Black Magic (Cash)
Lv.1 Cash Skill - Dark Cloud [ Preview ]
Immediately damages a target, and then continues to inflict damage for this skill's duration each time the opponent's attack key is pressed.
* Shoots 3 Bolts which flow in a zigzag line. Bolts move slowly.
* Causes Cursing if the target is hit.
Lv.2 Cash Skill - Home of Darkness [ Preview ]
Confuses its target upon casting. The target's right and left keys are temporarily switched if this skill is successful.
* Shoots a large ghastly, evil-looking Skull which also moves in a zigzag line. Moves quite quickly.
* Causes Confusion if hit.
* Has near infinite horizontal range
Lv.3 Cash Skill - Fire Storm [ Preview ]
Strikes the ground to make lava pillars gush out from your left and right sides to inflict damage on a target.
* This skill does the most damage out of all level 3 skills on one target, despite being used by a 1st job character.
* Fire Storm cannot be countered.
White Magic (Cash)
Lv.1 Cash Skill - Shining Arrow [ Preview ]
Shoot a powerful light arrow at a target.
* It will only strike the target once with an arrow.
* It shoots in a straight line.
Lv.2 Cash Skill - Athena's Sword [ Preview ]
Doubles normal damage of the whole party for 30 seconds.
* Due to its infinite range, this skill is extremely lethal.
* It was banned from the recent Grand Chase World Tournament.
Lv.3 Cash Skill - Boost Heal [ Preview ]
Increases the HP restoration speed of the entire party for a set duration.
* HP regeneration speed is 3x of normal HP regeneration for 30 seconds.
Combat Alchemist
Weapon: Alchemy Pot
Obtained: 2nd Job Change (Quest Required)
Level Obtained: 20
Quote:
* "Don't come crying to me later!"
* "Yahoo! Hahahahaha! I won!"
* "Aren't I cute? Hehehe"
Contents
[hide]
* 1 Alchemist Characteristics
* 2 Alchemist Mission
o 2.1 Worn-Out Alchemist Mission (GP)
o 2.2 Alchemist Mission (Cash)
* 3 Alchemist Skills
o 3.1 General
o 3.2 Black Magic
o 3.3 White Magic
o 3.4 Cash Skills
* 4 Guides for Alchemist
* 5 Alchemist Videos
Alchemist Characteristics
Arme's second job, the "Combat Alchemist", is a unique class that plays in a style much unlike the other classes of Grand Chase. They wield the Alchemy Pot, which Arme can use to create things or hit opponents with. Although it is often labeled as the "Support Class", it can be effective in both offensive and defensive play. Offensively, they can create toxic gas, lay mines, and toss bombs. Skilled Alchemists will often strive for instant kill combos that take advantage of their second black magic skill, "Cloud Kill", and its unique properties. They can play defensively with the use of their white magic, which cures allies, creates barriers, or makes useful items. A defensive alchemist will also be seen strategically tossing bombs to protect their teammates and force opponents to counter.
The Alchemist is, however, a largely underused class due to the relative simplicity and power of Arme's other classes. It has few ways to do damage, usually relying on "Cloud Kill" and combos involving its dash attack. Fast, offensive players, including Dark Assassins and skilled Sentinels often cause problems for Alchemists, moving into close range and taking advantage of Arme's low defense. An Alchemist's greatest weakness is, arguably, Lire, because it does not possess a standard form of arrow defense, whereas Mage, Warlock and Battlemage have ways to protect themselves from them.
For dungeon use, the Alchemist is often overshadowed by Arme's other classes. Although its curing and item making abilities are useful, "Cloud Kill" is significantly more powerful in PvP. Most are forced to resort to dash attacking to defeat monsters, as frequent use of bombs can annoy teammates, as they cause them to jump. However, in terms of curative power, Alchemist is second to none. MP restore items can also be used to kill bosses very quickly, giving the entire team a full bar of MP.
The Alchemist gains greatly improved speed and mobility from Arme's skill tree's passive skills. Three skills improve dashing abilities, making them more unpredictable. One skill refills MP after being hit by multiple arrows, and a last skill allows the user to sacrifice HP for MP. While these skills are often useful, the dashes carry the drawbacks of a shorter invulnerable period and an inability to perform a dash attack while dashing backwards or vertically.
Despite its flaws, the Alchemist retains a small but dedicated following, thanks to its different and interesting play style. It is arguably one of the hardest classes to master, requiring accurate prediction ability for offense, and great knowledge of all characters in order to support them effectively. With practice, the Combat Alchemist can be a very powerful fighter and a valuable teammate.
Alchemist Mission
Worn-Out Alchemist Mission (GP)
Cost: 2000 Image:gp.gif
"To continue your training, you will need to find magical pot fragments. They can be found from monsters between Marsh of Oblivion and Gaikoz's Castle. I'll give you something nice if you find them."
- Violet Mage -
* Obtain 300 Pot Fragments: You can obtain these by defeating various monsters from Marsh of Oblivion to Gaikoz's Castle.
* Obtain 10 Gaikoz Seals: You can obtain these by defeating Gaikoz, Boss of Gaikoz's Castle, on *** Difficulty.
Alchemist Mission (Cash)
Cost: 2700 Image:Cash.gif
"To continue your training, you will need to find magical pot fragments. They can be found from monsters between Marsh of Oblivion and Gaikoz's Castle. I'll give you something nice if you find them."
- Violet Mage -
* Obtain 10 Pot Fragments: You can obtain these by defeating various monsters from Marsh of Oblivion to Gaikoz's Castle.
* Obtain 1 Gaikoz Seal: You can obtain these by defeating Gaikoz, Boss of Gaikoz's Castle, on *** Difficulty.
Alchemist Skills
General
An Alchemist's primary attack is to toss and plant bombs. Bombs plant onto the ground, and explode after time. When the user or an ally is hit by an explosion, it forces them to jump upwards.
Bombs thrown while jumping will explode slightly more quickly than bombs placed on the ground with the normal bomb combo.
Physical contact made with a thrown bomb will not do any damage, but will still cause the opponent to flinch, which may cause a counter.
Bombs can also be used to propel users, by dashing immediately as a bomb explodes, taking advantage of the forced jump caused by the bomb.
Aside from grabs, an Alchemist's only physical attack is her dash attack, which causes her to spin her pot around herself twice, causing great damage. It can often hit multiple times, particularly if the opponent is in the air.
A dash attack cannot be used following a vertical or backwards dash. A bomb will be thrown instead.
When jumping, there is a significant lag as Arme prepares to jump. This is avoided by dashing before every jump, greatly increasing speed.
The Alchemist is often considered to be a support character, but can be very effective in both supportive and offensive play.
Black Magic
Lvl.1 Skill - Bomb Drop
(Grade 1) Alchemist’s 1st grade Black Magic spell enables the user to set an invisible land mine which automatically explodes after a set time period, or when touched by an opponent. Also known as Booby Trap.
* Instantly activates with no delay.
* The bomb drop is invisible, so it can be hard to find out where the bomb's location is.
* Traps can be used to instantly finish opponents on maps like Gorge of Oath, where the explosion may cause them to fall to their death.
* A person with a Reflect item equipped can walk over the trap, turn it visible to the reflector and not the Alchemist, and make it harm her.
Lvl.2 Skill - Killer Cloud
(Grade 2) Alchemist’s 2nd grade Black Magic spell summons a toxic cloud that can slow down and damage enemies. Also known as Cloud Kill.
* The cloud provides haste effects and damage over time.
* The damage increases when the target is closer to the center of the cloud.
* Recommended for use against groups or in clustered battles.
* Occasionally causes monsters to use a special ability.
* Most delay effects are lengthened for victims of the cloud. Therefore, a well-timed delay will often cause the victim to freeze in place, leaving them vulnerable to attack.
* If someone with the reflect item active enters the cloud, most of the gaseous effects will disappear, indicating that the cloud has been reflected, and will now harm the alchemist and her teammates.
Lvl.3 Skill - Blockbuster Explosion
(Grade 3) Alchemist’s 3rd grade Black Magic spell shoots 3 powerful bombs, causing huge explosions around enemies. Also known as Big Bomb.
* The bombs are shot in an arcing trajectory.
* Unlike regular bombs, they instantly explode on contact.
* Each bomb deals multiple hits of damage with the explosion, so it cannot be countered at certain ranges.
* Damage is greatly improved in Dungeon mode as opposed to PvP.
White Magic
Lvl.1 Skill - Cure
(Grade 1) Alchemist’s 1st grade White Magic spell restores the HP of friendly targets within the skill’s range.
* Creates a lengthy delay with a large range, making it useful for delay and attack strategies.
* Is more efficient than Mage's Cure skill, only requiring one bar of MP to the Mage's three.
* Can easily be repeated.
* Does not affect the user herself.
Lvl.2 Skill - Magic Shield
(Grade 2) Alchemist’s 2nd grade White Magic spell casts a magic shield around friendly targets within the skill’s range.
* Same thing as Mage's Magic Shield, but only protects allies, rather than user.
* This shield protects a player from a fixed amount of damage, generally only good for protection against stunning combos.
* It may be useful when allies are close together, but is rather impractical in a battle situation.
Lvl.3 Skill - Make Item
(Grade 3) Alchemist’s 3rd grade White Magic spell randomly creates items from the Alchemist’s pot. It has a chance of generating useful battle items, but is entirely based on luck. This skill might not always be reliable in battle!
* Creates a random item.
* Items that can be created are Angel Wings, Invincible, HP Restore, MP Restore, Haste, Invisibility, Reflect, and gold. See Item Mode.
* It can create items even in "No Item Mode" and dungeons.
* Lag often causes items to duplicate, allowing two or more players to collect the same item.
Cash Skills
Lvl.1 Skill - Big Hand
(Grade 1 Black Magic) Call giant hands from the pot to attack the target. The target will be thrown far away horizontally with some vertical height. Also known as Giant Punch.
* The punch will send targets flying very far away.
* When the target hits a wall, they will stop, but retain their vertical movement. This allows simple combos to be used on victims as they fall.
* If used on an opponent within a cloud, the delay lengthening effect of the cloud will take precedence over the launch, resulting in the opponent being frozen for a few seconds before being launched away.
Warlock
Weapon: Lamp
Obtained: 3rd Job (Quest Required)
Level Obtained: 30
Quote:
* "Aren't I cute? Hehehe"
* "Insert quote here."
Contents
[hide]
* 1 What is a Warlock?
* 2 Warlock Characteristics
* 3 Warlock Skills
o 3.1 General
o 3.2 Black Magic
* 4 Guides for Warlock
What is a Warlock?
As the forces of darkness grow stronger, their soldiers become more menacing and ruthless, and their attacks against the innocent of the Bermesiah Continent grow more brutal and frequent. Although the Mages of the Violet Mage Guild have done everything in their power to exterminate all the monsters, they are vastly outnumbered and suffer from a critical weakness: Mages must rest to recharge their mana after casting their spells.
The greatest Mage of the Violet Mage Guild discovered that they can convert their own mana to cast powerful spells if they form contracts with spirits. However, the spirits are particular about who they work with and join hands only with Mages of exceptional power and character. These Mages are known as Warlocks.
= Warlock Characteristics =
Warlock's Season 3 Portrait.
Warlocks rely on the spirits of Water, Fire, and Wind, to further increase the power of their magic. Unlike Fairies, Spirits come from the Spirit World and answer to the Warlocks' calls. Various weapons such as Lamps, Books, Beads, and Canes are used to summon the Spirits.
Warlock Characteristics
Warlocks rely on the spirits of Water, Fire, and Wind, to further increase the power of their magic. Unlike Fairies, Spirits come from the Spirit World and answer to the Warlocks' calls. Various weapons such as Lamps, Books, Beads, and Canes are used to summon the Spirits.
Warlock Skills
General
Warlocks do not rely on their MP anymore. They rely on their Spiritual Forces.
The Spirits Sylph, Undine, and Salamander aid the Warlock from inside the Lamp. To charge a Lesser Spirit, players only need to tap Z once. To create a Greater Spirit, players need to hit Z again. While a spirit is charged, it is impossible to turn around without jumping to change which way you are facing. Warlocks walk backwards and forwards while in their Charging Stance, and their movement speed is slightly reduced.
Sylph
* Sylph Mirror: This Lesser Spirit move deflects certain Ranged Attacks like arrows and Fire Bolts. Sylph Mirror does not deflect Archer's "Hunter Stance" arrows. To activate this, press Back-Back while you have a Lesser Spirit charged. Example: Assuming you are facing to the right, you hit left-left.
o Although there is no Sylph Greater Spirit, pressing back-back while a Greater Spirit is charged cancels the charging procedure.
Undine
* Lesser Undine Spirit: Shoots 3 water crystals upward. Note that the crystals do not go on the direction you are facing. They arc backwards a little, making your attack useless against enemies that are a good distance in front of you. To activate Undine Spirits, players press forward-forward. Example: Assuming you are facing to the right, you hit right-right.
* Greater Undine Spirit: Shoots an Icebolt, a bolt made of ice, straight forward. This attack does the same amount of damage as the Mage's Firebolt.
Salamander
* Lesser Salamander Spirit: Releases a few flames in front of the Warlock that knock the opponent into the air for lethal burning Aerial damage. This attack can only be used at close range. To activate this, press Up-up fast enough to cancel a jump before it happens.
* Greater Salamander Spirit: Shoots a fireball at the target. This attack goes in an arc, so it can be used to hit monsters above and farther away from the warlock. The fireball does a large burst of damage when it first hits and stays for a few seconds to inflict painful burning damage on the enemy.
Warlocks also have some simple melee attacks.
Warlock's jumping attacks are changed into melee attacks in which she swings her Lamp from bottom to top, dealing two hits. She also has a second Jump attack in which she swings her Lamp forward once to deal more damage. To do this, press Down+Z while in the air.
Warlock's Dash attack is a simple two hit combo in which she swings her lamp then knocks enemies into the air. By pressing Up-Up (Salamander) at the end of this attack, you immediately attack with a Lesser Salamander Spirit, dealing additional aerial damage.
Warlocks do not have Meditation anymore, as it was a flaw to them. The Spirits can cover over the Meditation move by helping the Warlock cast powerful spells.
Unlike Arme's other jobs, Warlock does not have a selection between White and Black magic, so she can only cast 3 skills.
Black Magic
Lvl.1 Skill - Tornado [ Preview ]
(Grade 1) Warlock’s 1st grade attack enables the user to summon Sylph, the wind spirit that casts a powerful tornado on the ground. When an enemy is hit by the tornado, the enemy will be pushed back, and is immobilized for a short period.
* The immobilization effects of the tornado create a chance for the Warlock’s team to strike the enemy.
* This skill is especially effective in dangerous maps like the Gorge of Oath.
Lvl.2 Skill - Fire Ring [ Preview ]
(Grade 2) Warlock’s 2nd grade attack triples the user’s defense for 15 seconds. This skill doesn’t last long and repetitive use rapidly depletes MP.
* This skill makes Arme nearly invincible. This makes the Warlock able to match Elesis and other melee characters.
Lvl.3 Skill - Blizzard [ Preview ]
(Grade 3) Warlock’s 3rd grade attack summons a powerful blizzard around the caster to freeze enemies below and beside the caster.
* The Blizzard doesn’t cover the entire map, but it can be very effective at defeating groups of enemies at once.
* Blizzard has a similar effect to Petrification only it is a lot more dangerous.
* Damage from this skill can be greatly lessened by repeatedly pressing the left and right keys while frozen.
* Although it appears to have a wide range, it does not affect enemies above the caster. This skill affects anyone below the caster, but does not have infinite down range.
Battle Mage
Weapon: War Staff
Obtained: 4th Job (Quest Required)
Level Obtained: 40
Quote:
* "Well...you don't match me!"
* "Is that all?"
Contents
[hide]
* 1 What is a Battle Mage?
* 2 Battle Mage Characteristics
* 3 Battle Mage's Crest: "Crest of the Grand Magus"
* 4 Obtainment Quest
o 4.1 Worn-Out Battle Mage Mission (GP)
+ 4.1.1 First Stage
+ 4.1.2 Second Stage
+ 4.1.3 Third Stage
o 4.2 Battle Mage Mission (Cash)
+ 4.2.1 First Stage
+ 4.2.2 Second Stage
+ 4.2.3 Third Stage
* 5 Battle Mage Skills
o 5.1 General
o 5.2 Black Magic
o 5.3 White Magic
* 6 Guides on Battle Mage
What is a Battle Mage?
Battle Mages hold the highest rank of the Royal Court Mages, standing at the front lines of battle casting powerful magic spells with their immense elemental powers. Arme earned the honorable title of Battle Mage from the Violet Mage Guild in recognition of her efforts to protect the Bermesiah Continent after emerging victorious from her conflicts with Kaze’aze and Dark Anmon.
Battle Mage Characteristics
Unlike Mages who fulfill dual roles of inflicting damage and providing support to allies, Battle Mages only specialize in overwhelming their enemies with powerful magic. Arme can combine her long-range and wide-range magic attack skills with the Warlock class’s specialty in melee attacks to devastating effect. Battle Mages are ideal for inflicting great damage over wide areas and at close range, but suffer from considerably low accuracy in long-range attacks, so they must employ different combat strategies according to each unique situation. Battle Mages also have a useful skill known as Teleport and other special abilities that are especially effective against long-range specialists like Archers.
Battle Mage's Crest: "Crest of the Grand Magus"
The "Crest of the Grand Magus" is an item to represent the user as a "Battle Mage". This item needs to be acquired by getting Battle Mage during the Battle Mage Event.
* Item can no longer be obtained.
Attack: 4
Defense: 4
Vitality: 2
Additional Stats:
HP Recovery Bonus: +4%
Special Attack Resistance: +1%
Increased PvP Spawn Invincibility: +3%
Obtainment Quest
Worn-Out Battle Mage Mission (GP)
Cost: 180,000 Image:gp.gif
First Stage
"Your magical skills will surely be of great help in the upcoming battle, but you lack the experience to wield them. Go up against the spirits and gain some more skills before coming back!"
- Violet Magic Guild Leader -
* Collect 3 Kaze'aze Soul Dusts. Obtained for beating Kaze'aze in Kaze'aze's Castle on *** Difficulty
* Collect 20 Certificates of Victory. Obtained by winning on Team mode or Survival mode in PvP.
* Collect 40 Fighter's Journal. Obtained by successfully completing any mode in the game.
Second Stage
"I will now test you on your ability to control your power and magic. If you are able to successfully pass the test, then I will acknowledge your abilities to take the final test."
- Violet Magic Guild Leader -
* Collect 3 Upper Kastulle Magic Books. Obtained for beating Kastulle Upper Level on *** Difficulty.
* Collect 3 Lower Kastulle Magic Books. Obtained for beating Kastulle Upper Level on *** Difficulty.
* Defeat 40 Skeleton Warriors. Found in both levels of Kastulle.
* Obtain 15 Certificates of Victory. Obtained by winning on Team mode or Survival mode in PvP.
* Obtain 30 Fighter's Journal. Obtained by successfully completing any mode in the game.
Third Stage
"This is your final test and the time for you to gather the materials to create your War Staff. I will pray for your swift success."
- Violet Magic Guild Leader -
* Collect 3 Dark Anmon's Seal Stone. Obtained for beating Dark Anmon in Battle for Bermesiah on ** Difficulty.
* Collect 3 Black Fairy Queen Mana Fountains. Obtained for beating the Black Fairy Queen in Battle for Bermesiah on ** Difficulty.
* Defeat 20 Armored Cats On 3 Star. Found in Battle for Bermesiah.
* Obtain 10 Battle Training Certificate. Obtained by winning on Team mode or Survival mode in PvP.
* Obtain 20 Fighter's Journal. Obtained by successfully completing any mode in the game.
Battle Mage Mission (Cash)
Cost: 8,600 Image:Cash.gif
First Stage
"Your magical skills will surely be of great help in the upcoming battle, but you lack the experience to wield them. Go up against the spirits and gain some more skills before coming back!"
- Violet Magic Guild Leader -
* Collect 1 Kaze'aze Soul Dust. Obtained for beating Kaze'aze in Kaze'aze's Castle on *** Difficulty
* Collect 5 Battle Training Certificates. Obtained by winning on Team mode or Survival mode in PvP.
* Collect 10 Adventure Journals. Obtained by successfully completing any mode in the game.
Second Stage
"I will now test you on your ability to control your power and magic. If you are able to successfully pass the test, then I will acknowledge your abilities to take the final test."
- Violet Magic Guild Leader -
* Collect 1 Upper Floor Magic Book. Obtained for beating Kastulle Upper Level on *** Difficulty.
* Collect 1 Lower Floor Magic Book. Obtained for beating Kastulle Upper Level on *** Difficulty.
* Obtain 1 Battle Training Certificate. Obtained by winning on Team mode or Survival mode in PvP.
* Obtain 5 Adventure Journals. Obtained by successfully completing any mode in the game.
Third Stage
"This is your final test and the time for you to gather the materials to create your War Staff. I will pray for your swift success."
- Violet Magic Guild Leader -
* Collect 1 Dark Anmon Seal Stone. Obtained for beating Dark Anmon in Battle for Bermesiah on ** Difficulty.
* Obtain 1 Battle Training Certificates. Obtained by winning on Team mode or Survival mode in PvP.
* Obtain 2 Adventure Journals. Obtained by successfully completing any mode in the game.
Battle Mage Skills
General
Basically a fusion of Mage & Warlock.
Has some melee attacks.
Does not have any supportive skills, such as Magic Shield or Cure.
Has an Ice Shield, to deflect ranged attacks
Returns with Firebolt, but aims it diagonally. It can still be dangerous on targets below.
Also has Meditation.
However, in the Fatal Status, she loses that ability, probably because she uses her War Staff to lean upon, and gains her power from lifting the Staff, since the War Staff was made to absorb Mana.
Thanks to Battle Mage's Grab Animation, she can do an "Infinite Grab".
It is done by an another grab attempt after a grab.
Infinite Grab is legal, but extremely annoying. It is only banned in tournaments and by some of the community. It is rarely used since most Battle Mages do not need such a tactic to be victorious.
Battle Mage's damage is the most intense out of all 4th Jobs.
Black Magic
Lvl.1 Skill - Fire Bust [ Preview ]
Battle Mage’s 1st Grade Black Magic Attack allows Arme to create a flame wall to shield herself and destroy her enemies. Enemies in its path are pushed backward.
* It is possible to perform several combos after this, as it does not knock down enemies.
o Knock Down isn't entirely accurate, since it only takes a second or so to perform the falling.
Lvl.2 Skill - Shockwave Force [ Preview ]
Arme slams the end of her War Staff into the ground, creating a zone of lightning to emanate from the Earth and zap her enemies.
* The Shockwave has quite high vertical range.
* The Lightning Force is also a shield to protect the user from nearby targets with a massive amount of stunning.
Lvl.3 Skill - Deep Impact [ Preview ]
Summons a powerful meteor shower that inflicts great damage on an enemy, but lacks horizontal range, unlike Arme's 1st Job's Meteor.
* Deep Impact is like Meteor, but is limited to about 1 screen.
* The impact of each meteor does more damage than the meteor itself.
* Is much more difficult to counter than Meteor, as well as having a longer duration.
White Magic
Lvl.1 Skill - Ice Ball [ Preview ] Throws a snowflake at a target to inflict damage and freeze the target for 1 to 2 seconds.
* The snowflake has decent range and traveling speed.
* The freezing effect can be used to perform combos against the target.
Lvl.2 Skill - Freezing Spear [ Preview ]
Launch a target into the air by summoning a line of sharp icicles to instantly burst from the ground.
* The spear rolls along the floor, and moves at a pretty lethal speed.
* Since the spear doesn't rise up higher than a character, it can be jumped.
Lvl.3 Skill - Air Blast [ Preview ]
Summon a horizontal green wind to blast forward and wipe out enemies, with infinite range.
* Be warned that damage can depend on range. The closer, the more damage and the farther, the less damage.
* In addition, this skill takes 3 seconds to fully cast, so nearby characters can jump behind the user. As well, the skill makes a loud sound when casting.
Grand Chase Lass Job
Thief
Weapon: Daggers
Obtained: Base Job (Quest Required)
Level Obtained: 0
Quote:
* "There is only victory for me!"
* "Come on, newbie!"
* "Ack... I know you're not that bad..."
* "You are 100 years too early to fight me."
Contents
[hide]
* 1 Thief Characteristics
* 2 Thief Skills
o 2.1 General
o 2.2 Regular Skills
o 2.3 Cash Skills
* 3 Guides for Thief
Thief Characteristics
Thieves dual wield daggers in combat and confound enemies with their incredible speed. They attack with speed, preferring to finish their enemies with one, carefully aimed blow.
Thief Skills
General
Thieves are one of the most agile characters of all the classes.
At early levels, Thieves do weak damage, and have the lowest MP Gain Rate.
They cannot Air Dash, but can Double Jump.
They can throw Kunais at the height of the Double Jump as well, but they can also be blocked by the Arrow Defense.
It has been recently discovered that even if you do block it, damage will not change.
They have Multiple Strikes similar to Spearman's, but have less range.
Their main ways of attacking (in Dungeons) is by throwing Kunais or jump attacking, as Thief has one of the most damage dealing Jump Attacks.
Although Lass cannot Otto, he is able to "Platform" by going up and down a platform while attacking, and can also "Kunai Otto" by going down through a platform, and Double Jumping to perform a Kunai drop. This is much more effective than the regular Kunai Drop, because it has an increased attack rate than the original
Regular Skills
Impact Slash
(Grade 1) Thief’s 1st grade attack enables the user to concentrate his energy, and shoot a powerful shockwave at a target. Since Lass does not possess many finishing skills, this skill is effective to finish targets in critical condition after their HP is whittled down with normal attacks. Impact Slash has a short activation time and high accuracy, but it’s not effective at countering the critical skills of enemies. This Skill is also known as Thunder Slash.
* Shoots a minor, less damaging Wave.
* The wave is almost similar to Sonic Wave. The difference is that it is more narrow and no penitration.
Fatal Fury Tempest
(Grade 2) Thief’s 2nd grade attack enables the user to critically wound enemies at a 50% success rate by aiming at their vital points. Fatal Fury will put enemies in critical condition, regardless of their level and remaining HP, in a brilliant flash of light if it is successful. This skill leaves the opponent in fatal condition regardless of her remaining strength, so it’s best to use it on an opponent that has a lot of strength remaining. When this skill is used on an enemy preparing for a level attack, this skill’s attack will be considered a counter, and immediately finish the enemy. However, this attack may not harm them one bit, so use very cautiously. This Skill also known as Evil Attack.
* Deals a Critical Hit Finisher onto the target.
* At a 50% chance, it will inflict heavy damage to the target. The other 50% will do weaker damage.
* In PvP, it will automatically fatal if successful.
Final Strike Chaser
Final Strike Chaser
(Grade 3) Thief’s 3rd grade level attack enables the user to shoot multiple sword spheres in the air after performing a high, backwards jump. This skill has extremely high attack strength, but may miss if the user fails to aim the skill correctly. Final Strike cannot inflict much damage to targets with enough MP since it activates a counter. Players will need to practice this skill in order to really use it effectively.
* User will jump back and toss several Sonic Waves to the target.
* Waves are extremely painful, but useless against a target with high defense.
* Fatal Fury Tempest is more recommended than Final Strike Chaser.
* Extremely difficult to aim, due to the fact of Skill Freeze zooming in, and the user leaps far back.
Cash Skills
Double Slash
(Grade 1) Slashes a target and then shoots a spiritual sphere at it.
* Even though its called "Double Slash", its more of a "Triple Slash" instead.
Blood Bash
(Grade 2) Deliver a fatal blow to the enemy and prevents it from regaining HP for 30 secs.
* Has the same strike animation to Fatal Tempest Fury, within the exception of activation on 100%
Guardian Strike
(Grade 3) Throws a Skull that generates multiple bombs, recieving constant damage, and leading to death.
* Guardian Strike is more dangerous than all other MP attacks. It massively stuns targets in the process setting it for an easy grab.
* Easier to aim, unlike Final Strike Chaser.
Assasin
Weapon: Scimitar (and Chain)
Obtained: 2nd Job Change (Quest Required)
Level Obtained: 20
Quote:
* "You're no match for me!"
* "Aren't you brave? Bring it, newbie!"
* "Stay outta my way!"
Contents
[hide]
* 1 Assassin Characteristics
* 2 Obtainment Quest
o 2.1 Worn-Out Assassin Mission (GP)
o 2.2 Assassin Mission (Cash)
* 3 Assassin Skills
o 3.1 General
o 3.2 Regular Skills
* 4 Guides for Assassin
Assassin Characteristics
The Assassin’s greatest advantage is his dash: he can double dash on the ground, dash in any location, speed up his dash after the second dash, and freely change the dash direction to chase fleeing enemies. He also has great attack speed that can be used to instantly finish enemies at close range, though he may need to change his attack strategies according to how his enemies move.
Obtainment Quest
Worn-Out Assassin Mission (GP)
Cost: 4,800 Image:gp.gif
"You are... Hmm, no, I won't judge you by your past. Kaze'aze had control over your soul, that was all. I won't hold you responsible. Ah, you want to safeguard peace on this earth? Rid Bermesiah Continent of all these wicked monsters."
- Knight Master -
* Collect 300 Scimitar Fragments. You can obtain these by defeating various monsters from Marsh of Oblivion to Gaikoz's Castle.
* Collect 10 Gaikoz's Seals. You can obtain these by defeating Gaikoz, Boss of Gaikoz's Castle, on *** Difficulty.
Assassin Mission (Cash)
Cost: 6,500 Image:Cash.gif
"You are... Hmm, no, I won't judge you by your past. Kaze'aze had control over your soul, that was all. I won't hold you responsible. Ah, you want to safeguard peace on this earth? Rid Bermesiah Continent of all these wicked monsters."
- Knight Master -
* Collect 10 Scimitar Fragments. You can obtain these by defeating various monsters from Marsh of Oblivion to Gaikoz's Castle.
* Collect 1 Gaikoz's Seal. You can obtain these by defeating Gaikoz, Boss of Gaikoz's Castle, on *** Difficulty.
Assassin Skills
General
Assassins wield a Scimitar to use in battle.
They lose their ability to Double Jump, but gain the ability to Double Dash.
Assassins also gain the ability of an Air Dash.
Their attack range is superior to the Thief.
Regular Skills
Frenzy Sword
(Grade 1) A basic triple slash skill that inflicts more damage when used in conjunction with his basic combo attack; it’s also effective as a counterattack.
* This skill is extremely effective because it has a decent range. It can even hit from behind!
* Frenzy Sword like Knight's Mega Slash, but this skill is hard to escape from.
Splash Explosion
Deadly Sharp
(Grade 2) A skill that uses the chain on the left arm to attack. This attack hits multiple times, and is especially useful when enemies are grouped together.
* The chain hits multiple times starting from down, then up, then finally a straight multi-hitting "spearing" hit. All three chains do constant damage when struck.
Deadly Sharp
(Grade 3) An incredibly powerful, but random attack, It can do massive damage. By focusing all of his energy into this attack, the Assassin can do incredible damage.
* The farther the range, the more hits it does (up to a maximum of 3 on big bosses/enemies or 2 on regular sized enmies/players)
* Note that the farther range does more damage than the closer range.
Dark Assasin
Weapon: Claws
Obtained: 3rd Job Change (Quest Required)
Level Obtained: 30
Quote:
* "Come on, newbie!"
* "Insert quote here."
Contents
[hide]
* 1 What is a Dark Assassin?
* 2 Dark Assassin Characteristics
* 3 Obtainment Quest
o 3.1 Worn-Out Dark Assassin Mission (GP)
o 3.2 Dark Assassin Mission (Cash)
* 4 Dark Assassin Skills
o 4.1 General
o 4.2 Regular
* 5 Guides to Dark Assassin
What is a Dark Assassin?
As the forces of darkness grow stronger, their soldiers become more menacing and ruthless. Their attacks against the innocents of Bermesiah Continent grow more brutal and frequent. Even though the allied forces of the Silvercross Town Thief Guild’s Assassins, Eryuell Island’s Elven Archers, and the Violet Mage Guild’s mages tried to exterminate all these monsters, they remain vastly outnumbered. The Silvercross Town Thief Guild is training more powerful Dark Assassins, so called because of their black capes, to more effectively counter the evil that threatens Bermesiah Continent.
Dark Assassin Characteristics
Dark Assassins use large Claws that cover their forearms up to their elbows. They are capable of instantly "teleporting" right next to their enemies, due to their fast speed. They also have a lot of agility. They are excellent at performing surprise attacks and can use their surroundings to their own advantage.
Obtainment Quest
Worn-Out Dark Assassin Mission (GP)
Cost: 120,000 Image:gp.gif
"If you really want to walk the road of atonement for your past actions, then the only thing you can do is protect the people of Bermesiah from the monsters that now threaten them."
- Knight Master -
* Acquire 50 Medals of Victory
* Collect 3 Ice Golems Heart from Partusay Sea on 3 Stars
* Collect 3 'Fire Golems Heart from Fire Temple on 1 Star'
* Collect 3 Scraps of Gardosen's Hood.
* Acquire 1 Peace Maker from Jin Kaze'Aze
Dark Assassin Mission (Cash)
Cost: 8,600 Image:Cash.gif
"If you really want to walk the road of atonement for your past actions, then the only thing you can do is protect the people of Bermesiah from the monsters that now threaten them."
- Knight Master -
* Obtain 1 Medal of Victory in PvP
* Acquire 1 Scrap of Gardosen's Hood
Dark Assassin Skills
General
Has a 3 hit combo, instead of the usual 5.
Dark Assassins have an ability to "Air Shadow Dash" through certain attacks. It cant phase through other people.
Normal Attacks do not trigger a Curse Effect, but rather, the Air Lock itself does.
Has only a "Single-Step" Ground Dash. It also loses the ability to Double Ground Dash.
Activated Critical Attack acts like a Shadow Attack.
Dark Assassins have an "Air Lock", which seems similar to a "Otto", but does not last infinitely. Because Air Lock is not an actual Otto, its completely legal, even in tournaments. To do this, you need to jump in the air and then mash Dash & Z.
Air Lock is also a helpful juggle attack, but it actually requires some assistance.
Dark Assassin's Grab Damage is weaker than other jobs', but his Air Lock makes up for it.
Dark Assassins have a Speed Air Dash. It is executed by using the Air Lock, but tap it very lightly.
Regular
Invisibility
(Grade 1) Dark Assassin’s 1st grade attack makes the user invisible and increases the user’s attack strength by 30%. The attack strength bonus lasts for 3 seconds after the invisible user delivers the first blow to a target. The user will be invisible for 15 seconds. However, this skill doesn’t hide all evidence of the user's movements: rising dust can be seen when he moves or jumps. Observant enemies can detect invisible Dark Assassins and successfully strike them. Skill is also known as Invisible Stick.
* Invisibility lasts for 15 seconds, unless user strikes target.
* When stricking someone, an "Ambush" effect will trigger, increasing attk power by 30% for 3 seconds.
* The "Ambush" effect does not trigger if your latency is bad with the host (Dungeon only). User will still be invisible.
o However, it is still visible to the dungeon output. The other players will still be invisible, but their damage output should be increased.
Hyper-Sonic Step
(Grade 2) Dark Assassin’s 2nd grade attack enables the user to advance and deliver ruthless attacks to enemies in front of him.
* Rushes forward and rips the target from the front.
* This skill instantly activates without any delay and is extremely powerful. Its only drawbacks are its limited range and short duration.
* To use this skill effectively, is to combine it with DA's first skill and then use it which will give it increased damage.
Unlimited Blade
(Grade 3) Dark Assassin’s 3rd grade attack enables the user to rip apart his enemies with his claws, teleport behind the target, and then start again from behind. This skill is powerful but its success is dependent on the environment: the user may fail to teleport if the ground he shares with the target isn’t level.
* User will slash the target from the front, and rip it from behind.
* Like Hyper-Sonic Step, activates with no delay.
* Note that a Pet equipped during Unlimited Blade will still be facing the way that the skill was being used. On the Behind Rip part, the Pet will be facing directly at the Dark Assassin.
Strike
Weapon: Nodachi
Obtained: 4th Job Change (Quest Required)
Level Obtained: 40
Quote:
* "Aren't you brave? Bring it, newbie!"
* "My attacks are merciless."
* "C'mon Baby!"
* "You are 100 years too early to fight me."
* "Hehe. This enough for warming up."
* "There is only victory for me!"
Contents
[hide]
* 1 What is a Striker?
* 2 Striker Characteristics
* 3 Striker's Crest: "Shadow Master"
* 4 Obtainment Quest
o 4.1 Worn-Out Striker Mission (GP)
+ 4.1.1 Part One
+ 4.1.2 Part Two
+ 4.1.3 Part Three
o 4.2 Striker Mission (Cash)
+ 4.2.1 Part One
+ 4.2.2 Part Two
+ 4.2.3 Part Three
* 5 Striker Skills
o 5.1 General
o 5.2 Regular
* 6 Guides for Striker
* 7 Videos of Striker
What is a Striker?
The title "Striker" is reserved for the highest class of Assassins, and Lass, who possesses experience and wisdom beyond his young age, was given the title Striker and a place of honor above all other Strikers. Though he had been possessed by Kaze'aze, Lass went on a journey seeking absolution, driving out the evil spirits from within him while gaining experience in battle. The leader of the Assassins considered Lass to be a worthy successor and ordered him to undergo a special mission. Having completed all of his missions and saved the Continent from Dark Anmon, he received the Assassin Guild Leader's sword, the Nodachi, and inherited the skill that allows him to draw the Nodachi out of its scabbard as quick as lightning, thus beginning his journey as the Assassin Guild’s Striker.
Striker Characteristics
The Striker's weapon is called a Nodachi, a long sword that is kept in a scabbard. The Nodachi can remain in its scabbard even during battle, but even the most basic techniques require the wielder to draw the blade at the speed of light. The Striker's Shadow Dash is difficult for even Assassins to follow, moving rapidly on the ground and in the air using peculiar skills to harass the enemy with continuous, rapid fire attacks with the Nodachi.
Striker is called "Evan Striper" in foreign servers. It was changed once it hit the North American servers due to the almost identical spelling of another word.
Striker's Crest: "Shadow Master"
The "Shadow Master" Crest is an item to represent the user as a "Striker". This item needs to be acquired by getting Striker during the Striker Event.
* Item can no longer be obtained.
Attack: 4
Defense: 4
Vitality: 2
Additional Stats:
HP Recovery Bonus: +3%
Special Attack Resistance: +1%
Increased PvP Spawn Invincibility: +4%
Obtainment Quest
Worn-Out Striker Mission (GP)
Cost: 240,000 Game Points, the in-game currency of Grand Chase
Part One
"I am old now and can no longer lead the young Assassins. My body is not what it used to be...He who completes this mission will receive the right to undergo the test to become my successor."
- Assassin Guild Leader -
* Collect 3 Seals of Atonement from Kaze'aze in her castle on *** difficulty.
* Collect 40 Assassin Guild Marks from Dungeons or PvP.
* Collect 20 Battle Certificates from PvP Wins.
Part Two
"Did you complete the mission, young assassin? I can see that you have the characteristics to become a leader. If you want to the lead striker, you need pass this test perfectly."
- Assassin Guild Leader -
* Collect 3 Cyclops' Eyepatch by completing Katsulle Ruins Lower Floor on ** Difficulty in under 10 minutes.
* Collect 3 Stone Golem's Rings from Giant Stone Golem in Katsulle Ruins Upper Floor *** Difficulty.
* Collect 15 Skeleton Knight's Helms from Katsulle Ruins.
* Collect 30 Assassin Guild Marks.
* Collect 15 Battle Certificates.
Part Three
"Bermesiah has been invaded again?! Sadly, I no longer have the strength to drive them back. Young assassin, save the world and become a true Striker!"
- Assassin Guild Leader -
* Collect 5 Seals from Dark Anmon in Battle for Bermesiah in **.
* Collect 3 Seals from Black Fairy Queen in Battle for Bermesiah.
* Collect 3 Seals from Orc Lord in Battle for Bermesiah in ***.
* Collect 20 Assassin Guild Marks.
* Collect 10 Battle Certificates.
Striker Mission (Cash)
Cost: 11,800 Ntreev Cash; currency converted from real money at 1$:1000 points
Part One
"I am old now and can no longer lead the young Assassins. My body is not what it used to be...He who completes this mission will receive the right to undergo the test to become my successor."
- Assassin Guild Leader -
* Collect 1 Atonement from Kaze'aze in her castle in *** difficulty.
* Collect 5 Assassin Guild Marks from Dungeons or PvP.
* Collect 1 Battle Certificate from PvP Wins.
Part Two
"Did you complete the mission, young assassin? I can see that you have the characteristics to become a leader. If you want to the lead striker, you need pass this test perfectly."
- Assassin Guild Leader -
* Collect 1 Cyclops' Eyepatch from Kastulle Lower in **.
* Collect 1 Giant Stone Golem's Ring in Kastulle Upper in ***.
* Collect 5 Assassin Guild Marks.
* Collect 2 Battle Certificates.
Part Three
"Bermesiah has been invaded again?! Sadly, I no longer have the strength to drive them back. Young assassin, save the world and become a true Striker!"
- Assassin Guild Leader -
* Collect 1 Dark Anmon Seal from Battle for Bermesiah
* Collect 2 Assassin Guild Marks.
* Collect 1 Battle Certificate.
Striker Skills
General
Basically an Advanced Version of an Assassin.
Strikers move extremely fast, thanks to their Double Dash effect. They appear to be one of the fastest jobs in all of the Chase.
Due to his speed, the Striker is difficult to control and extremely hard to master.
Strikers cannot "Run". Only "Dash".
Like the Abyss Knight, Striker's damage is quite high.
Has his own type of launcher attack, which can also be chained by Phantom Blade or a grab.
Unlike Assassins, the Striker can easily manage to chain a Double Attack pretty well.
Strikers can also use "Switch", where as the Striker can mimic himself as a puppet and then Teleport behind the target.
However, if you get hit in the smoke, you'll take damage, and the Switch will fail.
Also, your pet will "Teleport" in the process (something similar when you die). You will be unable to use it for a while.
This movement does not reach as high as Double Jump. It is rather used to get behind Targets and allow the user to attack from behind.
Apparently due to lag substances, it makes Substitution hard to use effectively in PvP since they can actually Delay Grab you right after you Teleport.
Unlike Assassin, Striker can do a Double Dash Attack, by chaining both Dash Attacks (second attack hits twice, combining into 3 hits).
Striker also has next to no cool down between dashes.
The Striker, as well as the Nephilim, has the fastest Taunt Speed.
For some odd, yet intentional reason, a Striker actually falls through a platform when a Jump Attack is triggered.
Striker has a rather simplistic way of playing, unlike other more recent 4th Jobs, but it's just as powerful as them.
Regular
Rage Cutter
Striker's First Bar Skill: Rage Cutter
(Grade 1) Striker’s 1st Grade attack delivers a single hit cut from a quickly unsheathed Nodachi, a close range combination skill that involves rushing towards the target at light speed! Note that he actually says Laser Cutter instead of Rage Cutter.
* During this attack, the Striker will dash over. A "puppet" will appear during this attack, being sliced in half.
* If the opponent is near the puppet, it will be hit in the process.
* It has some delay if the first strike does not hit, but if it does then it will quickly activate.
* It can also cause massive delay to the struck target as well.
* Unlike Gaikoz's Rage Cutter, any physical contact with the user will not cause harm (including by the Blade).
Phantom Blade
(Grade 2) Striker’s 2nd grade attack is so named because the speed at which one gets cut by the Nodachi is like seeing the soul of the weapon. Repeatedly drawing the blade, a Striker inflicts crippling wounds with repeated blows.
* Phantom Blade allows the user to hack away at the target, slicing them into itty-bitty pieces. Ends with a quick draw.
* Skill somewhat resembles of a Hyper-Sonic Step, but has more range to it.
* Although Phantom Blade hits a lot of times, it's rather weak compared to Blade Spirit.
* On the other hand, it is quite useful on enemies who like to move a lot, due to the fact you "Travel" with them.
* Glitch: Anyone who attempts to Lag Grab against Phantom Blade will be unable to cancel the attack, regardless. The attack animation on both ends will keep going.
Blade Spirit
Blade Spirit being Summoned
(Grade 3) Striker’s 3rd grade attack summons a ghostly blade that slices through all material objects!
* Blade Spirit enhances the sword length. It seems almost impossible to dodge this attack.
* Note that the Spirit inside the sword will be affected by an elemental attribute.
* Although Blade Spirit only hits 3 times, all those strikes put in an massive amount of damage.
* Note that this skill will lift smaller enemies in the first hit, so the two others will also deal Aerial damage.
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